Holosmith - Toolbox Condition

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageControlActive defense.

Designed for:

Expansions required:

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GW2 Path of Fire logo.png

Overview

A Holosmith build for running around in open world. This build constantly juggles between different skill bars which provide it with a lot of sustained damage and utility skills. Compared to Engineer - Toolbox Condition, it has better burst damage and crowd control but very slightly worse damage over time.

Skill Bar

Pistol/PistolHealingUtilityElite

Skill Variants

Utility Skills
  • - better than
    when fighting moving targets.
Elite Skills
  • - provides a pulsing blind and a water field.

Specializations

Variants
  • - if taking a lot of damage from enemies.
  • - if conditions are a problem.

Equipment

This build uses the same gear as the Holosmith - Condi DPS build for fractals and raids. The only difference is
, which you can use if you have a spare pistol or if you don't care about fractals and raids.
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6x
Superior Rune of the Renegade
18x
Malign +5 Agony Infusion
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Rabid Variant

You can use Rabid stats as a cheaper option while you're working your way up to Viper, or if you prefer having more toughness. You lose about 10% damage, including most of your burst damage, but your effective health is increased by over 40%.
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4x
Superior Rune of the Nightmare
2x
Superior Rune of the Trapper

Consumables

If you're having trouble you can use the following consumables:
Food
  • or
    for more damage.
  • for more dodges.
  • for more healing.
Utility

Usage

Damage

Condition Engineer has a lot of skills that can be intimidating to memorize. The easiest way to play it is to learn which of your skills deal the most damage, and rotate through your kits over and over using these skills whenever you see them available.
  • Pistols:
    ,
    ,
  • Grenade Kit:
    ,
    ,
  • Bomb Kit:
    ,
  • Flamethrower:
    ,
    ,
Tips
  • Remember that
    will knock enemies back. Don't knock them out of your own damaging fields by accident.
  • and
    also provide good damage and should be used whenever available.

Photon Forge

  • is mainly useful for
    and
    , which inflict a lot of burst damage. However, you shouldn't stay in it as it locks you out of your damaging skills. Get into Photon Forge, quickly use your skills, then swap out of Photon Forge.
  • While stuck in Photon Forge, you will want to spam
    and
    to get as much heat as possible without overheating. This is because
    lets you convert excess heat to burning damage, and
    becomes a strong pulsing damage skill when used over 50 heat.
  • When out of combat, you can run around in Photon Forge to build up heat. This lets you have over 50 heat at the start of every fight.

Burst Damage

The advantage Condition Holosmith has over its Core Engineer counterpart is burst damage. This build puts out strong burst with
and
followed by
,
,
, and/or
. Prioritize these skills when fighting groups of trash mobs, where your conditions aren't likely to tick for their full duration.

Defense

  • This build's main form of defense is crowd control.
    ,
    , and
    are all powerful crowd control skills that let you fight enemies on your own terms.
  • You have access to a lot of blinds with
    ,
    ,
    , and
    . You also get
    if you equip
    . This makes it possible to maintain almost permanent blind on enemies, nullifying their damage against you.
  • A lot of the skills in this build also work from mid-range, so an option is to kite enemies with grenades and pistol skills while staying out of their melee attacks.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Sustain

  • The healing from
    and
    can sustain you through minor damage.
  • You can pick
    up for a cooldown reduction, or detonate it to blast the water field for more healing.
    and Holographic Shockwave Holographic Shockwave are more blast finishers you can use.
    • Never leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you pick it up and put it down again.
  • cleanses conditions. If you're having trouble with conditions, you can slot
    .

Crowd Control

Build rating: 4 stars
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1 Ratings
4 stars
Chinkeeyong gave this build 4 stars 4 weeks ago

While this build is tricky to play, it has amazing versatility through its plethora of kits, and can transition easily between melee and ranged attacks. It also has great burst damage for a condition damage build.

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