Build

Herald - Frontline Sustain

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Focused on: BunkeringSupport.

Designed for:

Overview

A power based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and condition removal.

Skill Bar

 
 
HammerHealingUtilityElite
StaffHealingUtilityElite


Legend Variants

Hammer
Healing
Utility
Elite
Hammer Bolt
1Activation.png
Hammer Bolt
Hurl your weapon at enemies, striking foes in its path.
Damage.pngDamage: 209
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Book.pngPierces
Range.pngRange: 1,200
Coalescence of Ruin
¾Activation.png
4Recharge.png
5Energy.png
Coalescence of Ruin
Slam the ground with your hammer, creating a cascading eruption of energy.
Damage.pngFirst Impact: 246
Damage.pngSecond Impact: 369
Damage.pngFinal Impact: 492
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Phase Smash
Activation.png
8Recharge.png
5Energy.png
Phase Smash
Leap through the Mists to the target area. When you land, damage and chill foes in an area, then teleport back to your previous location.
Damage.pngDamage: 246
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Field of the Mists
¾Activation.png
12Recharge.png
10Energy.png
Field of the Mists
Create a field from the Mists that blocks incoming projectiles in front of you.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Drop the Hammer
Activation.png
15Recharge.png
10Energy.png
Drop the Hammer
Summon a massive hammer from the Mists to strike the ground.
Damage.pngDamage: 308
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Soothing Stone
1Activation.png
30Recharge.png
5Energy.png
Soothing Stone
Legendary Dwarf Stance. Heal yourself and remove conditions. Gain retaliation for each condition removed.
Healing.pngHealing: 5,501
Retaliation.pngRetaliation (2s): Reflect incoming damage back to its source.
Book.pngConditions Removed: 3
Inspiring Reinforcement
¼Activation.png
10Recharge.png
35Energy.png
Inspiring Reinforcement
Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Damage.pngDamage: 266
Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngCascading Attacks: 6
Book.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 600
Forced Engagement
½Activation.png
10Recharge.png
25Energy.png
Forced Engagement
Legendary Dwarf Stance. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them.
Damage.pngDamage: 133
Taunt.pngTaunt (2s): Involuntarily attack foes.
Slow.pngSlow (2s): Skills and actions are slower.
Range.pngRange: 1,200
Vengeful Hammers
5Energy.png
7Upkeep.png
Vengeful Hammers
Legendary Dwarf Stance. Invoke hammers to circle around you, damaging foes.
Damage.pngDamage: 40
Healing.pngHealing: 56
Vengeful Hammers.pngVengeful Hammers: -20% Incoming Damage, -20% Incoming Condition Damage
Book.pngNumber of Hammers: 2
Radius.pngRadius: 120
Book.pngUnblockable
Rite of the Great Dwarf
Activation.png
50Energy.png
Rite of the Great Dwarf
Legendary Dwarf Stance. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.
Rite of the Great Dwarf.pngRite of the Great Dwarf (5s): Gain damage reduction. You are still susceptible to conditions and control effects.
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Breaks Stun.pngBreaks Stun

Swap Glint (Dragon) out for Jalis (Dwarf) to trade boons, reveals and damage for defensive utility.

Specializations

Variants

  • - Higher damage at the cost of utility.

Variants

  • - you lose protection on disable, but gain retaliation on dodge.

Variants

  • - you gain some extra toughness, but lose revive speed and healing during revival.
  • - you gain defensive team support, but lose some might stacking ability.

Variants

  • Devastation can be subbed out for a more self-sufficient traitline.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Variants

Stats

  • Add more Soldier's or Wanderer's for extra survivability, Marauder's or Commander's for more damage.
  • When possible avoid spreads without Power as a primary attribute such as Knight's or Cavalier's

Sigil

  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    Increases Might Might output of
    , particularly if using Jalis/Mallyx.
  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Staff

  • Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
Draining and Absorption combo well with
.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

  • is your bread and butter damage skill, try to land it as often as possible.
    • will only hit a maximum of 5 targets across all three pulses and increases in damage the further the pulse is from you. Try to hit with the second or third pulse rather than the first when possible.
  • gives a 1.25s Evade frame and a Blast Finisher, be careful not to get caught behind your group while casting this skill.
    • You can
      through traps and marks to activate them without taking any damage.
  • has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.

Staff

  • is a blast finisher and also cleanses conditions.
  • Avoid damage with
    .
  • Use
    to disrupt players trying to finish/revive downs.

