Mesmer - Condition Clone Death

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Focused on: Condition damageUtility.

Designed for:

Overview

Excellent single target burst, moderate AoE damage and great sustain. More suitable for smaller skirmishes than teamfights.

Skill Bar

First Weapon Set

Sword/Pistol
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Heal.pngHealing: 5,560
Heal.pngPassive Heal - 3 Illusions: 980
Heal.pngPassive Heal - 2 Illusions: 660
Heal.pngPassive Heal - 1 Illusion: 340
Radius.pngInterval: 3 seconds
Signet of Domination
¼Activation.png
45Recharge.png
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Domination.pngSignet Passive: 180 Condition Damage
Stun.pngStun (3s): Unable to use skills or move.
Range.pngRange: 1,200
Signet of Midnight
30Recharge.png
Signet of Midnight
Signet Passive: Improves condition duration.
Signet Active: Blind nearby foes.
Book.pngCondition Duration Increase: 20%
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Stun-Break.pngBreaks stun
Portal Entre
72Recharge.png
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Book.pngRange Threshold: 5,000
Duration.pngDuration: 60 seconds
Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200

Second Weapon Set

Staff
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 117
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): 30 Power, 30 Condition Damage
Bleed.pngBleeding (7s): 154 Damage
Burn.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 544
Book.pngExtra damage per condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (3s): 390 Heal
Swiftness.pngSwiftness (3s): 33% Movement Speed
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.pngConfusion (3s): 65 Damage On Skill Use
Cripple.pngCripple (3s): -50% Movement Speed
Range.pngRange: 1,200
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
Damage.pngDamage: 129
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze (1s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200

Slot Changes

  • Decoy Decoy
    40Recharge.png
    Decoy
    Clone. Gain stealth and summon an illusion to attack your foe.
    Stealth.pngStealth (3s): Invisible to foes.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    over
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    for beginners and less competitive matches.

Specializations

AdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index

Trait Variants

  • Crippling Dissipation Crippling Dissipation
    Crippling Dissipation
    Clones cripple nearby foes when they are killed.
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    over
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    .
  • It's possible to relocate 2 points from Inspiration to Illusions for
    Masterful Reflection Masterful Reflection
    Masterful Reflection
    Distortion grants reflection.
    Distortion.pngBook.pngReflects Missiles
    - the Illusions line will also boost condition damage.

Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Off Hand
Pistol
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

Staff

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over Energy.

Sword/Pistol

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    over Doom.

Equipment

Rune:

Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)


Amulet:

Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Equipment Variants

Viable Amulets

Rune Variants

  • Superior Rune of Lyssa Superior Rune of Lyssa
    Superior Rune of Lyssa.pngSuperior Rune of Lyssa
    (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
    - for more condi cleanse.

Usage

General

  • Your main source of damage will come from Bleeds, and your most bleed stacks will come from
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    - clones have a chance to apply bleed on critical hits, that's why you need the trait that gives them fury. Your goal is to make your phantasm land his attack: after you summon your Duelist, use sword skill
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    ->
    Swap Swap
    Swap
    Swap places with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to Immobilize your target or you can shoot
    Magic Bullet Magic Bullet
    ½Activation.png
    25Recharge.png
    Magic Bullet
    Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
    Damage.pngDamage: 71
    Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Daze.pngDaze (2s): Unable to use skills.
    Stun.pngStun (2s): Unable to use skills or move.
    Book.pngNumber of Bounces: 3
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    so he can't dodge it, or use up a bigger cd and stun him with
    Signet of Domination Signet of Domination
    ¼Activation.png
    45Recharge.png
    Signet of Domination
    Signet Passive: Improved condition damage.
    Signet Active: Stun your foe.
    Signet of Domination.pngSignet Passive: 180 Condition Damage
    Stun.pngStun (3s): Unable to use skills or move.
    Range.pngRange: 1,200
    .
  • Other source of conditions is clone death - if a clone dies, it will explode and inflict conditions. Note that shattering a clone does not make it trigger the explosion from
    Debilitating Dissipation Debilitating Dissipation
    Debilitating Dissipation
    Clones apply a random condition to nearby foes when they are killed.
    Bleed.png2Bleeding (4s): 340 Damage
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    - therefore you should never use your shatter skills except for
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    (F4). However, there is a limit of 3 clones at a time - whenever you dodge you create a clone, and if you already have 3 that means 1 will explode, inflicting conditions in a small AoE range - this is a double edged sword, you can increase your damage by using dodges for burst but doing so obviously decreases your survivability.
  • 3rd source of conditions is staff autoattack - clones created by dodging while on staff are superior to any other clones because while other clones barely hit for 10 damage, staff clones put on conditions and boons such as burning, which can hit for 600 damage per tick.

Survivability

  • Signets give distortion and also remove conditions. Due to traits, your healing skill
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    gives 1 second
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    , removes 3 conditions (traited - 2 because it's a healing skill and 1 because it's a signet) and also refreshes all your Phantasm summoning skills such as your main burst, the
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    .
    Signet of Midnight Signet of Midnight
    30Recharge.png
    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    will be your jail free card, giving you distortion, breaking stun, and blinding enemies on a short CD.

Staff basics:

  • Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    - even if it's not a stunbreaker, it can save your life because you can teleport away even while under CC effects. This skill can also be used to create shortcuts on maps - more about this can be found at the section of PvP Guides.
  • Phantasmal Warlock Phantasmal Warlock
    ¾Activation.png
    18Recharge.png
    Phantasmal Warlock
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage.pngDamage: 544
    Book.pngExtra damage per condition: 10%
    Range.pngRange: 1,200
    - deals a decent amount of damage.
  • Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (3s): 390 Heal
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.pngConfusion (3s): 65 Damage On Skill Use
    Cripple.pngCripple (3s): -50% Movement Speed
    Range.pngRange: 1,200
    - grants you defensive boons and inflicts conditions when an enemy hits you. Keep it for your opponent's burst.
  • You can also gain Chaos Armor by using a leap (or blast) finisher in
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    -
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    is a Leap Finisher.
  • Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    - probably one of the strongest mesmer skills, don't waste it. Placing it on a downed ally or foe can secure or prevent a res. Standing in the AoE also applies boons to you and your allies.

Counters

  • Heavy Condition pressure

Guides

  • YouTube:
    Countless gives an in-depth guide on traits and the reasons behind the current version
    - Some of the gear have changed but that's irrelevant.
  • YouTube:
    Kiting enemies with staff / Phase Retreat spots / CD management

Streamers

Notes

  • Sword #3's chain skill,
    Swap Swap
    Swap
    Swap places with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    breaks stun after you shadowstep to the clone's location.
  • Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, his phantasms will hit harder as well.
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