Build

Mesmer - PU Condi Roamer

Platinum.png

The community gave this build a rating, making it top-tier: Great.

Last modified: 79 Days ago.

Focused on: Condition damage.

Designed for:

Overview

One of the most annoying-to-fight builds of all time, ever.

Deals immense condition damage and boasts exceptional survivability with escapes, raw resilience, stealth and sustain. Also excels at easily clearing camps.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
90Recharge.png
Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Staff
Healing
Utility
Elite
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 121
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): +30 Power, +30 Condition Damage
Bleeding.pngBleeding (7s): 154 Damage
Burning.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 604
Damage.pngExtra Damage per Condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
Crippled.pngCrippled (3s): -50% Movement Speed
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and boons to allies.
Damage.pngDamage: 133
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze: 1 second
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Decoy
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Decoy
Clone. Gain stealth and summon an illusion to attack your foe.
Stealth.pngStealth (3s): Invisible to foes.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Arcane Thievery
¼Activation.png
35Recharge.png
Arcane Thievery
Manipulation. Send three conditions you have to your foe and steal three of their boons.
Range.pngRange: 1,200
Book.pngUnblockable
Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200
Scepter/Torch
Ether Bolt
½Activation.png
Ether Bolt
Chain. Shoot a bolt of energy at your target.
Damage.pngDamage: 183
Torment.pngTorment (2s): 32 Damage, 64 Damage if Moving
Range.pngRange: 900
Illusionary Counter
2Activation.png
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Illusionary Counter
Clone. Block the next attack. Counter by applying torment and creating a clone that casts Ether Bolt.
Damage.pngDamage: 367
Torment.png5Torment (8s): 636 Damage, 1,272 Damage if Moving
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 900
Confusing Images
2Activation.png
12Recharge.png
Confusing Images
Channel a beam of energy that damages and confuses your foe.
Damage.pngDamage (6x): 1,098
Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 900
The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 330
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Burning.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Phantasmal Mage
¾Activation.png
30Recharge.png
Phantasmal Mage
Phantasm. Create an illusion that burns foes and grants fury to allies.
Damage.pngDamage: 252
Fury.pngFury (3s): 20% Critical Chance
Burning.png2Burning (3s): 786 Damage
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200

Skill Variants

  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grant swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): +30 Power, +30 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegeneration (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): +50% Endurance Regeneration
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    over
    Arcane Thievery Arcane Thievery
    ¼Activation.png
    35Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Book.pngUnblockable
    before combat to travel. Combine constant Swiftness from
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grant swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): +30 Power, +30 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegeneration (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): +50% Endurance Regeneration
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Prismatic Understanding Prismatic Understanding
    Prismatic Understanding.pngPrismatic Understanding
    Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegeneration (3s): 390 Heal
    Might.pngMight (5s): +30 Power, +30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngDuration Increase: 50%
    Radius.pngInterval: 1 second
    to quickly get around.
  • Signet of Midnight Signet of Midnight
    30Recharge.png
    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Book.pngUnblockable
    Radius.pngRadius: 360
    for camp-clearing and more damage/pressure.
  • Mantra of Resolve Mantra of Resolve
    Activation.png
    15Recharge.png
    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    as a condition removal alternative.
  • Null Field Null Field
    Not usable underwater.png
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
    Book.pngBoons Removed: 1
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    for boon/condition support and to combo with
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    for
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegeneration (3s): 390 Heal
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
    Crippled.pngCrippled (3s): -50% Movement Speed
    .
  • Veil Veil
    Not usable underwater.png
    ¼Activation.png
    90Recharge.png
    Veil
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngCurtain Duration: 6 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    for even more stealth and group support.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    (Creating a new entrance portal while you have an active portal will destroy the active portal.)
    Book.pngRange Threshold: 5000
    Duration.pngDuration: 60 seconds
    for its obvious benefits.
  • Mimic Mimic
    ¼Activation.png
    75Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will recharge faster.
    Book.pngRecharge Time: 1 second
    because it's fun.

