Holosmith - Bunny Thumper

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Frontline Crowd Control and High Damage.

Designed for:


A Condition & Power damage Hybrid that leverages the Engineer's power to Crowd Control in order to unleash devastating combos.



Usage & Variants


  • Off-hand Pistol: This can be used alongside Tool Kit.


  • With the recent change to Healing turret being an activate once skill, you can learn to drop this and pick it up quite quickly. It helps activate your Shocking Aura from Rune of AIr, which comes in handy ALOT in fights.

  • for direct blocks instead of protection. This can be replaced with (provides good quickness and stability.) or (Great for allowing you to do stealth openers quickly or escaping more easily, I particularly like this one for that), (provides additional single target CC (crowd control) and immobilize skills from the toolbelt and every 10s from the turret) (Used to increase condition pressure by using the Incendiary ammo) or (may be used to add more damage and CC through the overcharge and toolbelt skills). Or can also be used to pull a target into a position to start a thumper turret combo. Also tested out it is great for interrupting Staff Daredevils, Revenants, Condi Thieves and Mirage when they are mid evade burst. This could all be used to replace HLA.


  • Any Elite you like


Firearms line can be replaced with Tools line

Replacing the Firearms line with the Tools line reduces your sustained damage pressure but increases your tankiness and crowd control potential. You have 50% increased energy generation from Adrenal Implant for dodging and this improves your survivability significantly, not to mention the passive stun breaker from Lesser Utility Goggles means that you have two stun breaks, making you harder to pin down.


  • vs Thermal Release Valve: Enhanced Capacity Storage Unit is used in order to provide might stacking to the build. By using this trait, managing heat level becomes important. This is easy to do but takes a bit of getting used to. Thermal Release Valve works better when fighting mesmers but ultimately, falls short when fighting other Holosmiths and other classes with good sustain. The increased might stacking is required to make this build effective in the damage department.
  • vs Thermal Vision: This build uses Pinpoint Distribution due to it's application to allies around, allowing it's effectiveness to be x 5 per possible team mate in the effect area. If every teammate gains 100 condition damage, essentially, collectively the team has 500+ condition damage vs Thermal Vision which only affects you.
  • vs Automated Medical Response & Over Shield: By using ABD (Autodefence Bomb Dispenser) this build adds another layer of combo potential when CC is applied to it. Since the stun break is a blast finisher, when CC is applied to you, you as a player are able to stealth once ABD activates and the stun break is used. Once you're in stealth, you're able to decide what you want to do, run or surprise them with a burst. can be considered when fighting Mirage or Scourge but isn't necessary. Automated Medical Response can also be considered but a player can usually be dead before they have the chance to activate it.


Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Air
Superior Rune of the Air.pngSuperior Rune of the Air
(1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s) (5): +100 Ferocity (6): +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)



  • Superior Sigil of Agility Superior Sigil of Agility: Using Agility on this build allows the player to gain the benefit of activating skills quickly back to back. This is helpful because this build depends a lot on how well you can string damage combos together.
  • Superior Sigil of Energy Superior Sigil of Energy: This is used to provide frequent opportunities to dodge through increasing endurance regeneration.
  • Superior Rune of the Air Superior Rune of the Air: Apart from providing all of the ferocity you have, this rune provides a Shocking Aura when the user activates their heal skill (Shocking Aura last for 4s stuns targets when they hit the user). Great for messing up combos and turning a lost fight into a winning one. This can be replaced with;
  • Superior Rune of the Engineer Superior Rune of the Engineer This gives toughness and condition damage. Great for increasing defence and sustained damage pressure.
  • Superior Rune of the Herald Superior Rune of the Herald This gives toughness and another protection boon when you heal. This adds an extra condition removal and longer duration on the protection boon you have.
  • Superior Rune of the Adventurer Superior Rune of the Adventurer gives more sustained damage pressure through condition damage and an increase in defence by giving your access to more dodging.
  • Superior Rune of Hoelbrak Superior Rune of HoelbrakThis will enable you to reduce the duration of conditions applied to you. This is mainly used to counter the burning you apply to yourself when using the Coolant Blast toolbelt skill. It also increases might duration, that helps as well.

When going against characters that will use stability heavily, make sure to not switch weapons until the target has used one of their main stability skills. For instance, Warrior's Balanced Stance or Dolyak Signet, other Holosmith's using Elixir U, Fire Brand's using Stand Your Ground.


When Warriors or Engineers go into Rampage form, in order to nullify them quickly, simply drop on them or switch to Bomb Kit and use Smoke Bomb from there. The Supply Crate will activate a wide smoke field when it lands which would blind their attacks repeatedly. Dropping Supply Crate has to be done in the middle of the wind up of one of their skills so that the activation isn't interrupted by the enemy Rampage.


  • Mirage: If a player can learn to use the turret reflects effectively whilst knowing when to dodge Mirage shatters, the player will do well fighting against Mirages. It just takes a bit of practice. Try to use the stealth opener as a surprise tactic. It will give users of this build the upper hand in this engagement. Cauterize is your best friend in this match-up.
  • Scourge: With all their corrupts, they can render this build useless due to the constant stripping and AOE conditions they will be applying consistently. That said, with a well timed Condition removal with your Cauterize toolbelt skill, you will be able to deal with this easily.
  • Reflects: Watch out for Mesmer, Elementalist and Engineer reflection skills which reflect your projectiles. This build has a lot of damage in the projectile department and a player definitely does not want to be turning the tables on him/herself.
Build rating - 3 stars
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1 Ratings
3 stars
DeDoctor gave this build 3 stars October 2019

It's an okay build. I just don't think it has a lot of sustain. The knockdowns are great and all and can really be a powerful thing, but I think that the fact that you don't have a lot of sustain and condi cleanse kinda makes this build pretty meh. I like that you're trying out Coolant blast, but the tool belt condi cleanse gives you burning for each condition cleanse, it's really not that great even with the 6 condi cleanse potential. I may be out of practice with it, but in my opinion, it's not too great of a PvP build.