Build

Mesmer - Condition Shatter

Basic.png

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Last modified: 7 Days ago.

Focused on: Condition damageUtility.

Designed for:

Overview

A condition based shatter build for free to play users.

Skill Bar

Staff
Healing
Utility
Elite
Sword/Torch

Slot Changes

Weapons:

  • Scepter over Sword - trades sustain/mobility for more condition pressure.
Viable options instead of :
  • - for some extra stealth when conditions aren't a problem.

Viable options for the Elite skill slot:

Specializations

Variants

  • - when you're not using enough Glamour skills for the other GM trait to be worth it.

Equipment

Staff.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Variants

Rune

  • Superior Rune of Tormenting Superior Rune of Tormenting
    Superior Rune of Tormenting.pngSuperior Rune of Tormenting
    (1): +25 Condition Damage (2): +10% Torment Duration (3): +50 Condition Damage (4): +15% Torment Duration (5): +100 Condition Damage (6): +20% Torment Duration; When you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20s)
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
    (recommended one for Carrion amulet)

Amulet

  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    mixes in some power based pressure and more vitality in exchange for lower crit and toughness.

Usage

General

  • As an attrition condition build, your damages comes from a variety of sources over time.
  • Shatter skills stack large amounts of Confusion Confusion, Torment Torment, and Blind Blind.
  • Illusions stack a considerable variety of conditions on auto-attack, especially those generated by Staff skills.
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    procs Poison Poison on weapon swaps.
  • Advanced staff users can about face, Phase Retreat forward, and about face again for extra mobility.
  • Shattering illusions removes conditions and heals.

Staff

  • Auto attacks ( ) from both you and your clones generate conditions. It is often good to leave a number of these clones alive, especially if using a stealth-oriented build.
  • is a great area denial when used on a point.
  • Using in Chaos Storm grants
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (3s): 390 Heal
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.pngConfusion (3s): 65 Damage On Skill Use
    Cripple.pngCripple (3s): -50% Movement Speed
    Range.pngRange: 1,200
    .

Counters

  • Condition Transfer Necromancer.
  • Diamond Skin Elementalist.
70%
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14 Ratings
Gold Medal - Great
FormerBearbowUser said this build was great March 2017

It's a good build, don't get me wrong, but Condi engineer would probably be a better choice for condi

Bronze Medal - Basic
Etakon said this build was basic February 2017

Had better performance and ease of use with the mantra lockdown build than this.

Silver Medal - Good
TaigaShinyouju said this build was good May 2016

Best viable f2p build for mesmer.

11 More Ratings
Silver Medal - Good
Fast spide r said this build was good April 2016

This build was fun to play, and I'll admit I had my fair share of fun with my mesmer. However, the one thing that tended to get to me is when the enemy would dodge my first set of shatters. It lengthens the battle and since I tend to use this leaning more towards burst, it made me feel humiliated to have to use my auto attacks to generate clones or conditions while I waited for the skills to recharge. The most damage results in using all the weapon skills, which then leaves me hanging since I have no other damage skills when my 6-0 is full of completely defensive or utility items. I will admit, I've avoided more than a few scrapes with them, but it does feel a bit limited on the damage end, which in the end is what makes the difference between good and great. Another thing that got me a lot was some proper condition applying. A good ranger, necromancer, or even thief could take me down before I could throw up enough cleanses to fight back. I mean, I only played with it for a few hours after toying with it in the HotM golem and dummy section, but it doesn't seem like something I'd use again.

Silver Medal - Good
Manumotate said this build was good February 2016

- One of the strongest builds 1v1 wise.

- You can easily troll people that don't have much experience.

- Good condition pressure.

Gold Medal - Great
Xaphiar said this build was great September 2015

Managed to win all 1v1 situations with this build. Honestly I can't remember the last time I died with this build. Really great all-rounder if the player is used to it and somehow skilled.

Silver Medal - Good
Versepelles said this build was good September 2015

Both the Chaos and Inspiration variants are viable, able to deal a large amount of condition pressure while being somewhat survivable. The inspiration variant is very good in most 1v1 scenarios, but falls far short when +1ed. The chaos variant has great escape mechanics and has a 2-second high burst rotation from Scepter #3. However, in large teamfights, or fights not on small points (ex: Foefire mid), neither build excels. While not as great as PU power shatter currently, it does have a place in both team and solo metas.

Bronze Medal - Basic
Galdeius said this build was basic August 2015

It has no place in this meta as in a team it does nothing for the team as it lacks EVERYTHING a mesmer brings exchanging it for what other classes can just do better

Gold Medal - Great
Hanz said this build was great August 2015

The spec patch seriously improved scepter #3 and the pressure this build can do, it's a viable pick now. I think it's somewhere between condi engi and condi guard. Also the Inspirations variant is seriously underrated - giving immunity to projectiles/conditions while ressing at increased speed is rather decent, just like popping portal with 10+ burn stacks and 3 s fear on you while immobilized and getting out of the situation just fine because of resistance.

Gold Medal - Great
Ljusa Dunkel said this build was great August 2015

Very potent alternative to the usual power shatter. I am not sure about signet of inspiration since condi mesmer is not amazing in group fights anyway. Portal would be a better choice in a somewhat organized team, else I would choose mirror image for a stronger burst.

Silver Medal - Good
AryaD said this build was good August 2015

Can be improved by introducing PU traits with Mass inv. I also find the Condi Duration/Blind signet works better than the boon share. It should have been longer in draft to better define the parameters of the build (it has a lot of potential through some refinement).

Silver Medal - Good
Foxman525 said this build was good August 2015

Works well as a dueling spec, but has hard counters since it is mostly condi dmg;

This build is hard to pull off for anyone beginning to play;

in particular, targeting the right person and positioning holds specifically important with this build and any Mesmer build.

In my opinion, this has an easier time in a 1v2 or 2v1 compared to the guard bunker, but this build is more of a bunker/roaming build.

I use these sigils: Doom/Energy on both sets, and I also use Mirror Images over the signet of inspiration.

Gold Medal - Great
Messiah said this build was great July 2015

can hold point with many sustain boons, blind, reflect abilities

perform as good as any point holder beside bunker guard while doing dmg

bring both direct dmg and condition dmg while buffing your team at the right moment with boons and time warp

Bronze Medal - Basic
Billaboong said this build was basic July 2015

Condition mesmer are a very strong duelling build. The problem is it's too slow to kill enemies and doesn't provide enough sustain to be a good point holder/support as a bunker guardian.