Main Specialization

Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%
Chaos
Metaphysical Rejuvenation
15Recharge.png
Metaphysical Rejuvenation.pngMetaphysical Rejuvenation
Gain regeneration when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegeneration (10s): 1,300 Heal
Descent into Madness
Descent into Madness.pngDescent into Madness
Create a chaos storm when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%

Illusionary Defense
Illusionary Defense.pngIllusionary Defense
Take reduced damage for each illusion you have in the world.
Damage.pngDamage Reduced: 3%

Master of Manipulation
Master of Manipulation.pngMaster of Manipulation
When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills.
Mirror.pngMirror (2s): Reflects incoming projectiles.
Book.pngRecharge Reduced: 20%
Illusionary Membrane
15Recharge.png
Illusionary Membrane.pngIllusionary Membrane
Gain protection when you gain regeneration.
Protection.pngProtection (3s): -33% Incoming Damage
Mirror of Anguish
60Recharge.png
Mirror of Anguish.pngMirror of Anguish
When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Taunt.pngTaunt (1s): Involuntarily attack foes.
Daze.pngDaze: 1 second
Stun.pngStun: 1 second
Launch.pngLaunch: 450
Knockback.pngKnockback: 300
Knockdown.pngKnockdown: 1 second
Float.pngFloat: 1 second
Sink.pngSink: 1 second

Chaotic Transference
Chaotic Transference.pngChaotic Transference
Gain condition damage based on your toughness.
Book.pngGain Condition Damage Based on a Percentage of Toughness: 10%

Chaotic Dampening
½Recharge.png
Chaotic Dampening.pngChaotic Dampening
Chaos armor grants protection. Staff and trident skills recharge faster while you have chaos armor.
Chaos Armor.pngChaos Armor: Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (4s): -33% Incoming Damage
Book.pngRecharge Reduction per Pulse: 2½%
Radius.pngInterval: 1 second
Chaotic Persistence
Chaotic Persistence.pngChaotic Persistence
Outgoing boon and condition duration increase for every boon on you.
Radius.pngDuration Increase: 3%
Chaotic Interruption
Chaotic Interruption.pngChaotic Interruption
When you interrupt a foe, you immobilize them and gain might. You then gain an additional random boon while your target gains a random condition.
Immobilize.pngAlways—Immobilize (2s): Unable to move.
Blind.pngBlind (3s): Next outgoing attack misses.
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Crippled.pngCrippled (3s): -50% Movement Speed
Might.png5Always Receive-Might (10s): +150 Power, +150 Condition Damage
Fury.pngFury (5s): 20% Critical Chance
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration

Prismatic Understanding
Prismatic Understanding.pngPrismatic Understanding
Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Aegis.pngAegis (3s): Block the next incoming attack.
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Might.pngMight (5s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngDuration Increase: 50%
Radius.pngInterval: 1 second

Bountiful Disillusionment
Bountiful Disillusionment.pngBountiful Disillusionment
When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used.
Mind Wrack.pngMight.png3Might (15s): +90 Power, +90 Condition Damage
Cry of Frustration.pngVigor.pngVigor (5s): +50% Endurance Regeneration
Diversion.pngFury.pngFury (5s): 20% Critical Chance
Distortion.pngRegeneration.pngRegeneration (10s): 1,300 Heal
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngRadius: 240

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Cleansing Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Scepter
Stats: Dire
Superior Sigil of Cleansing Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Stats: Dire
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Shoulders
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Chest
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Hands
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Legs
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Feet
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Accessories
  • Amulet
Stats: Trailblazer's
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Dire
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Dire
  • Back
Stats: Trailblazer's

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Trailblazer's is used to reach 100% Confusion duration with food. More Trailblazer's can be used to increase the duration of other conditions or Dire to gain raw condition damage. Trailblazer's gear can be substituted for Viper's to add damage at the cost of survivability.

Sigils

You should always have a
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
with each set specifically for
Deceptive Evasion Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.
. Otherwise, solid choices include
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
and
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
.

Runes

  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): 50% chance when struck to inflict fear for 1 second. (Cooldown: 60s)
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.

Keep in mind your condition duration if changing runes.

Consumables

Food

  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    (or equivalent). Other options include
    Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+15% Boon Duration+10% Experience from kills
    Consumable
    and
    Bowl of Black Pepper Cactus Salad Bowl of Black Pepper Cactus Salad
    Bowl of Black Pepper Cactus Salad.pngBowl of Black Pepper Cactus Salad
    Nourishment (1 h):
    Food.pngGain health every second.+70 Toughness+10% Experience from kills
    Consumable
    , but your survivability is superb anyway.

