Holosmith - Protection Sword/Shield
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- A Holosmith build for open world. This build comes with the strong baseline AoE damage and crowd control Holosmith is known for, while also providing the ability to sustain through heavy damage with Protection and . This makes it a good choice against enemies with very high damage or for players who aren't confident in their dodging skills.
- This build is an excellent generalist and performs very well in both Events and Solo Content, though it lacks somewhat when it comes to Tagging. It is a fantastic end-game Open World build that can take on even extremely difficult bosses or mobs and still function at an above average level in meta events.
- For a similar build that sacrifices defense for more damage, see Holosmith - Static Sword/Shield.
- Utility Skills
- - provides a block on demand and a toolbelt skill that deals good damage.
- - versatile utility kit with condition cleanse, AoE damage, and a stun break.
- - provides a reflective shield and higher protection uptime if running Inventions, see below.
- - heavy crowd control on a short cooldown.
- - for running away from things.
- - for tagging mobs in group events with .
- Elite Skills
- - more raw damage if you don't need the utility of .
- - if you need more stability or heavy crowd control.
- - if you're getting stunned a lot.
- - more condition cleanse.
- You can run Inventions instead of Firearms to be even tankier. This sacrifices a lot of damage and usually isn't worth running, but is included for the sake of completeness. If you take this run instead of .
- - panic heal if you screw up.
- - if getting stunned by trash mobs a lot.
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
- The Standard Variant uses similar gear to the Holosmith - Power DPS No Kit build for fractals and raids. This makes it a good general-purpose gear set if you play in other areas of the game.
- is roughly equivalent to and can be switched on preference.
- For a tankier option you can run the Marauder Variant. You will lose some damage but gain a moderate boost to health. This variant is recommended for most Open World players.
- or can be used in place of if needed.
Optimal Damage Variant
- The Optimal Damage Variant is the best damage gear for this build. It's overkill in most cases and is only recommended for players that prefer the glass cannon playstyle.
- orfor more damage.
- is a good budget option.
- for more dodges.
- for more healing.
- is a great option when you do not need any extra damage or sustain.
- is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly
- oris your best damage option.
- is a great budget option.
- Try to stay between 50% and 150% heat at all times.
- Your highest damage skills are Photon Blitz, Corona Burst, and your Photon Forge autoattack chain; use them whenever available.
- Holo Leap is worth using as a gap closer.
- While not in Photon Forge, just use your sword skills off cooldown.
- Never interrupt your autoattack chain as most of the damage is in the 3rd hit. This applies both inside and outside Photon Forge.
- provides Quickness for a large damage increase.
- Use to pull mobs together.
- If you can't get close to your target, you have a decent ranged autoattack in . If you plan to stay ranged for the whole fight consider slotting and .
- is an incredibly powerful AoE crowd control skill. Use it to keep enemies knocked down while you unload your damage. is another useful skill for interrupting enemies and pulling them into your zone of control.
- provides a zone of heavy damage reduction and healing over time.
- If running you can place it for even more pulsing protection.
- can be used to block attacks.
- is a versatile defensive skill. You can use it to mitigate incoming damage or save it to use as a stun break.
- Use to counter projectiles.
- (from ) can be used to blind enemies.
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
- The healing from , , and can sustain you through minor damage.
- You can pick up for a cooldown reduction, or detonate it to blast the water field for more healing. and Holographic Shockwave are more blast finishers you can use.
- If running it provides another 3 blast finishers from the initial placement, the tool belt skill , and .
- Never leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you pick it up and put it down again.
- cleanses conditions. If you're having trouble with conditions, you can trait .
- You can also slot . cleanses a condition and provides a light field, which you can blast for more condition cleanses.