Build

Mesmer - S/S /F /P

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:

Overview

This build achieves one of the maximum DPS parses possible for the Mesmer profession and emphasizes support and group utility. Influenced by the Mesmer community and the top speed running guilds of Europe and North America. A Mesmer is a worthy addition to a party, if it employs its portal tricks, reflects, or stealth maneuvers during the run. It is extremely rare to benefit from having more than one Mesmer in a party (but there have been dungeon records broken with that composition).

Skill Bar

Sword/SwordHealingUtilityElite
X/Focus

Slot Changes

  • Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    can be changed to
    Mantra of Recovery Mantra of Recovery
    Activation.png
    10Recharge.png
    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for short fights when casting phantasm is a waste of time. It's a 3% personal DPS boost for 10 seconds with the trait
    when you use a mantra charge.
  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    can be changed to
    Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    for skipping something you have a hard time skipping with, for example Arah P1 skips are rather brutal for inexperienced players.
  • Null Field Null Field
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    group condition cleanse and enemy boon stripping suited the best for boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
  • Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    to immediately recharge the next utility skill you use. Very useful for double
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    or double
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    . You need to use
    Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    then use the skill you want to use twice. For
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    you need to use
    Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    just before opening the
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    . It is also useful for a double
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    if your party lacks reflect uptime.
  • Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    to increase mobility and ease skipping.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take
    to have the signet activate when you cast a phantasm.
  • Mantra of Pain Mantra of Pain
    Activation.png
    1Recharge.png
    Mantra of Pain
    Mantra. Meditate, charging a spell that will damage your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Good damage output and low recharge. It's a 4% personal DPS boost for 8 seconds with the trait
    when you use a mantra charge. You can remove it from your bar if you need both stability and condition cleanse mantras.
  • Mantra of Concentration Mantra of Concentration
    Activation.png
    25Recharge.png
    Mantra of Concentration
    Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait
    when you use a mantra charge.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Vulnerability stacking and interrupting. It's a 3% personal DPS boost for 10 seconds with the trait
    when you use a mantra charge.
  • Mantra of Resolve Mantra of Resolve
    Activation.png
    20Recharge.png
    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group condition cleanse suited the best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait
    when you use a mantra charge.
  • Phantasmal Defender Phantasmal Defender
    Activation.png
    25Recharge.png
    Phantasmal Defender
    Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
    Damage.pngDamage: 98
    Illusion of Defense.pngIllusion of Defense (5s): Half of incoming damage is transferred to the Illusionary Defender.
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    for damage heavy encounters such as level 50 fractals. It's usually not used though as it takes the place of one of your phantasms.
  • Signet of Midnight Signet of Midnight
    30Recharge.png
    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    paired with
    for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage. When using the Reflect Variant, you get an AoE Distortion when using this skill, which can replace the Guardian Aegis.

Specializations

The main DPS version is used in most dungeon paths. The reflect variant is for most encounters in Caudecus's Manor, Sorrow's Embrace, and The Ruined City of Arah.

Variant

  • Taking
    is also a viable option.

Variant

  • Taking
    is also a viable option.

Reflect Variant

Replace Illusions with Inspiration:

Variant

  • Use
    if your party lacks 25 stacks of might and a decent fury uptime at the start of the fight.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion
  • Off Hand
Focus
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Do NOT equip a main-hand weapon for this set!
  • Off Hand
Sword
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
can be an alternative for day time dungeons/fractals.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor

Assassin's stats (Precision/Power/Ferocity);Ascended equivalent "Saphir's"

  • Head
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Shoulders
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Chest
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Hands
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Legs
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Feet
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
Accessories

Berserker with Assassin's earrings

Equipment Variants

  • For a more extensive comparison betwen Berserker's and Assassin's, check Frifox's thread on Official Guild Wars 2 forums here.
  • You should consider getting a running set as Mesmer is pretty slow. The stats on the armor for the running set do not matter. What matters is that you use
    Superior Rune of the Centaur Superior Rune of the Centaur
    Superior Rune of the Centaur.pngSuperior Rune of the Centaur
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): -50% Incoming Cripple Duration (5): +100 Power (6): +20% Swiftness Duration; When you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)
    on that armor set, so each time you use a healing skill, you give swiftness to yourself and nearby allies. The best healing skill for the running set is
    Mantra of Recovery Mantra of Recovery
    Activation.png
    10Recharge.png
    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for its low cooldown and multiple charges.

Food/Potions

  • Always carry the 10% foe specific nourishment buffs. For a full up to date list look here: General Dungeons and Fractals
  • In Ascalonian Catacombs use
    Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    or
    Master Maintenance Oil Master Maintenance Oil
    Master Maintenance Oil.pngMaster Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Concentration equal to 6% of your Healing Power+10% Experience from Kills
    Consumable
    if you reach the Power cap (720 in AC explorable)
  • A cheaper alternative
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
    Consumable
    /
    Quality Maintenance Oil Quality Maintenance Oil
    Quality Maintenance Oil.pngQuality Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 2% of your PrecisionGain Concentration equal to 4% of your Healing Power+10% Experience from Kills
    Consumable
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
  • A cheaper alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
  • A even more expensive alternative
    Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    but requieres you to be fully mobile at any given time.
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for dungeons where you can have a great uptime on the active effect.
  • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
    Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
    Nourishment (20 m):
    Food.png66% to steal life on critical.+70 precision+10 Experience from kills
    Consumable
    for pressure heavy encounters
  • Skale Venom Skale Venom
    Skale Venom (consumable).pngSkale Venom
    Skale Venom (10m):
    Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
    Consumable
    if your party needs the extra Weakness and Vulnerability (i.e. Fractals)

Usage

  • Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
    to mitigate damage instead of dodging.
  • If you are using sword offhand,
    will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Your skill rotation in most fights for max damage is as follows: Start with
    , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either
    or
    depending on your weapon set, then use
    and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
  • If you don't need the defensive abilities of
    always try to maximize your number of phantasms that do more damage.
    deals the most damage, followed by
    with
    doing least. As only
    does any AoE damage, it becomes the strongest against multiple opponents.
  • In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with
    or
    , switch to
    , cast
    , wait a few moments for the first warden to approach the end of its attack cycle and cast the second
    . This ensures a constant projectile absorption through wardens if using
    and a 66% reflection uptime if using
    .
  • Use
    to nullify any sort of projectile for 6 seconds
  • Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using
    since illusions tied to it will be destroyed.
  • Avoid using
    as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for their
    to run out before you use
    to keep a cooldown synergy within the team.
  • Use
    to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
  • Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
  • If your party decides to range something, use a Greatsword.

Portal mechanic usage

  • Use the combined power of
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    and
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow for faster group movement and skips.
  • Some techniques require a reverse
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    , first place
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    then waypoint back to place
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    for your team.

Text Guides

Build rating: 93%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
Gold Medal - Great
Serana said this build was great 1 weeks ago

Best build to use for Mesmer for those without access to elite specializations. Actually has better DPS than power chronomancer, but has less support and won't be as useful to your party in higher level fractals and raids.

Silver Medal - Good
Hanz said this build was good December 2015

Decent party support/utility/damage, still a good pick if you do not own HoT, but not optimal if you do.

Gold Medal - Great
Fredor said this build was great September 2015

High support capabilities and the improved damage make this into a great build.