Build

Mesmer - Condition Shatter

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 112 Days ago.

Focused on: Condition damageUtility.

Designed for:

Overview

A condition based shatter build for free to play users.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Staff
Healing
Utility
Elite
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 121
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): +30 Power, +30 Condition Damage
Bleeding.pngBleeding (7s): 154 Damage
Burning.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 604
Damage.pngExtra Damage per Condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
Crippled.pngCrippled (3s): -50% Movement Speed
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and boons to allies.
Damage.pngDamage: 133
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze: 1 second
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Ether Feast
1Activation.png
20Recharge.png
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing.pngHealing: 5,560
Healing.pngHeal per Illusion: 640
Portal Entre
72Recharge.png
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Book.pngRange Threshold: 5000
Duration.pngDuration: 60 seconds
Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Null Field
Not usable underwater.png
¼Activation.png
32Recharge.png
Null Field
Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
Book.pngBoons Removed: 1
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Sword/Torch
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
½Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 330
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Burning.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Phantasmal Mage
¾Activation.png
30Recharge.png
Phantasmal Mage
Phantasm. Create an illusion that burns foes and grants fury to allies.
Damage.pngDamage: 252
Fury.pngFury (3s): 20% Critical Chance
Burning.png2Burning (3s): 786 Damage
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200

Slot Changes

Weapons:

  • Scepter over Sword - trades sustain/mobility for more condition pressure.
Viable options instead of
Null Field Null Field
Not usable underwater.png
¼Activation.png
32Recharge.png
Null Field
Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
Book.pngBoons Removed: 1
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
:
  • Decoy Decoy
    40Recharge.png
    Decoy
    Clone. Gain stealth and summon an illusion to attack your foe.
    Stealth.pngStealth (3s): Invisible to foes.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    - for some extra stealth when conditions aren't a problem.

Viable options for the Elite skill slot:

  • Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
    Signet Active: Transforms your foe into a moa bird.
    (Defiant foes will have their defiant bar reduced instead.)
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    - a great CC.
  • Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    - AoE stealth.
  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions are slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    - soft CC, party utility, synergy with the Inspiration line.

Specializations

Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
5Recharge.png
Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
10Recharge.png
Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2

Variants

  • Mental Defense Mental Defense
    Mental Defense.pngMental Defense
    Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.
    - when you're not using enough Glamour skills for the other GM trait to be worth it.
Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%

Equipment

Staff.png
I.png
Superior Sigil of Doom
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Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Variants

Rune

  • Superior Rune of Tormenting Superior Rune of Tormenting
    Superior Rune of Tormenting.pngSuperior Rune of Tormenting
    (1): +25 Condition Damage (2): +10% Torment Duration (3): +50 Condition Damage (4): +15% Torment Duration (5): +100 Condition Damage (6): +20% Torment Duration; When you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20s)
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
    (recommended one for Carrion amulet)

Amulet

  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    mixes in some power based pressure and more vitality in exchange for lower crit and toughness.

Usage

General

  • As an attrition condition build, your damages comes from a variety of sources over time.
  • Shatter skills stack large amounts of Confusion Confusion, Torment Torment, and Blind Blind.
  • Illusions stack a considerable variety of conditions on auto-attack, especially those generated by Staff skills.
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    procs Poison Poison on weapon swaps.
  • Dodges create clones via
    Deceptive Evasion Deceptive Evasion
    Deceptive Evasion.pngDeceptive Evasion
    Create a clone at your current position when you dodge.
    .
  • Mobility comes mainly from
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    .
  • Advanced staff users can about face, Phase Retreat forward, and about face again for extra mobility.
  • Shattering illusions removes conditions and heals.

Staff

  • Auto attacks (
    Winds of Chaos Winds of Chaos
    ¾Activation.png
    Winds of Chaos
    Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
    Damage.pngDamage: 117
    Fury.pngFury (2s): 20% Critical Chance
    Might.pngMight (5s): 30 Power, 30 Condition Damage
    Bleed.pngBleeding (7s): 154 Damage
    Burn.pngBurning (1s): 131 Damage
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Bounces: 2
    Range.pngRange: 1,200
    ) from both you and your clones generate conditions. It is often good to leave a number of these clones alive, especially if using a stealth-oriented build.
  • Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    is a great area denial when used on a point.
  • Using
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    in Chaos Storm grants
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (3s): 390 Heal
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.pngConfusion (3s): 65 Damage On Skill Use
    Cripple.pngCripple (3s): -50% Movement Speed
    Range.pngRange: 1,200
    .

