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Overview
A healing-based Revenant designed for constant regeneration, keeping allies alive, and keeping yourself alive holding a point. Use Glint at the beginning of engagements, facets may depend on the situation (swiftness, regeneration, and might are always good), then switch to Ventari and keep the tablet moving as much as possible for the protection application and to make sure it is close enough to you and allies to heal them.
Skill Bar
Sword/ShieldHealingUtilityElite
Specializations
Variants
Can't find such trait " Equilibrium "! Please refer to our trait index if you find yourself switching between Glint and Ventari often.
Variants
for more outgoing healing effectiveness.
for more outgoing healing effectiveness.
Equipment
Superior Sigil of Transference Outgoing healing effectiveness is increased by 10%.
5
Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Transference Outgoing healing effectiveness is increased by 10%.
5
Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Rune of Dwayna (1): +25 Healing Power (2): +10% Regeneration Duration (3): +50 Healing Power (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s) (5): +100 Healing Power (6): +20% Regen Duration; When you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)
Cleric Amulet +900 Power +900 Toughness +1200 Healing Power
Variants
Rune
Superior Rune of the Guardian
Superior Rune of the Guardian (1): +25 Toughness (2): +35 Healing Power (3): +50 Toughness (4): +65 Healing Power (5): +100 Toughness (6): When you block a foe's attack, burn that foe for 1 second.
for added tankiness.
Superior Rune of the Monk
Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
for even more outgoing healing effectiveness.
Usage
- Start the match on Dragon stance (Glint) and immediately activate the following upkeep skills for party buffing:
Facet of Elements -1
Facet of Elements
Facet of Light -1
Facet of Light
Facet of Strength -2
Facet of Strength
- When entering combat, activate Face of Nature's chain skill twice to grant a massive wave of both defensive and offensive boons.
- Switch to Ventari and summon the tablet, active Natural Harmony before moving it to an ally so it will go off when it reaches them.
- Save Purifying Essence for when you or allies have high stacks of vulnerability or bleeding.
- Protective Solace is usually not worth the upkeep as allies will usually be running in and out of the tablet's range, diminishing its effectiveness.
- Chaining Can't find such trait " Soothing Bastion"! Please refer to our trait index with
Crystal Hibernation and
Unrelenting Assault will give you several seconds of minimal damage. This is a useful chain if you are against multiple opponents and you need to survive until your allies arrive, or you are defending alone. Note that you cannot move the tablet during this, so be sure to start the chain by the tablet to receive its regen.
- For dealing damage, start off with staff, use
Surge of the Mists to knock down any enemies, follow up with
Debilitating Slam, then
Warding Rift if they are using projectiles, if not then switch to sword and use
Precision Strike . You can decide if you want to save
Unrelenting Assault for the Crystal Hibernation chain or use it to hammer down your foe.
- Use
Energy Expulsion 1
35
Energy Expulsion
as a last resort if all other healing skills are unavailable and healing is needed as the time it takes to explode and resummon the tablet is too many moments to go without healing.
Counters
- Lots of stuns and CC
- Heavy boon steal
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