Build

Mesmer - Burst Shatter

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 112 Days ago.

Focused on: Direct damage.

Designed for:

Overview

This build gives you a huge spike damage and at the same time high survivability if you play your skills well. It's optimal for small scale roaming.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
90Recharge.png
Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Greatsword
Healing
Utility
Elite
Spatial Surge
Activation.png
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.pngDamage if range is less than 300 (3x): 219
Damage.pngDamage if range is between 300-600 (3x): 273
Damage.pngDamage if range is between 600-900 (3x): 327
Damage.pngDamage if range is greater than 900 (3x): 381
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
¾Activation.png
8Recharge.png
Mirror Blade
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 282
Might.png3Might (10s): +90 Power, +90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Bounces: 4
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 1,200
Mind Stab
¼Activation.png
12Recharge.png
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 403
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
¾Activation.png
20Recharge.png
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.pngDamage (4x): 888
Crippled.png4Crippled (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
½Activation.png
30Recharge.png
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 121
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450
Ether Feast
1Activation.png
20Recharge.png
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing.pngHealing: 5,560
Healing.pngHeal per Illusion: 640
Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Decoy
40Recharge.png
Decoy
Clone. Gain stealth and summon an illusion to attack your foe.
Stealth.pngStealth (3s): Invisible to foes.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Veil
Not usable underwater.png
¼Activation.png
90Recharge.png
Veil
Glamour. Create a wall that grants stealth to you and your allies.
Stealth.pngStealth (2s): Invisible to foes.
Duration.pngCurtain Duration: 6 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200
Sword/Torch
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
½Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 330
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Burning.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Phantasmal Mage
¾Activation.png
30Recharge.png
Phantasmal Mage
Phantasm. Create an illusion that burns foes and grants fury to allies.
Damage.pngDamage: 252
Fury.pngFury (3s): 20% Critical Chance
Burning.png2Burning (3s): 786 Damage
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200

Skill Variants

Utility

  • Mantra of Distraction Mantra of Distraction
    Activation.png
    12Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    for an interrupt.

Elite

  • Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
    Signet Active: Transforms your foe into a moa bird.
    (Defiant foes will have their defiant bar reduced instead.)
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    for an effective single target shut down.
  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (2s): Skills and actions are 50% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Book.pngNumber of Targets: 10
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    for group momentum.

Specializations

The main build utilizes the higher uptime of stealth to better surprise and counter thieves. Use the traditional if you want some condi cleanse from torch.

Main

Domination
Illusion of Vulnerability
Illusion of Vulnerability.pngIllusion of Vulnerability
Inflict vulnerability when you interrupt a foe.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Confounding Suggestions
5Recharge.png
Confounding Suggestions.pngConfounding Suggestions
Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Book.pngTrigger Chance: 100%
Stun.pngStun: 1 second
Radius.pngDuration Increase: 25%

Empowered Illusions
Empowered Illusions.pngEmpowered Illusions
Illusions deal more damage.
Damage.pngDamage Increase: 15%

Rending Shatter
Rending Shatter.pngRending Shatter
Shatter skills inflict vulnerability on hit.
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Dazzling
Dazzling.pngDazzling
Dazing a foe also applies vulnerability.
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
Shattered Concentration
Shattered Concentration.pngShattered Concentration
Shatter skills also remove a boon on hit.
Book.pngBoons Removed: 1

Blurred Inscriptions
Blurred Inscriptions.pngBlurred Inscriptions
Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Furious Interruption
3Recharge.png
Furious Interruption.pngFurious Interruption
Gain quickness when you interrupt a foe.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Fragility
Fragility.pngFragility
Deal more damage for each stack of vulnerability on your target.
Damage.pngDamage Increase per Stack: ½%
Imagined Burden
Imagined Burden.pngImagined Burden
Whenever you or a clone uses Spatial Surge, you gain might. All of your other greatsword skills inflict cripple. Reduces recharge time of greatsword skills.
Might.png2Might (5s): +60 Power, +60 Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngRecharge Reduced: 20%

Mental Anguish
Mental Anguish.pngMental Anguish
Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Damage.pngDamage Increase: 15%
Damage.pngDamage Increase vs. Inactivity: 30%

Power Block
Power Block.pngPower Block
Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
(Cannot increase recharge of skills with no recharge.)
Damage.pngDamage: 399
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Duration.pngDuration: 15 seconds
Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.
Chaos
Metaphysical Rejuvenation
15Recharge.png
Metaphysical Rejuvenation.pngMetaphysical Rejuvenation
Gain regeneration when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegeneration (10s): 1,300 Heal
Descent into Madness
Descent into Madness.pngDescent into Madness
Create a chaos storm when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%