Utility

  • Bountiful  Tuning Crystal Bountiful Tuning Crystal
    Bountiful Tuning Crystal.pngBountiful Tuning Crystal
    Nourishment (30 m):
    Potion.pngBoon Duration Increased by 10%+100 Condition Damage+10% Experience from Kills
    Consumable
    or
    Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain condition damage equal to 6% of your toughnessGain condition damage equal to 4% of your vitality+10% Experience from kills
    Consumable
    (preference).

Usage

  • Swap to
    Signet of Midnight Signet of Midnight
    30Recharge.png
    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Book.pngUnblockable
    Radius.pngRadius: 360
    before clearing any camp; it will allow you to easily clear fully upgraded camps and even camps reinforced with Mercenaries.
  • Chaotic Dampening Chaotic Dampening
    ½Recharge.png
    Chaotic Dampening.pngChaotic Dampening
    Chaos armor grants protection. Staff and trident skills recharge faster while you have chaos armor.
    Chaos Armor.pngChaos Armor: Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (4s): -33% Incoming Damage
    Book.pngRecharge Reduction per Pulse: 2½%
    Radius.pngInterval: 1 second
    makes you practically invulnerable to direct damage while
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegeneration (3s): 390 Heal
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
    Crippled.pngCrippled (3s): -50% Movement Speed
    is in effect (instant Protection plus triggered Protection, Regeneration, and Swiftness with Blind and Cripple). Remember you can also combo
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    into
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and boons to allies.
    Damage.pngDamage: 133
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze: 1 second
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    for another five seconds of
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegeneration (3s): 390 Heal
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
    Crippled.pngCrippled (3s): -50% Movement Speed
    .
  • In addition to their normal effects, all your Shatter skills inflict Blind, two stacks of Confusion and Torment. Constantly use them (wisely) for added pressure.
  • You can easily "abuse"
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Healing.pngHealing: 5,560
    Healing.pngPassive Heal—3 Illusions: 980
    Healing.pngPassive Heal—2 Illusions: 660
    Healing.pngPassive Heal—1 Illusion: 340
    Healing.pngPassive Heal—0 Illusions: 180
    Radius.pngInterval: 3 seconds
    by casting and dodging to create as many Illusions as you'd like for added healing while stealthed. You can deal damage with your Illusions, cast
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    and
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    for added pressure, and even use
    Arcane Thievery Arcane Thievery
    ¼Activation.png
    35Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Book.pngUnblockable
    without breaking stealth.
  • Otherwise, be very careful when stealthing. Any direct damage from
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and boons to allies.
    Damage.pngDamage: 133
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze: 1 second
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    ,
    The Prestige The Prestige
    30Recharge.png
    The Prestige
    Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
    Damage.pngDamage: 330
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlind (5s): Next outgoing attack misses.
    Burning.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    ,
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
    Damage.png1 Illusion: 306
    Damage.png2 Illusions (2x): 412
    Damage.png3 Illusions (3x): 537
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    , or
    Cry of Frustration Cry of Frustration
    25Recharge.png
    Cry of Frustration
    Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
    Damage.pngDamage: 88
    Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    will break stealth. In addition, reflection damage from
    Mirror Mirror
    Activation.png
    15Recharge.png
    Mirror
    Manipulation. Reflect projectiles, and heal yourself.
    Healing.pngHealing: 3,915
    Mirror.pngMirror (2s): Reflects incoming projectiles.
    as triggered by
    Blink Blink
    Not usable underwater.png
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    ,
    Arcane Thievery Arcane Thievery
    ¼Activation.png
    35Recharge.png
    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Book.pngUnblockable
    , and
    Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    will also break stealth. It is much safer to use
    Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    while you are already stealthed anyway.
  • Lastly, take extra care around 50% health to not waste
    Desperate Decoy Desperate Decoy
    Desperate Decoy.pngDesperate Decoy
    Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
    Radius.pngHealth Threshold: 50%
    and apply Revealed.