Glint (Legendary Dragon Stance)

  • up time is very important, try to maintain your group's fury.
  • is a stun break.
  • 's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
  • can be used to move downed opponents out of banner range and interrupt rezes.
  • has an obvious tell and is easy to dodge, stow weapons to cancel casting if its about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make this skill perfect for fake casting by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
  • When running to/from objectives, speed up your zerg with
    .

Mallyx (Legendary Demon Stance)

  • Use
    to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
  • hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Increase the healing of
    by first using
    to pull conditions to yourself.

Jalis (Legendary Dwarf Stance)

  • Try to time
    to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • does solid damage and gives pulsing Stability Stability, try to place it in areas where allies and enemies will be clashing.
  • is a lightning field, blast it to stack swiftness before moving out.

Weaknesses

  • Reliant on team for stability
  • Skill usage is reliant on energy management
  • Limited stun breaks
  • Potential to be locked into the wrong stance at the wrong time

Gameplay Videos

  • YouTube:
    [LAYS] Aieone
  • YouTube:
    [GS] Diviniya
  • YouTube:
    [Ash] Reji
  • YouTube:
    [vE] Panqun
Build rating: 97%
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12 Ratings
Silver Medal - Good
Tyroxin said this build was good November 2017

Considering that the meleeball has been dissolved since pof revs are not required to run a build adequate for the frontline. In the damage role that is currently left for the rev, this build is clearly inferior to a full backline build.

Gold Medal - Great
Meleeboonsharefrontline said this build was great October 2017

I call it an immortal build and so many advantages such as boonshare, CC and fantastic damage!

Gold Medal - Great
Xivor said this build was great April 2017

Extremely solid build. Strong damage, CC support, and group buffs. A key player, now a near requirement for every 5 man subsquad. If geared with Commander's armor, Runes of Leadership, and Wanderer's weapon, 100% boon duration can be easily maintained for strong resistance and Shared Empowerment's might spread. Several different gear combinations can be had and still keep this build effective.

9 More Ratings
Gold Medal - Great
The Blue Rangerr said this build was great August 2016

A stable in frontline parties- the boon contribution alone makes this build good, but coupled with the high personal sustain and ability to deal some of the best damage in the zerg let alone your front line makes this an excellent build that is a must have for any competitive zerg.

Gold Medal - Great
Arete said this build was great July 2016

Extremely strong and easy to use build that forms a core part of WvW frontline along with AH guard. Other classes such as Guardian and Chronomancer have similar passive might stacking and resistance generation, but none compare to the extremely high damage, utility, personal stability and flexibility of frontline Herald.

Silver Medal - Good
Eolh said this build was good June 2016

Frontline Herald is good, but this build is too squishy for a frontline without stability. The armor needs to be soldier. Traits are good, same for runes and sigils. Normally i swap mallix for jalis.

Gold Medal - Great
Haru said this build was great June 2016

Marauder's is quite easy to make. You can use this recipe: https://wiki.guildwars2.com/wiki/Marauder_Intricate_Gossamer_Insignia

An alternative to Marauder's would be a mix of Soldier's and Berserker gear.

Gold Medal - Great
SadrienNightshade said this build was great May 2016

You should take devastation over herald though, it is higher average dps and group damage buff and an unblockability proc if you are the only herald in your party.

Gold Medal - Great
Malafala said this build was great January 2016

Great build that showcases all the requirements for the revenant in zergs.

Gold Medal - Great
PugLife said this build was great January 2016

I tried this build out and I had a blast on it. I suck at revenant, but wanted to try it and had a hard time with the other build for GvG. With this build, I didn't down once and on our server, we're usually facing 40+ (DB). I haven't used it in an actual GvG situation, but it had great support for the zerg and still put out a ton of damage. The only thing I can think of is maybe you should add a couple more rune and sigil options? I used Hoelbrak rather than Melandru with it before I changed it to Durability (took me a while to get them). I lived longer with Durability once I did get them, but put out more damage with Hoelbrak. Making the items on here a little more accessible is the only thing I can see that would be an issue.

Gold Medal - Great
Shayne said this build was great January 2016

Great Sustain, good group support, great range pressure via hammer

Gold Medal - Great
Ellsy said this build was great January 2016

Great mobility and damage with easily accessible damage mitigation for self and allies. High team utility and sustain.

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