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Herald - Condition Frontline

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition DamageSupportCrowd Control.

Designed for:


Overview

A condition based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and damage mitigation along with strong crowd control.

Skill Bar

 
 
Mace/AxeHealingUtilityElite
StaffHealingUtilityElite


Legend Variants

Jalis

Swap Glint (Dragon) out for Jallis (Dwarf) if you remove the Herald traitline.

Template Code

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Specializations




Variants

  • Add more damage reduction to your group for a loss in damage and boon support.

Equipment

Dire stat icon.png
Dire stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Dire stat icon.png
Dire stat icon.png
PvE weapon swap.png
Dire stat icon.png
6x
Superior Rune of Tormenting
18x
Malign WvW Infusion

Consumables

feast option with additional Condition Damage and Expertise

Variants

Stats

  • Keep in mind your food which should be readily available in feast form from commanders and aim for 100% duration on Torment. Once at 100% duration, fill with Dire pieces for increased damage.

Sigil

Staff Only

    • Both sigils combo well with .

Usage

  • This build aims to use a combination of utility and weapon skills to quickly burn through energy in order to legend swap off cooldown, taking advantage of and .

General Usage

  • Begin fights in Glint (Dragon) stance and maintain , and before engaging.
    • It can be beneficial to lower yourself to 9 energy when out of combat by using and activating it before your energy fully drains, letting your first legend swap into Mallyx stance activate for extra energy on the initial damage spike.
  • Activate and then quickly swap legends to Mallyx. For AoE damage, activate and then .
  • Use , and to rapidly consume your energy during embrace the darkness. You may also be able to use Call to Anguish again. Once your energy is about to run out, swap back to Glint and repeat.


Staff

  • is a blast finisher and also cleanses conditions.
  • Avoid damage with .
  • Use to disrupt enemy players while evading. Can also be used defensively to reposition yourself.
    • Works greatly with and due to the multiple hits.

Gameplay Videos

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Build rating - 4 stars
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4 Ratings
2 stars
Powerischeese gave this build 2 stars 4 weeks ago

Good for cheesing out smaller groups while outnumbering them with the kinda broken f2 skill, otherwise as mentioned inferior to Mallyx/Dwarf renegade (tho a lot easier to play). Obviously only at all playable in smallscale due to being condi (and rated for smallscale).

Essentially only useful if you find Renegade (or core) too hard to play or really wanna beat up on condi builds at a big expense to overall dmg and group utility.

Ignoring the overall build concept, the build has a few choices that aren't quite covered by the term questionable.

The stat spread and sigils are obviously terrible.

Rising Tide flat out does nothing.

The corruption traits are less than ideal.

Shared empowerment is much weaker than the alternative.

Shield should at least be listed as an option (probably just be the main alternative).

5 stars
Xivor gave this build 5 stars June 2020

Strong condi damage, with the power nerfs to herald, this build shines in damage over its power herald brothers. This version has excellent boon support and good CC, and is best for all-around zerg support.

3 stars
Chokepoint gave this build 3 stars March 2020

It's ok. The Renegade version with dwarf/mallyx and shortbow is a lot better.

1 More Rating
5 stars
The Blue Rangerr gave this build 5 stars February 2020

An amazing source of CC and strong condition based damage. The boon support of Herald and the versatility of the build let it shine in group play.

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Comments

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