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Overview
This condition shatter build revolves around applying Torment and Confusion to punish enemies for moving or executing skills. It excels in 1v1s, maintaining strong condi pressure, and has to rely on clever positioning, teleports, and stealth to survive.
Skill Bar
First Weapon Set
Scepter/Torch
Utility
Elite
½
Ether Bolt
2
10
Illusionary Counter
2
12
Confusing Images
30
The Prestige
¾
30
Phantasmal Mage
1
20
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing: 5,560
Heal per Illusion: 640
40
Decoy
30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
1¾
90
Mass Invisibility
Second Weapon Set
¾
Winds of Chaos
10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
¾
18
Phantasmal Warlock
35
Chaos Armor
¼
35
Chaos Storm
Slot Changes
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
over
Mantra of Resolve 2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
for organized groups that can take advantage of it.
Polymorph Moa 1
180
Polymorph Moa
Transform. Turn your foe into a moa bird.
Duration: 10 seconds
Range: 1,200
over
Mass Invisibility 1¾
90
Mass Invisibility
for organized gank, helping secure a home/far cap or debunking a point. Only useful if you and another player can burst an opponent to the downed state.
Mirror Images 45
Mirror Images
Clone. Summon two clones to attack your foe.
Breaks stun
Range: 1,200
over
Mantra of Resolve 2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
or
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
for more damage and clone access. Opens up a lot of clutch double shatter plays.
Specializations
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Trait Variants
Phantasmal Fury Your phantasms have fury.
Fury (10s): 20% Critical Chance
Interval: 10 seconds
over
Far-Reaching Manipulations
Far-Reaching Manipulations
The range of your manipulation skills is increased.
Range Increase: 300
to take advantage of
Sharper Images Illusions inflict bleeding on critical hits.
Bleeding (5s): 213 Damage
, especially if you don't take
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
.
Masterful Reflection Distortion grants reflection.

Reflects Missiles
over
Master of Misdirection Confusion you inflict lasts longer.
Duration Increase: 33%
Vigorous Revelation over
Mender's Purity Remove a condition when you heal.
Conditions Removed: 2
for higher access to clones through dodging + team support.
- The trait points on Chaos and Inspiration are optional, you can move them around if you want to grab some of the following traits:
- Move 2 points from Chaos to Inspiration if you want to take
Malicious Sorcery Increased condition damage when wielding a scepter. Reduces recharge on scepter skills.
Condition Damage: +200
Recharge Reduced: 20%
.
- By moving 2 or 4 points to Domination you can pick up
Crippling Dissipation and
Shattered Concentration Shatter skills also remove a boon on hit.
Boons Removed: 1
.
Weapons
First Weapon Set
- Scepter
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
- Torch
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
|
Second Weapon Set
- Staff
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
-
|
Sigils Variants
Scepter/Torch
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
- for more clones/dodges.
Staff
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Equipment
Rune:
Superior Rune of the Traveler
Superior Rune of the Traveler (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
Amulet:
Rabid Amulet
Rabid Amulet +900 Precision +900 Toughness +1200 Condition Damage
Equipment Variants
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
- higher Condition Duration, if you chose to have 2 points in the Domination line you'll have 25% extra condition duration.
Superior Rune of the Undead
Superior Rune of the Undead (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
- highest possible Condition Damage.
Superior Rune of Scavenging
Superior Rune of Scavenging (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.
- 2nd highest Condition Damage and provides lifestealing.
Usage
General
- Your main source of damage comes from
Torment and
Confusion via shattering illusions, making
Cry of Frustration 25
Cry of Frustration
your strongest shatter. (Inflicts 2 stacks of both Torment and Confusion for every clone shattered).
- Another source of conditions is via clone death, mainly for punishing enemies for killing your clones before you could shatter them:
- Note: Shattering a clone does not trigger the explosion from
Debilitating Dissipation .
- There is a limit of 3 clones at a time. If you dodge with 3 clones up, the first clone made will explode, proccing
Debilitating Dissipation . However with 3 clones up you should usually go for shattering them.
- Shatter more on Scepter/Torch set and less on Staff:
- Staff clones are more valuable because they cast
Winds of Chaos ¾
Winds of Chaos
, they can fill your enemy with less important conditions to cover your Torment/Confusion/Burning from being cleansed. These clones also Inflict
Burning and buff allies.
Illusionary Counter 2
10
Illusionary Counter
(if blocked) will proc 5 stacks of torment. Use it pro-actively against attacks you can time. For instance against an axe warrior who's using his burst skill this will almost always land on your opponent due to the aftercast of
Eviscerate ¾
8
Eviscerate
. Others might dodge the torment if they're quick on their feet.
- Charge your mantra under the cover of stealth, safely behind a LoS object, or while invulnerable through distortion.
- Abuse
Illusionary Counter 2
10
Illusionary Counter
every 8 seconds for safety and counter-dps. It is exceptional against some warrior burst skills and very helpful against backstab thieves.
- Use
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
to create gap. (Can be used when immobilized).
- Use
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
when stunned and under duress. This is better than Decoy when you're immobilized. You can also blink to many locations that benefit you.
Mechanics
- Stealth will be broken if direct damage is dealt so a badly timed shatter skill (where a clone comes in late), a slow
Winds of Chaos
¾
Winds of Chaos
, or the enemy purposefully stepping in your Chaos Storm
¼
35
Chaos Storm
can all reveal you.
- Stealth is not broken when casting clones and phantasms like
Phase Retreat
10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
, Phantasmal Warlock
¾
18
Phantasmal Warlock
, and Phantasmal Mage
¾
30
Phantasmal Mage
.
Staff basics:
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
- even if it's not a stunbreaker, it can save your life because you can teleport away even while under CC effects. This skill can also be used to create shortcuts on maps - more about this can be found at the section of PvP Guides.
Phantasmal Warlock ¾
18
Phantasmal Warlock
- deals a decent amount of damage.
Chaos Armor 35
Chaos Armor
- grants you defensive boons and inflicts conditions when an enemy hits you. Keep it for your opponent's burst.
- You can also gain Chaos Armor by using a leap (or blast) finisher in
Chaos Storm ¼
35
Chaos Storm
-
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
is a Leap Finisher.
Chaos Storm ¼
35
Chaos Storm
- probably one of the strongest mesmer skills, don't waste it. Placing it on a downed ally or foe can secure or prevent a res. Standing in the AoE also applies boons to you and your allies.
Counters
- Heavy Condition pressure
- CC
Video Guides
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