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Herald - Cleric Bunker

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: SupportBunkering.

Designed for:


Overview

A healing-based Revenant designed for constant regeneration, keeping allies alive, and keeping yourself alive holding a point. Use Glint at the beginning of engagements, facets may depend on the situation (swiftness, regeneration, and might are always good), then switch to Ventari and keep the tablet moving as much as possible for the protection application and to make sure it is close enough to you and allies to heal them.

Skill Bar

 
 
Sword/ShieldHealingUtilityElite
StaffHealingUtilityElite

Specializations

Variants Can't find such trait " Equilibrium "! Please refer to our trait index if you find yourself switching between Glint and Ventari often.


Variants for more outgoing healing effectiveness. for more outgoing healing effectiveness.



Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
I.png
Staff.png
II.png
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
II.png
Superior Rune of Dwayna
Superior Rune of Dwayna.pngSuperior Rune of Dwayna
(1): +25 Healing Power (2): +10% Regeneration Duration (3): +50 Healing Power (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s) (5): +100 Healing Power (6): +20% Regen Duration; When you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)
Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Variants

Rune

  • Superior Rune of the Guardian Superior Rune of the Guardian
    Superior Rune of the Guardian.pngSuperior Rune of the Guardian
    (1): +25 Toughness (2): +35 Healing Power (3): +50 Toughness (4): +65 Healing Power (5): +100 Toughness (6): When you block a foe's attack, burn that foe for 1 second.
    for added tankiness.
  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
    for even more outgoing healing effectiveness.

Usage

  • Start the match on Dragon stance (Glint) and immediately activate the following upkeep skills for party buffing:
    • Facet of Elements Facet of Elements
      -1Upkeep.png
      Facet of Elements
      Legendary Dragon Stance. Place the facet of elements on yourself to grant nearby allies swiftness every few seconds.
      Facet of Elements.pngFacet of Elements: Pulse swiftness to nearby allies every few seconds.
      Swiftness.pngSwiftness (3s): 33% Movement Speed
      Book.pngNumber of Targets: 5
      Radius.pngInterval: 3s
      Radius.pngRadius: 600
    • Facet of Light Facet of Light
      -1Upkeep.png
      Facet of Light
      Legendary Dragon Stance. Place the facet of light on yourself to grant nearby allies regeneration every few seconds.
      Facet of Light.pngFacet of Light: Pulse regeneration to nearby allies every few seconds.
      Regeneration.pngRegeneration (3s): 390 Health
      Book.pngNumber of Targets: 5
      Radius.pngInterval: 3s
      Radius.pngRadius: 600
    • Facet of Strength Facet of Strength
      -2Upkeep.png
      Facet of Strength
      Legendary Dragon Stance. Place the facet of strength on yourself to grant nearby allies might every few seconds.
      Facet of Strength.pngFacet of Strength: Pulse might to nearby allies every few seconds.
      Might.pngMight (12s): +30 Power, +30 Condition Damage
      Book.pngNumber of Targets: 5
      Radius.pngInterval: 3s
      Radius.pngRadius: 600
  • When entering combat, activate Face of Nature's chain skill twice to grant a massive wave of both defensive and offensive boons.
  • Switch to Ventari and summon the tablet, active Natural Harmony before moving it to an ally so it will go off when it reaches them.
  • Save Purifying Essence for when you or allies have high stacks of vulnerability or bleeding.
  • Protective Solace is usually not worth the upkeep as allies will usually be running in and out of the tablet's range, diminishing its effectiveness.
  • Chaining Can't find such trait " Soothing Bastion"! Please refer to our trait index with
    Crystal Hibernation Crystal Hibernation
    3Activation.png
    20Energy.png
    25Recharge.png
    Crystal Hibernation
    Channel a shield from the mists to protect you, blocking attacks and regenerating health.
    Heal.pngHealing: 975
    Book.pngPulses: 4
    Duration.pngDuration: 3s
    and
    Unrelenting Assault Unrelenting Assault
    ½Activation.png
    12Recharge.png
    5Energy.png
    Unrelenting Assault
    Shadowstep and unleash a fierce attack on nearby foes. Gain might each time you damage a foe.
    Damage.pngDamage: 202
    Might.pngMight (8s): +30 Power, +30 Condition Damage
    Book.pngNumber of Hits: 7
    Book.pngEvade: ½s
    Range.pngRange: 450
    will give you several seconds of minimal damage. This is a useful chain if you are against multiple opponents and you need to survive until your allies arrive, or you are defending alone. Note that you cannot move the tablet during this, so be sure to start the chain by the tablet to receive its regen.
  • For dealing damage, start off with staff, use
    Surge of the Mists Surge of the Mists
    1Activation.png
    15Energy.png
    20Recharge.png
    Surge of the Mists
    Charge forward, knocking back enemies that cross your path.
    Damage.png9Damage: 2,745
    Knockback.pngKnockback: 120
    Book.pngEvade: ½s
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    to knock down any enemies, follow up with Debilitating Slam Debilitating Slam, then
    Warding Rift Warding Rift
    Activation.png
    10Energy.png
    10Recharge.png
    Warding Rift
    Create a rift from the Mists, warding you from attacks. While the rift is open projectiles will hit nearby foes, blinding them.
    Damage.pngDamage: 138
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 2s
    Range.pngRange: 600
    if they are using projectiles, if not then switch to sword and use
    Precision Strike Precision Strike
    ½Activation.png
    4Recharge.png
    5Energy.png
    Precision Strike
    Strike nearby foes with precision, sending out blades which damage and chill them.
    Damage.pngDamage: 312
    Chill.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    . You can decide if you want to save
    Unrelenting Assault Unrelenting Assault
    ½Activation.png
    12Recharge.png
    5Energy.png
    Unrelenting Assault
    Shadowstep and unleash a fierce attack on nearby foes. Gain might each time you damage a foe.
    Damage.pngDamage: 202
    Might.pngMight (8s): +30 Power, +30 Condition Damage
    Book.pngNumber of Hits: 7
    Book.pngEvade: ½s
    Range.pngRange: 450
    for the Crystal Hibernation chain or use it to hammer down your foe.
  • Use
    Energy Expulsion Energy Expulsion
    1Activation.png
    35Energy.png
    Energy Expulsion
    Legendary Centaur Stance. Force energy to erupt from the tablet, knocking back foes and leaving behind energy fragments that heal allies.
    Heal.pngHealing Fragment: 1,265
    Knockback.pngKnockback: 450
    Book.pngNumber of Targets: 5
    Book.pngNumber of Fragments: 5
    Duration.pngFragment Duration: 5s
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 450
    as a last resort if all other healing skills are unavailable and healing is needed as the time it takes to explode and resummon the tablet is too many moments to go without healing.


Counters

  • Lots of stuns and CC
  • Heavy boon steal
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Build rating - 0 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars February 2016

Expensive Ventari skills, not enough payoff. Gets demolished by condi pressure / CC in Ventari.

0 stars
Goruu gave this build 0 stars February 2016

Ventari stance has a long way to go before it is ready to be okayish viable.

  • I have to summon ventari tablet every time I switch stance, this locks me out of all the utility skills.

  • 0 burst self heal.

  • Ventari was designed to be a sustain healer while druid is burst healer. Ventari at the current state is nothing more than a ineffective burst healer. Especially with high energy cost + low heal + long cast time.

  • High cost in moving ventari tablet around.

  • I tried it, in hopes I am wrong. But Ventari stance is just awful.

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