Build

Mesmer - Burst Shatter

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 30 Days ago.

Focused on: Direct damage.

Designed for:

Overview

This build gives you a huge spike damage and at the same time high survivability if you play your skills well. It's optimal for small scale roaming.

Skill Bar

Greatsword
Healing
Utility
Elite
Sword/Torch

Skill Variants

Utility

Elite

Specializations

The main build utilizes the higher uptime of stealth to better surprise and counter thieves. Use the traditional if you want some condi cleanse from torch.

Main

Equipment

First Weapon Set
  • Main Hand
Sword
Stats: Marauder's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Second Weapon Set
  • Main Hand
Greatsword
Stats: Marauder's
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Armor
  • Head
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Berserker's
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Berserker's
  • Earring 2
Stats: Berserker's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards, Lords, and Supervisors

Variants

Stats Use Marauder's until you reach a comfortable amount of HP, usually 16-17k, fill out with berserker.

Sigils

  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    Stacking Sigils are considered bad form for GvG's and duels
Superior Sigil of Generosity Superior Sigil of Generosity
9Recharge.png
Superior Sigil of Generosity.pngSuperior Sigil of Generosity
60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
Superior Sigil of Blood Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)

Runes

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    is helpful for the +25% movement speed.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    .
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    (cheap alternative).

Utility afford a small increase to power, precision, or condition damage.

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 ToughnessGain Ferocity Equal to 10% of Your Toughness+10 Experience from kills
    Consumable
    or
    Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 VitalityGain Ferocity Equal to 10% of Your Vitality+10% Experience from Kills
    Consumable
    is optimal.
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngBoon Duration Increased by 10%+100 Power+10% Experience from Kills
    Consumable
    or
    Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngBoon Duration Increased By 10% +100 Precision+10 Experience from kills
    Consumable
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    or
    Toxic Maintenance Oil.png Toxic Maintenance Oil
    Toxic Maintenance Oil.pngToxic Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 Precision+10% Condition duration+10% Experience from kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable

Usage

General

Setting up your burst

  • Dazing and interrupting foes applies Vulnerability Vulnerability - this makes even stronger. Learn to set up a Diversion chain:
  • You can set up burst by building up 20-25 stacks of Vulnerability on your target (at the price of wasting a very strong CC). To unleash Diversion's full potential, always try to position your clones in a way that they don't hit your target at the same time - Vulnerability can stack, but Daze Daze cannot stack - however you can land multiple consecutive dazes if you do it right.

Sword

  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of , is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo. But you can also switch weapons after the Immob to Greatsword and land a much more significant burst.

Greatsword burst:

  • Stand close to your target for max damage and have at least 2 clones up (also near to your opponent - it's enough if you have 2 clones because Mirror Blade will summon a clone anyways).
  • Use and simultaneously, immediately followed by a .
  • If your enemy's trying to heal after your burst, use to interrupt it.
  • Use before or after the burst, it's up to you.

Escape

does NOT interrupt any skill cast, there for you can use and Blink to make the enemey lose your tracks, followed by or for more stealth.

Weaknesses

  • Heavy Condition pressure.

Gameplay Videos

  • YouTube:
    Guild Wars 2 Epic Mesmer WvW Montage Vol.16 "new patch"
  • YouTube:
    Cormix
88%
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5 Ratings
Silver Medal - Good
Arete said this build was good September 2016

A decent roaming build, but totally outclassed by chronomancer variants.

Silver Medal - Good
Specialist said this build was good May 2016

A good build, hard one to master. It's good for roaming and single target focus.

Sometimes it might be good to switch Mental Anguish for Power Block, if you are using Mantra of Distraction for an interrupt.

A good thing to have with the build is about 2300 armor (someone told me, since HoT came out, it's better to have 2700 armor, but i find that a lot, and sacrifices a lot of offense), which gives you some survival. Rest of stats berserk.

If you like roaming, focusing on single targets and don't have Chronomancer unlocked, I recommend this build.

Silver Medal - Good
Sadrien said this build was good April 2016

Another outdated build at a point in time where literally every decent guild is using boonshare mesmers or mantra gank and not PU.

2 More Ratings
Gold Medal - Great
Grayclay said this build was great February 2016

This is a fantastic build. You basically play like a sniper - stay in the backline and spam 2-3-4 and F1 and literally blow people up in one rotation. When the fight gets too close, you have interrupts on 5 and F3, then 3 forms of stealth to escape, and the longest blink in the game. In solo roaming, you can basically choose every fight you want or don't want to engage in, and you can keep constant pressure up with your dodge clones. All in all, very fun and quite strong.

Gold Medal - Great
Hanz said this build was great July 2015

One of the strongest builds right now. Excellent burst and engage/disengage options, bit weak against condi damage but mesmers got used to that long ago.