Holosmith - Elixir Rifle

(Redirected from Holosmith - Static Elixirs)
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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityControl.

Designed for:

Overview

An sPvP Holosmith damage build suitable for fights of any size.

Skill Bar

RifleHealingUtilityElite

Slot Changes

Elite

  • The old
    version with
    and
    is still viable.

Specializations

Equipment

Rifle.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Herald
Superior Rune of the Herald.pngSuperior Rune of the Herald
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds)
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes

Rune

Usage

Elite specialization basics

  • Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active, or by activating forge skills. Higher CD skills generally generate more heat.
  • Reaching maximum heat (100) should be avoided as overheating damages you and locks you out of the forge until heat goes back to 0. The best tool for heat management is dodge rolling, which vents 15 heat per roll via
    and does some moderate AoE damage.
  • is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 5 seconds, so be careful about reentering with high heat levels.
    • Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.


Forge skills

This is where most of the damage comes from

  • Although the auto attack chain got significant nerfs in March 2018, it can still do considerable cleave damage especially with Quickness Quickness.
  • will be used to maintain permanent Swiftness Swiftness and Vigor Vigor (through
    ), keep using this skill out of combat as well but don't build too much heat (manage with dodges accordingly). Holo Leap also does considerable damage while in combat. Keep in mind that this is a Leap Finisher, so always try to combo it with either a Light Field for Light Aura Light Aura or a Water Field for healing.
  • will be the only source of Stability Stability in the build and an important source of Might Might, granting up to 5 stacks per use. There's a second attack too which goes off after a short delay. This should be the first skill you use after entering holo mode.
  • can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
  • is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait enemy dodges.


General

  • The only sources of cleansing in the build are
    and
    .
    • If you want access to more frequent cleansing, consider picking up the turret instead of detonating it, you'll lose a bit of healing in exchange for 25% CD reduction.
    • Against condition burst
      's immunity can bail you out. There's also a proc version of this skill on Alchemy:
      .
  • Both
    and its toolbelt skill
    are Water Fields.
  • Toolbelt skills grant Vigor Vigor, and you deal 10% increased damage while affected by this boon.
  • can be used offensively especially above 50 heat. Standing in melee range all 3 parts of
    can hit the same target.
  • can knock downed enemies off of capture points, bleeding them out while you cap thus delaying their respawn. Your elite skill could do the same, but that'd be a waste of cooldowns (except if there are enemies trying to revive their downed, in that case your elite can pressure all of them while interrupting the rez attempt even if they had Stability by launching the downed player far enough to cancel the channeling).
    • knocks you back upon activation. To negate this you can try building Stability Stability through Corona Burst Corona Burst before using the skill.
  • ,
    and
    can CC people long enough to set up a burst.
  • When it comes to
    you're really just fishing for the
    proc, and
    allows for more frequent gambling.
    isn't very desireable, usually you should quit this form in a few seconds, after blowing skills 4-5.

Top Streamers

Build rating: 5 stars
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2 Ratings
5 stars
Hanz gave this build 5 stars 2 weeks ago

Had to make some changes to it, Holo is back to using elixirs. Damage and CC is still excellent. Most commonly used Holo build at higher tiers.

5 stars
JarielFox gave this build 5 stars April 2018

Best engi PvP build so far, it has excellent pressure and utility in teamfights and a really neat damage output. Only problem if you don't manage really well your defensive cooldowns it can suffer a bit the condi pressure.

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