Holosmith - Power DPS

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A power DPS Holosmith build for fractals and raids. This build brings extremely high burst and sustained AoE damage, as well as heavy CC and Vulnerability Vulnerability.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for
. A dedicated healer in the party will also help maintain this build's
bonus after it deals damage to itself with
.
While the recommended build uses rifle, you can see "Weapon Variants" below for a variant that uses sword.
For a variant with a much simpler rotation at the cost of some DPS see Holosmith - Power DPS No Kit.

Skill Bar

RifleHealingUtilityElite

Weapon Variants

  • You can run Sword/Pistol and replace
    with
    . This deals similar sustained DPS, but provides less range, burst damage, and CC and is generally not worth bringing over rifle.

Skill Variants

Healing Skills
  • provides a massive amount of healing if you can predict damage spikes (e.g. specific mechanics in raids). It also provides CC with
    .
Utility Skills
Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option.
  • can be useful in uncoordinated groups for the protection and pull.
  • if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.

Specializations

Variants

  • if might generation is bad.
  • will perform better than
    on certain raid bosses. See "Encounter Specific Tips" below.

Equipment

Berserker stat icon.png
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6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • or slaying sigils when applicable.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • Slaying potions when applicable.

Usage

The logic behind this rotation is to maximize your Photon Forge and
uptime. First you build heat in Photon Forge with
,
, and autoattack chains. After you overheat, you use your highest damage skills together with
, then fill with
and your high damage skills such as
,
, and
. Rinse and repeat when Photon Forge is available again.

Opening Rotation

Start with 75% heat.
  1. Engage Photon Forge Engage Photon Forge
  2. Corona Burst Corona Burst
  3. Photon Blitz Photon Blitz

Loop Rotation

  1. until 5s cooldown on
  2. until
    is almost off cooldown
  3. until
    is available
  4. Photon Forge rotation (see below)
  5. Repeat

Standard Photon Forge Rotation

This is the easier Photon Forge rotation and applicable to all bosses.
  1. Corona Burst Corona Burst
  2. Photon Blitz Photon Blitz
  3. Light Strike Light StrikeBright Slash Bright SlashFlash Cutter Flash Cutter x5
  4. Corona Burst Corona Burst
  5. Photon Blitz Photon Blitz

Delayed Overheat Rotation

This is an alternate Photon Forge rotation which aims to use Corona Burst Corona Burst 3 times before overheating. You leave Photon Forge mid way through to get in an extra cast of your non-Photon Forge DPS skills.
This rotation is a DPS increase in long phases or bosses that don't have phases. However, it's more dependent on quickness and alacrity uptime.
  1. Corona Burst Corona Burst
  2. Photon Blitz Photon Blitz
  3. Light Strike Light StrikeBright Slash Bright SlashFlash Cutter Flash Cutter until Corona Burst Corona Burst is available
  4. Corona Burst Corona Burst
  5. Light Strike Light StrikeBright Slash Bright SlashFlash Cutter Flash Cutter until Corona Burst Corona Burst is available
  6. Corona Burst Corona Burst
  7. Photon Blitz Photon Blitz

Notes

  • Never interrupt your Photon Forge autoattack chain.
  • In real fights you will want to time your
    based on the encounter. Overheating provides a lot of burst damage, but it will also deal damage to yourself.
    • If a burst damage phase is about to come up, it's worth tweaking your rotation or using extra Photon Forge skills like Holographic Shockwave Holographic Shockwave so you will be at 75% heat when the phase arrives. This lets you do your opening rotation and overheat for high burst damage.
    • If you are low on health or if the burst damage will be wasted, you should
      and fill with your normal DPS skills similar to the "Delayed Overheat Rotation" listed above.
  • can be used after exiting Photon Forge for a DPS increase if you have stability remaining from
    . Avoid using it without stability. Be mindful that
    is a a powerful breakbar contribution, so if there is a breakbar coming up soon it should be saved.
  • Use
    and
    in place of an autoattack chain whenever possible.
  • should be used off cooldown, as long as you're above 51 heat. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss.