Illusionary Defense
Illusionary Defense.pngIllusionary Defense
Take reduced damage for each illusion you have in the world.
Damage.pngDamage Reduced: 3%

Master of Manipulation
Master of Manipulation.pngMaster of Manipulation
When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills.
Mirror.pngMirror (2s): Reflects incoming projectiles.
Book.pngRecharge Reduced: 20%
Illusionary Membrane
15Recharge.png
Illusionary Membrane.pngIllusionary Membrane
Gain protection when you gain regeneration.
Protection.pngProtection (3s): -33% Incoming Damage
Mirror of Anguish
60Recharge.png
Mirror of Anguish.pngMirror of Anguish
When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Taunt.pngTaunt (1s): Involuntarily attack foes.
Daze.pngDaze: 1 second
Stun.pngStun: 1 second
Launch.pngLaunch: 450
Knockback.pngKnockback: 300
Knockdown.pngKnockdown: 1 second
Float.pngFloat: 1 second
Sink.pngSink: 1 second

Chaotic Transference
Chaotic Transference.pngChaotic Transference
Gain condition damage based on your toughness.
Book.pngGain Condition Damage Based on a Percentage of Toughness: 10%

Chaotic Dampening
½Recharge.png
Chaotic Dampening.pngChaotic Dampening
Chaos armor grants protection. Staff and trident skills recharge faster while you have chaos armor.
Chaos Armor.pngChaos Armor: Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (4s): -33% Incoming Damage
Book.pngRecharge Reduction per Pulse: 2½%
Radius.pngInterval: 1 second
Chaotic Persistence
Chaotic Persistence.pngChaotic Persistence
Outgoing boon and condition duration increase for every boon on you.
Radius.pngDuration Increase: 3%
Chaotic Interruption
Chaotic Interruption.pngChaotic Interruption
When you interrupt a foe, you immobilize them and gain might. You then gain an additional random boon while your target gains a random condition.
Immobilize.pngAlways—Immobilize (2s): Unable to move.
Blind.pngBlind (3s): Next outgoing attack misses.
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Crippled.pngCrippled (3s): -50% Movement Speed
Might.png5Always Receive-Might (10s): +150 Power, +150 Condition Damage
Fury.pngFury (5s): 20% Critical Chance
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration

Prismatic Understanding
Prismatic Understanding.pngPrismatic Understanding
Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Aegis.pngAegis (3s): Block the next incoming attack.
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Might.pngMight (5s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngDuration Increase: 50%
Radius.pngInterval: 1 second

Bountiful Disillusionment
Bountiful Disillusionment.pngBountiful Disillusionment
When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used.
Mind Wrack.pngMight.png3Might (15s): +90 Power, +90 Condition Damage
Cry of Frustration.pngVigor.pngVigor (5s): +50% Endurance Regeneration
Diversion.pngFury.pngFury (5s): 20% Critical Chance
Distortion.pngRegeneration.pngRegeneration (10s): 1,300 Heal
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngRadius: 240

Equipment

First Weapon Set
  • Main Hand
Sword
Stats: Marauder's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Second Weapon Set
  • Main Hand
Greatsword
Stats: Marauder's
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Armor
  • Head
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Berserker's
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Berserker's
  • Earring 2
Stats: Berserker's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards, Lords, and Supervisors

Variants

Stats Use Marauder's until you reach a comfortable amount of HP, usually 16-17k, fill out with berserker.

Sigils

  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    Stacking Sigils are considered bad form for GvG's and duels
Superior Sigil of Generosity Superior Sigil of Generosity
9Recharge.png
Superior Sigil of Generosity.pngSuperior Sigil of Generosity
60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
Superior Sigil of Blood Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)

Runes

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    is helpful for the +25% movement speed.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    .
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    (cheap alternative).

Utility afford a small increase to power, precision, or condition damage.

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 ToughnessGain Ferocity Equal to 10% of Your Toughness+10 Experience from kills
    Consumable
    or
    Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 VitalityGain Ferocity Equal to 10% of Your Vitality+10% Experience from Kills
    Consumable
    is optimal.
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngBoon Duration Increased by 10%+100 Power+10% Experience from Kills
    Consumable
    or
    Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngBoon Duration Increased By 10% +100 Precision+10 Experience from kills
    Consumable
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    or
    Toxic Maintenance Oil.png Toxic Maintenance Oil
    Toxic Maintenance Oil.pngToxic Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 Precision+10% Condition duration+10% Experience from kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable

Usage

General

  • Cry of Frustration Cry of Frustration
    25Recharge.png
    Cry of Frustration
    Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
    Damage.pngDamage: 88
    Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    is mainly for boon stripping in this build.