Weaknesses

  • Heavy condition prevention/removal (
    Diamond Skin Diamond Skin
    Diamond Skin.pngDiamond Skin
    Remove conditions when struck while your health is above the treshold.
    Radius.pngHealth Threshold: 75%
    is particularly annoying); conditions are 90% of your damage.
  • Heavy condition pressure (particularly your own - think
    Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions Transferred: 3
    Book.pngConditions Sent: 5
    Radius.pngPassive Radius: 1,200
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    ), yet your removal with a
    Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    on each swap is quite good.
  • Pussying out. While you are a master at hiding and running away, other players can do it back, though your Confusion and Torment can make it difficult. You have literally no way to stun.
100%
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12 Ratings
Gold Medal - Great
Corpus Callosum said this build was great 5 weeks ago

Byestorm, Would you mind sharing your variation for this build to use it in pvp? I tried Condition Shatter but I prefer the sound of this build. Many Thanks!

Gold Medal - Great
Bytestorm said this build was great December 2016

I still play a variant of this build since years. I still don't need to include Chrono for this to work. You can escape almost every situation with that build and still win a lot of 1on1s. Only problem this build has, that if an enemy wants to run, you usally can't follow him for long.

@Guyon: I usally start with Torch#5, Scepter#3, Sc#2, Torch#4, Staff #5, Staff #2, Staff #3. But that is just my personal preference.

Gold Medal - Great
Guyon said this build was great October 2016

Can anyone give me a general skill chain (especially to start a combat)?

Also What do I want to concentrate on. I see that Chaos Armor really is useful for mitigating damage.

I also see that F5 is useful to recharge skills fast. What do you suggest before the F5? A guide would be very nice for this.

.

9 More Ratings
Gold Medal - Great
Tarmac said this build was great March 2016

Love this build!

Gold Medal - Great
Bone conjurer said this build was great February 2016

I have picked this build up again (WvW) after mes stealth got ever so slightly nerfed. But this time I have dropped dueling for inspiration. Sure you miss the blind on shatter, and clone on dodge; but with inspiration comes condi removal on shatter AND 2 condi's removed on healing. Using the manipulation heal, you get another reflect and a 2 condi removal on 15 sec cooldown. Having stealth lessens the importance of clones on dodge and focus on the full cheese-tacticness of stacking lots and lots of confusion :).

Gold Medal - Great
Alshalabi said this build was great November 2015

graet

Gold Medal - Great
Sh4rP EYE said this build was great November 2015

This build has excellent survivability and applies tons of deadly conditions and thus is perfect for solo roaming WvW. With some minor-ish tweaks can be also used in PvP and PvE. You can easily win a 1v2 (or 3) if you are skillful enough. With only one true counter in Diamond skin Elementalists is this one of the best builds for solo roaming out there in Tyria.

Gold Medal - Great
Dinky said this build was great July 2015

This build also delivers good in PVP. Though with some obvious conversion tweaks :) I also use this builds as a backline harrass build with great success. Running head into the backline/pirate crowd with staff 5 and 2, then doubbledodge in again and finishing with a shatter, and while still affected with chaos armor i can run/blink out of the group pretty much unharmed. With the right rotation i get 1:06 minutes of stealth and 5-8 secs of visibility untill i can restart the rotation. Thumbs up!

Gold Medal - Great
Turtlemilk said this build was great July 2015

I think this build should be in the Meta category. It is easy to see how it is so incredibly powerful in WvW.

Gold Medal - Great
Billaboong said this build was great July 2015

The best build for solo roaming on Mesmer. I wouldn't pick up for group roaming though. Has a lot of survivaibility and it exploit the huge space that WvW offers for fights.

Gold Medal - Great
Troi rahl said this build was great July 2015

This is one of the best mesmer builds I have come across. It has one flaw and that is roaming speed. If you are in a group you usually get left behind.

Gold Medal - Great
AspheaX said this build was great July 2015

This is by far the best Build out there !

Easy to play and you can easily handle up to 3 ppl all allone.

The stealths (up to 1min Stealthtime) let you reposition yourself and gain distance to Melee classes.

After a full rotation and Shatter (F2) your target gets up to 20 Stacks of Confusion and 10 Stacks of Torment, while also burning down your enemy with like 2k per tick.

You dont have to burst them down as fast as possible. You can use your abilities like Staff#2 - Scepter/Torch #2/ #4 and your utility skills/Elite to survive 2 Burst Thiefs and other Classes..

Just going defense and get some conf. stacks on them is enough to kill both, they can't handle the amount of Conditions not even with Shadow Arts.

This Build all allone is the new Meta.