Sword Variant

Sword plays similarly to the main build, except instead of
and rifle skills, you spam
,
, and sword autoattacks while in the "cooling down" portion of your rotation. You also gain access to
which should be placed and
which should be used off cooldown.
Video example by Hint

CC

Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Use
    here as VG's low armor makes it much better than
    .
  • You can help to push away seekers with
    and immobilize them with
    .
    will also knock all seekers away.
  • Vale Guardian's breakbars happen on a predictable schedule so memorize them, save your CC, and precast
    for them.
  • If you get ported use Holo Leap Holo Leap to quickly get back to the group.
  • can be used to survive failed greens.
Dark-icon-raid.png Gorseval the Multifarious
  • Use
    here.
  • You can help to immobilize Charged Spirits with
    or
    .
  • can be used to survive the retaliation and black AoEs during the breakbar phase.
Dark-icon-raid.png Sabetha the Saboteur
  • Use
    here.
  • Use
    and
    to blind the adds during the flamewall attack so they don't get a chance at knocking one of your allies into the flames.
    is also worth using to keep the adds chain CCed.
  • You can use
    to move around faster if you're on cannon duty. You can also use Holo Leap Holo Leap but make sure you don't target Sabetha or one of the adds.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use
    here as it procs constantly on the slublings.
  • Consider traiting
    here as your Stability Stability may be corrupted into Fear Fear by slubling projectiles. If you take this trait, you won't have stability to counter Slothasor's fear, so make sure that your supports will stunbreak you.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    during the breakbar phase.
Dark-icon-raid.png Bandit Trio
  • Use
    here as it procs constantly on the trash mobs.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    to CC the Saboteurs when they reach the cage.
Dark-icon-raid.png Matthias
  • Use
    here.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Use
    here as it procs constantly on the trash mobs.
  • In the escort team, blind the mobs with
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and keep them knocked down with Holographic Shockwave Holographic Shockwave.
  • Slow down the Wargs with
    ,
    , and
    .
  • If you keep getting feared consider bringing
    for a low cooldown stun break.
Dark-icon-raid.png Keep Construct
  • Use
    here as it procs constantly on the spirits.
  • Save your damaging skills and precast your heat to 75% for maximum damage during the burst phase.
  • is useful for keeping everyone above 90% during the burst phase.
Dark-icon-raid.png Xera
  • Use
    here as it procs constantly on the adds.
  • Use
    and
    to blind the adds.
  • Use
    and
    during the breakbar phase.
  • You can use
    to survive 10 stacks of the button debuff during the pre-event. You can also use it to survive and cleanse the condition spam if you're clearing shards.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Use
    here.
Dark-icon-raid.png Mursaat Overseer
  • Use
    here as the adds are really infrequent (or nonexistent if you have good add control).
Dark-icon-raid.png Samarog
  • Use
    here as the adds are really infrequent and
    might get wasted on a breakbar.
  • Samarog's breakbar appears every 10% of his health. You can precast your
    for faster CC.
    • Note that Samarog is immune to conditions during this phase so don't waste time using
      ,
      , etc.
  • If your druids and chronos are having trouble pulling Rigom, you can knock him back with
    and immobilize Guldheim with
    or
    .
Dark-icon-raid.png Deimos
  • Use
    here.
  • Anticipate the many small breakbars during this fight and save your CC skills for them.
  • Use
    to immobilize Prides.
  • If doing ranged strat, use
    and
    .

Hall of Chains

Dark-icon-raid.png Dhuum
  • Use
    here as it procs constantly on the adds.
  • Holo Leap Holo Leap and
    are useful for mobility.

Mythwright Gambit

Dark-icon-raid.png Conjured Amalgamate
  • Use
    here as it procs constantly on the adds.
  • Try to start every burn phase with 75% heat for maximum damage.
  • Use Holographic Shockwave Holographic Shockwave to instantly break Conjured Shields when they spawn.
  • can be used to survive claps if needed. The CC from
    is also useful.