Setting up your burst

  • Dazing and interrupting foes applies Vulnerability Vulnerability - this makes
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    even stronger. Learn to set up a Diversion chain:
  • You can set up burst by building up 20-25 stacks of Vulnerability on your target (at the price of wasting a very strong CC). To unleash Diversion's full potential, always try to position your clones in a way that they don't hit your target at the same time - Vulnerability can stack, but Daze Daze cannot stack - however you can land multiple consecutive dazes if you do it right.

Sword

  • Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.pngDamage (8x): 880
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    isn't only for dealing damage - it's your second, short CD
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of
    Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
    ,
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo. But you can also switch weapons after the Immob to Greatsword and land a much more significant burst.

Greatsword burst:

  • Stand close to your target for max damage and have at least 2 clones up (also near to your opponent - it's enough if you have 2 clones because Mirror Blade will summon a clone anyways).
  • Use
    Mirror Blade Mirror Blade
    ¾Activation.png
    8Recharge.png
    Mirror Blade
    Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage.pngDamage: 282
    Might.png3Might (10s): +90 Power, +90 Condition Damage
    Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
    Book.pngNumber of Bounces: 4
    Combo.pngCombo Finisher: Physical Projectile
    Book.pngUnblockable
    Range.pngRange: 1,200
    and
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
    Damage.png1 Illusion: 306
    Damage.png2 Illusions (2x): 412
    Damage.png3 Illusions (3x): 537
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    simultaneously, immediately followed by a
    Mind Stab Mind Stab
    ¼Activation.png
    12Recharge.png
    Mind Stab
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage.pngDamage: 403
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    .
  • If your enemy's trying to heal after your burst, use
    Illusionary Wave Illusionary Wave
    ½Activation.png
    30Recharge.png
    Illusionary Wave
    Push back all foes in front of you with a wave of magical energy.
    Damage.pngDamage: 121
    Knockback.pngKnockback: 450
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    to interrupt it.
  • Use
    Phantasmal Berserker Phantasmal Berserker
    ¾Activation.png
    20Recharge.png
    Phantasmal Berserker
    Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
    Damage.pngDamage (4x): 888
    Crippled.png4Crippled (1s): -50% Movement Speed
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    before or after the burst, it's up to you.

Escape

Blink Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
does NOT interrupt any skill cast, there for you can use
Mass Invisibility Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200
and Blink to make the enemey lose your tracks, followed by
The Prestige The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 330
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Burning.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
or
Decoy Decoy
40Recharge.png
Decoy
Clone. Gain stealth and summon an illusion to attack your foe.
Stealth.pngStealth (3s): Invisible to foes.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
for more stealth.

Weaknesses

  • Heavy Condition pressure.

Gameplay Videos

  • YouTube:
    Guild Wars 2 Epic Mesmer WvW Montage Vol.16 "new patch"
  • YouTube:
    Cormix
88%
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5 Ratings
Silver Medal - Good
Arete said this build was good September 2016

A decent roaming build, but totally outclassed by chronomancer variants.

Silver Medal - Good
Specialist said this build was good May 2016

A good build, hard one to master. It's good for roaming and single target focus.

Sometimes it might be good to switch Mental Anguish for Power Block, if you are using Mantra of Distraction for an interrupt.

A good thing to have with the build is about 2300 armor (someone told me, since HoT came out, it's better to have 2700 armor, but i find that a lot, and sacrifices a lot of offense), which gives you some survival. Rest of stats berserk.

If you like roaming, focusing on single targets and don't have Chronomancer unlocked, I recommend this build.

Silver Medal - Good
Sadrien said this build was good April 2016

Another outdated build at a point in time where literally every decent guild is using boonshare mesmers or mantra gank and not PU.

2 More Ratings
Gold Medal - Great
Grayclay said this build was great February 2016

This is a fantastic build. You basically play like a sniper - stay in the backline and spam 2-3-4 and F1 and literally blow people up in one rotation. When the fight gets too close, you have interrupts on 5 and F3, then 3 forms of stealth to escape, and the longest blink in the game. In solo roaming, you can basically choose every fight you want or don't want to engage in, and you can keep constant pressure up with your dodge clones. All in all, very fun and quite strong.

Gold Medal - Great
Hanz said this build was great July 2015

One of the strongest builds right now. Excellent burst and engage/disengage options, bit weak against condi damage but mesmers got used to that long ago.