Counters

  • Condition Transfer Necromancer.
  • Diamond Skin Elementalist.
73%
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12 Ratings
Silver Medal - Good
TaigaShinyouju said this build was good May 2016

Best viable f2p build for mesmer.

Silver Medal - Good
Fast spide r said this build was good April 2016

This build was fun to play, and I'll admit I had my fair share of fun with my mesmer. However, the one thing that tended to get to me is when the enemy would dodge my first set of shatters. It lengthens the battle and since I tend to use this leaning more towards burst, it made me feel humiliated to have to use my auto attacks to generate clones or conditions while I waited for the skills to recharge. The most damage results in using all the weapon skills, which then leaves me hanging since I have no other damage skills when my 6-0 is full of completely defensive or utility items. I will admit, I've avoided more than a few scrapes with them, but it does feel a bit limited on the damage end, which in the end is what makes the difference between good and great. Another thing that got me a lot was some proper condition applying. A good ranger, necromancer, or even thief could take me down before I could throw up enough cleanses to fight back. I mean, I only played with it for a few hours after toying with it in the HotM golem and dummy section, but it doesn't seem like something I'd use again.

Silver Medal - Good
Manumotate said this build was good February 2016

- One of the strongest builds 1v1 wise.

- You can easily troll people that don't have much experience.

- Good condition pressure.

9 More Ratings
Gold Medal - Great
Xaphiar said this build was great September 2015

Managed to win all 1v1 situations with this build. Honestly I can't remember the last time I died with this build. Really great all-rounder if the player is used to it and somehow skilled.

Silver Medal - Good
Versepelles said this build was good September 2015

Both the Chaos and Inspiration variants are viable, able to deal a large amount of condition pressure while being somewhat survivable. The inspiration variant is very good in most 1v1 scenarios, but falls far short when +1ed. The chaos variant has great escape mechanics and has a 2-second high burst rotation from Scepter #3. However, in large teamfights, or fights not on small points (ex: Foefire mid), neither build excels. While not as great as PU power shatter currently, it does have a place in both team and solo metas.

Bronze Medal - Basic
Galdeius said this build was basic August 2015

It has no place in this meta as in a team it does nothing for the team as it lacks EVERYTHING a mesmer brings exchanging it for what other classes can just do better

Gold Medal - Great
Hanz said this build was great August 2015

The spec patch seriously improved scepter #3 and the pressure this build can do, it's a viable pick now. I think it's somewhere between condi engi and condi guard. Also the Inspirations variant is seriously underrated - giving immunity to projectiles/conditions while ressing at increased speed is rather decent, just like popping portal with 10+ burn stacks and 3 s fear on you while immobilized and getting out of the situation just fine because of resistance.

Gold Medal - Great
Ljusa Dunkel said this build was great August 2015

Very potent alternative to the usual power shatter. I am not sure about signet of inspiration since condi mesmer is not amazing in group fights anyway. Portal would be a better choice in a somewhat organized team, else I would choose mirror image for a stronger burst.

Silver Medal - Good
AryaD said this build was good August 2015

Can be improved by introducing PU traits with Mass inv. I also find the Condi Duration/Blind signet works better than the boon share. It should have been longer in draft to better define the parameters of the build (it has a lot of potential through some refinement).

Silver Medal - Good
Foxman525 said this build was good August 2015

Works well as a dueling spec, but has hard counters since it is mostly condi dmg;

This build is hard to pull off for anyone beginning to play;

in particular, targeting the right person and positioning holds specifically important with this build and any Mesmer build.

In my opinion, this has an easier time in a 1v2 or 2v1 compared to the guard bunker, but this build is more of a bunker/roaming build.

I use these sigils: Doom/Energy on both sets, and I also use Mirror Images over the signet of inspiration.

Gold Medal - Great
Messiah said this build was great July 2015

can hold point with many sustain boons, blind, reflect abilities

perform as good as any point holder beside bunker guard while doing dmg

bring both direct dmg and condition dmg while buffing your team at the right moment with boons and time warp

Bronze Medal - Basic
Billaboong said this build was basic July 2015

Condition mesmer are a very strong duelling build. The problem is it's too slow to kill enemies and doesn't provide enough sustain to be a good point holder/support as a bunker guardian.