Fractals

Aquatic Ruins
  • and
    are DPS increases and can be used in place of your rifle DPS skills. You can also use
    for CC.
Swampland
  • and the toolbelt skill of
    are useful for running wisps.
  • You can use
    to blind adds.
Urban Battleground
  • Swap to Scrapper and use
    to stealth to the gate at the beginning. You can also bring
    to destroy the Burning Oils.
  • You can use
    to blind adds.
Uncategorized
  • You can swap to Scrapper and use a combination of
    and
    for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The lasers in the tunnel count as projectiles, so if you're having trouble you can bring a shield to block or reflect them. You can also slot
    for
    .
  • You can dodge while pulling the switches after the laser tunnel. This means you can dodge from one switch to another, pulling both of them.
  • After Old Tom it's possible to skip past the last jumping puzzle section. Go to the platform beneath the final encounter and jump up the incline with
    . Once you're at the top your party can /gg and respawn above.
Solid Ocean
  • Don't go into Photon Forge here as you can't pick up the crystals while in Photon Forge.
  • You can blind the tentacles to avoid their knockdown attack.
Underground Facility
  • Swap to Scrapper and use
    to stealth the switches at the beginning.
  • You can use
    to blind adds.
  • Precast heat to 75% before you hit the final boss for maximum burst damage.
Cliffside
  • If you reach the switches at the end of a section first, you can equip
    and
    to self-cleanse the immobilize and pull all the switches by yourself.
  • You can use
    to blind adds.
Molten Furnace
  • You can use
    to blind adds.
Thaumanova Reactor
  • You can solo the heat room by equipping
    ,
    and
    , and traiting
    in Tools. Use
    ,
    ,
    , and dodges to get through the room quickly. Activate
    when you're low on health.
  • At the end of the heat room or the maze, equip
    and use
    to self-cleanse the immobilize and pull both switches by yourself.
Snowblind
  • As a mobile power DPS, you should be killing ice elementals during the bonfire section. Use
    to immobilize ice elementals and burst them down before they reach the bonfire.
Twilight Oasis
  • Swap to Scrapper and use
    to stealth the section at the beginning.
  • You can use
    to blind adds.
Chaos
  • You can swap to Scrapper and use a combination of
    and
    for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The final boss does his spin at 50%. If CC is really bad, slot
    , precast
    , and solo the breakbar when it comes up.
Molten Boss
  • You can use
    to blind adds.
  • is very good for interrupting Molten Protectors here.
Volcanic
  • Use
    to immobilize grawl shamans before they reach the captives.
  • When the final boss enters its shield, use
    to quickly strip shield stacks.
  • You can use
    to blind adds.
  • is very strong here as it cleanses burning from you and all your teammates.
Mai Trin
  • Precast
    to break Mai Trin when she's in the lightning AoEs.
  • You can use
    to blind adds.
Aetherblade
  • You can use
    to blind adds.
  • If you reach the end of a section first, you can equip
    and
    to self-cleanse the immobilize and pull multiple switches by yourself.
Nightmare
  • Your CC contribution is very high for a DPS. Don't be afraid to interrupt your DPS rotation to CC whenever a breakbar is up.
  • Precast your
    to break defiance bars whenever possible.
  • If the chrono and warrior are on point with CC, you can save your CC to interrupt Ensolyss mid-stomp.
Shattered Observatory
  • Note that
    is a DPS loss in this fractal due to the low gravity, and should only be used to reposition.
  • Precast your
    to break defiance bars whenever possible.
  • Your CC is important during Viirastra/Artsariiv's split phase so make sure you're going around killing clones.
  • When Arkk's fear is up, you can hit behind yourself with grenades and bombs.
Build rating - 5 stars
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3 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

A very solid DPS in its own right, Holosmith becomes amazing when you take into account the amount of utility it brings: vulnerability, cleave, CC, and high mobility for doing mechanics.

5 stars
Ivanyeil Emmixert gave this build 5 stars December 2017

The new King for Engineers when it goes about giving their best damage output, improving the archetype of the old Power Bomb build with the introduction of the Holo Spec, puts this build in a more respectable difficulty and damage as well.

5 stars
Troupe gave this build 5 stars December 2017

Strong burst and sustained DPS as well as a passive aura buff and strong CC make this build a great pick for filling DPS slots in a raid group

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