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Herald - Power Glint

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageArea damageDpsSurvivalGroup playRoaming.

Designed for:

  

Expansions required:

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Overview

Power Glint is a decent farming build for open world. Thanks to the long range and wide area damage of Hammer, the build is capable of tagging decently in slower-moving events such as Dragonfall or Silverwastes. While it doesn't handle difficult content well, it can function decently in roaming situations due to its high sustain and self-support.

Skill Bar

 
 
Sword/SwordHealingUtilityElite
HammerHealingUtilityElite

Weapon Variants

  • Shield offers good defense.
  • Staff is low damage but very high crowd control.

Skill Variants

  • You can use instead of for more defense.

Specializations

Build Code

[&DQkDPg8/ND3cEQAA1BEAACsSAAAGEgAAyhEAAA4NAAAAAAAAAAAAAAAAAAA=]
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Retribution Variant

Retribution can replace Invocation if you need more survivability. You can replace either Devastation or Invocation with this variant, as due to the nature of herald's upkeep skills Retribution can heal quite a considerable amount.


  • provides even more sustain at the cost of damage.
    • If runnign this trait, use and .

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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Marauder stat icon.png
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Marauder stat icon.png
6x
Superior Rune of Strength
18x
Mighty +5 Agony Infusion
Variants
  • Berserker stat icon.png Berserker's - higher DPS, much lower survivability
  • Diviner stat icon.png Diviner - more boons, much lower Survivabilty and damage
    • Diviner can be useful to maintain high Retaliation Retaliation and Vigor Vigor uptime if running the Retribution variant.
  • - higher burst, lower DPS. Not recommended for solo play.
  • - any 3% sigil can replace your if you don't have trouble maintaining might.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • ,
    ,
    - general farming
  • - good damage option with +karma

Usage

General

  • Maintain , , and while in Glint
  • Maintain while in Shiro
  • Use if using Jalis for moderate area damage.
  • Use hammer while zerging
  • Use Sword/Sword + x/Shield when alone

Zerging

  • Use , Can't find such skill "Coalescence of Pain"! Please refer to our skill index., and for high area damage while maintaining your Strength and Darkness facets.
  • Against champions or static groups of mobs, swap to Sword/Sword.
  • Consume to tag an area
  • Maintain as much as possible

Defense

  • You can use or as an evade.
  • blocks attacks.

Sustain

  • You heal quite a lot through and battle scars.
  • If you're in trouble just and stand in damage to instantly heal back up.
  • Cleanse conditions with

Crowd Control

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Build rating - 5 stars
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8 Ratings
4 stars
Onlywrin gave this build 4 stars June 2020

A very powerful open world build which offers high AoE damage and excellent sustain.

5 stars
NachoCP1 gave this build 5 stars May 2020

It is a really funny build, with a very good damage. You just have to dodge attacks. And the herald provides you a kit of habilitys really useful, with many buffs.

5 stars
Kanok gave this build 5 stars March 2020

If you're like me and can easily dodge and mitigate damage, consider doing Glint/Shiro as main because it's a really good build for high damage and quick kills. I also recommend Sw/Sw more than Hammer due to the fast damage you can produce and now with the latest patch, Chilling Isolation is a better AoE than Precision Strikes ever was, along with no longer being projectiles, thus being able to be used against targets with projectile reflection (looking at you Temvay and Lenner). You can start out with high output, but it does gradually settle, but with a friend by your side providing buffs, you can sustain really good damage, even in fractals/dungeons. You won't be hitting Weaver/Dragonhunter numbers, but low 20k's is very respectable.

Switch from Shiro to Jalis if you need that extra defense and CC. Useful for HoT HP bosses and others with stubborn defiance bars. Use Hammer only for quick dispatch of trash mobs that can do with an AoE, otherwise, stick with Sw/Sw and Staff. Be careful with Surge of the Mists, however, as the new patch added a windup which can make accurately CCing targets a bit more difficult if they suddenly move out of the way during that wind up. I blame Anet, not the build. If you do need healing, Facet of Light and either Enchanted Daggers/Soothing Stone will do you well, even without using Battle Scars, which don't seem to heal that much anyway. I'd stick to pure heal skills, but if you combine them, it does help, just

5 More Ratings
5 stars
Harwel gave this build 5 stars June 2019

I mostly use Dwarf stance rather than Shiro. If you're looking for something tough as nails and relatively easy to play, and not a necro, this is a great choice. Excellent sustain, good damage.

4 stars
Darkrayne gave this build 4 stars November 2018

You should use Dwarf stance for open world instead of Assassin when using this build. Vengeful Hammers provides more damage, more AOE and more healing than running Assassin with Facet of Nature and Impossible Odds enabled. You also don't need to use Facet of Nature at all when using Dwarf. That frees up lots of energy so you can use a lot more weapon skills without dropping your upkeep skill... which lets you do more damage, apply more chills, more boons and is less micro management. Against a dummy, Assassin will come out on top in terms of DPS but in practice, real gameplay, Dwarf just always seems like the better option for both DPS and self healing.

5 stars
Chinkeeyong gave this build 5 stars September 2018

This is an extremely self-sufficient build with good damage and insane self-healing. The boons of Glint and mobility of Shiro make it versatile enough to handle nearly anything.

5 stars
ApThug gave this build 5 stars May 2018

Although this build is good, I'd much rather prefer to switch out dwarf stance for assassin stance. Assassin's stance provides a series of extra escapes via riposting shadows and provides a great aoe stun via Jade winds. The extra mobility and utility you get with assassin's stance can greatly be a deciding factor if you plan on soloing dungeons/fractals or taking on champ mobs by yourself through evasion.

5 stars
Toomanyunknown gave this build 5 stars April 2018

By far the best choice for Revenant in open world. Herald provides access to very useful boons while Jalis provides very good sustain when needed and decent utility when needed.

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