Build

Mesmer - Condition DPS (R)

Rate-no-shadows.png

This is a test build. You may Comment, Discuss, and Rate it.

Last modified: 12 Days ago.

Focused on: Condition damageUtility.

Designed for:

Overview

Condition based dps-build providing good damage-uptime while dealing with mechanics. This build is most commonly used at Matthias, because of the safe bleed-damage from
Phantasmal Duelist Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
and the option of being main reflect without trading any dps.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Scepter/Pistol
Healing
Utility
Elite
Ether Bolt
½Activation.png
Ether Bolt
Chain. Shoot a bolt of energy at your target.
Damage.pngDamage: 183
Torment.pngTorment (2s): 32 Damage, 64 Damage if Moving
Range.pngRange: 900
Illusionary Counter
2Activation.png
10Recharge.png
Illusionary Counter
Clone. Block the next attack. Counter by applying torment and creating a clone that casts Ether Bolt.
Damage.pngDamage: 367
Torment.png5Torment (8s): 636 Damage, 1,272 Damage if Moving
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 900
Confusing Images
2Activation.png
12Recharge.png
Confusing Images
Channel a beam of energy that damages and confuses your foe.
Damage.pngDamage (6x): 1,098
Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 900
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.pngDamage (8x): 808
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the fourth is confused.
Damage.pngDamage: 73
Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
Blind.pngBlind (5s): Next outgoing attack misses.
Daze.pngDaze: 2 seconds
Stun.pngStun: 2 seconds
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Signet of Midnight
30Recharge.png
Signet of Midnight
Signet Passive: Improves condition duration.
Signet Active: Blind nearby foes.
Book.pngCondition Duration Increase: 20%
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Book.pngUnblockable
Radius.pngRadius: 360
Signet of Domination
¼Activation.png
45Recharge.png
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Domination.pngSignet of Domination: 180 Condition Damage
Stun.pngStun: 3 seconds
Range.pngRange: 1,200
Signet of Humility
1Activation.png
180Recharge.png
Signet of Humility
Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Radius.pngDuration Decreased: 20%
Duration.pngDuration: 6 seconds
Range.pngRange: 1,200
X/Torch
The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 330
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Burning.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Phantasmal Mage
¾Activation.png
30Recharge.png
Phantasmal Mage
Phantasm. Create an illusion that burns foes and grants fury to allies.
Damage.pngDamage: 252
Fury.pngFury (3s): 20% Critical Chance
Burning.png2Burning (3s): 786 Damage
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200

Weapon Variants

Use focus over torch if pulls are needed.

Slot Changes

Utility

  • Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    if you need reflect
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    to help with boon share.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for a little more CC.

Specializations

Main Build

Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.

Variant

  • Use
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you have an mantra on your skillbar.
Chaos
Metaphysical Rejuvenation
15Recharge.png
Metaphysical Rejuvenation.pngMetaphysical Rejuvenation
Gain regeneration when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegeneration (10s): 1,300 Heal
Descent into Madness
Descent into Madness.pngDescent into Madness
Create a chaos storm when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%

Illusionary Defense
Illusionary Defense.pngIllusionary Defense
Take reduced damage for each illusion you have in the world.
Damage.pngDamage Reduced: 3%

Master of Manipulation
Master of Manipulation.pngMaster of Manipulation
When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills.
Mirror.pngMirror (2s): Reflects incoming projectiles.
Book.pngRecharge Reduced: 20%
Illusionary Membrane
15Recharge.png
Illusionary Membrane.pngIllusionary Membrane
Gain protection when you gain regeneration.
Protection.pngProtection (3s): -33% Incoming Damage
Mirror of Anguish
60Recharge.png
Mirror of Anguish.pngMirror of Anguish
When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Taunt.pngTaunt (1s): Involuntarily attack foes.
Daze.pngDaze: 1 second
Stun.pngStun: 1 second
Launch.pngLaunch: 450
Knockback.pngKnockback: 300
Knockdown.pngKnockdown: 1 second
Float.pngFloat: 1 second
Sink.pngSink: 1 second

Chaotic Transference
Chaotic Transference.pngChaotic Transference
Gain condition damage based on your toughness.
Book.pngGain Condition Damage Based on a Percentage of Toughness: 10%

Chaotic Dampening
½Recharge.png
Chaotic Dampening.pngChaotic Dampening
Chaos armor grants protection. Staff and trident skills recharge faster while you have chaos armor.
Chaos Armor.pngChaos Armor: Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (4s): -33% Incoming Damage
Book.pngRecharge Reduction per Pulse: 2½%
Radius.pngInterval: 1 second
Chaotic Persistence
Chaotic Persistence.pngChaotic Persistence
Outgoing boon and condition duration increase for every boon on you.
Radius.pngDuration Increase: 3%
Chaotic Interruption
Chaotic Interruption.pngChaotic Interruption
When you interrupt a foe, you immobilize them and gain might. You then gain an additional random boon while your target gains a random condition.
Immobilize.pngAlways—Immobilize (2s): Unable to move.
Blind.pngBlind (3s): Next outgoing attack misses.
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Crippled.pngCrippled (3s): -50% Movement Speed
Might.png5Always Receive-Might (10s): +150 Power, +150 Condition Damage
Fury.pngFury (5s): 20% Critical Chance
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration

Prismatic Understanding
Prismatic Understanding.pngPrismatic Understanding
Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Aegis.pngAegis (3s): Block the next incoming attack.
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Might.pngMight (5s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngDuration Increase: 50%
Radius.pngInterval: 1 second

Bountiful Disillusionment
Bountiful Disillusionment.pngBountiful Disillusionment
When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used.
Mind Wrack.pngMight.png3Might (15s): +90 Power, +90 Condition Damage
Cry of Frustration.pngVigor.pngVigor (5s): +50% Endurance Regeneration
Diversion.pngFury.pngFury (5s): 20% Critical Chance
Distortion.pngRegeneration.pngRegeneration (10s): 1,300 Heal
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngRadius: 240
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%


Equipment

Stats

  • Back is Sinister's.
  • Weapons, Boots and Leggins are Viper's.
  • Everything else is Rampager's.

Upgrades

Scepter.png
Pistol.png
I.png
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Torch.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
  • 6x
    Superior Rune of the Berserker Superior Rune of the Berserker
    Superior Rune of the Berserker.pngSuperior Rune of the Berserker
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +5% Damage and +5% Condition Damage.
  • Use Sigill of Earth instead of Geomancy, if you aren't able to proc Geomancy in range

Infusions

  • 6x Precision
  • 8x Condition-Damage

Food/Potions

  • Use
    Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    /
    Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
  • Use Toxic Maintenance Oil Toxic Maintenance Oil

Usage

Start of the Fight (with torch)

  1. Phantasmal Mage Phantasmal Mage
    ¾Activation.png
    30Recharge.png
    Phantasmal Mage
    Phantasm. Create an illusion that burns foes and grants fury to allies.
    Damage.pngDamage: 252
    Fury.pngFury (3s): 20% Critical Chance.
    Burn.pngBurnig (6s): 786
    Book.pngNumber of Bounces: 3
    Range.pngRange: 1,200
  2. Weapon swap Weapon swap to pistol.
  3. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  4. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  5. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  6. Replace
    Phantasmal Mage Phantasmal Mage
    ¾Activation.png
    30Recharge.png
    Phantasmal Mage
    Phantasm. Create an illusion that burns foes and grants fury to allies.
    Damage.pngDamage: 252
    Fury.pngFury (3s): 20% Critical Chance.
    Burn.pngBurnig (6s): 786
    Book.pngNumber of Bounces: 3
    Range.pngRange: 1,200
    with
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    as soon as the skill is recharged.

Start of the Fight (with focus)

  1. Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
  2. Weapon swap Weapon swap to pistol.
  3. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  4. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  5. Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  6. Replace
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    with
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    as soon as the skill is recharged.

During the Fight

  1. Use
    Confusing Images Confusing Images
    2Activation.png
    12Recharge.png
    Confusing Images
    Channel a beam of energy that damages and сonfuses your foe.
    Damage.png6Damage: 1,068
    Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    and
    The Prestige The Prestige
    30Recharge.png
    The Prestige
    Disappear in a cloud of smoke blinding nearby foes. Reappear three seconds later, burning nearby foes.
    Damage.pngDamage: 244
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    on cooldown.
  2. Use auto-attack to fill the gap

Combat

  • You can use
    Illusionary Counter Illusionary Counter
    2Activation.png
    10Recharge.png
    Illusionary Counter
    Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
    Damage.pngDamage: 244
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngBlock Duration: 2 seconds
    Range.pngRange: 900
    to block an attack. This attack won't spawn a clone when you jump while blocking.
  • Replace any Illusion other than
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    with such as soon as possible.
  • Try avoiding the use of any shatter skill, as this will reduce the dps heavily.

Breakbar

  • Easily accessible CCs:
    • Signet of Humility Signet of Humility
      1Activation.png
      180Recharge.png
      Signet of Humility
      Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
      Signet Active: Transforms your foe into a moa bird.
      (Defiant foes will have their defiant bar reduced instead.)
      Radius.pngDuration Decreased: 20%
      Duration.pngDuration: 6 seconds
      Range.pngRange: 1,200
      Coordinate it with the Mesmer/Chronos in the team.
    • Magic Bullet Magic Bullet
      ½Activation.png
      25Recharge.png
      Magic Bullet
      Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the fourth is confused.
      Damage.pngDamage: 73
      Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
      Blind.pngBlind (5s): Next outgoing attack misses.
      Daze.pngDaze: 2 seconds
      Stun.pngStun: 2 seconds
      Book.pngNumber of Bounces: 3
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,200
      (2 sec stun)
    • Mantra of Distraction Mantra of Distraction
      Activation.png
      12Recharge.png
      Mantra of Distraction
      Mantra. Meditate, charging a spell that will daze your target.
      Attribute bonus.pngAttribute Adjust While Channeling: 600
      Book.pngNumber of Casts: 2
      (1 sec daze)
  • Other CCs:
    • Diversion Diversion
      38Recharge.png
      Diversion
      Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
      Daze.pngDaze: 1 second
      Book.pngEnemies Dazed: 1
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      (1-4 sec daze) you lose all your phantasms when you shatter, so try to avoid it.
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1 Ratings
Gold Medal - Great
Idlev said this build was great 3 weeks ago

Very strong build at Matthias. Good damage that is easy to achieve. Moa and reflect give this build some strong utility as well.

The lack of cleave and the needed time to build up the phantasms, make this build more of a situational build.