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Overview
This build achieves one of the maximum DPS parses possible for the Mesmer profession and emphasizes support and group utility. Influenced by the Mesmer community and the top speed running guilds of Europe and North America. A Mesmer is a worthy addition to a party, if it employs its portal tricks, reflects, or stealth maneuvers during the run. It is extremely rare to benefit from having more than one Mesmer in a party (but there have been dungeon records broken with that composition).
Skill Bar
Sword/SwordHealingUtilityElite
Slot Changes
Signet of the Ether 1
35
Signet of the Ether
can be changed to
Mantra of Recovery 2¾
10
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Extra Toughness While Channeling: 600
Number of Casts: 2
for short fights when casting phantasm is a waste of time. It's a 3% personal DPS boost for 10 seconds with the trait when you use a mantra charge.
Time Warp ¼
180
Time Warp
can be changed to
Mass Invisibility 1¾
90
Mass Invisibility
for skipping something you have a hard time skipping with, for example Arah P1 skips are rather brutal for inexperienced players.
Null Field ¼
32
Null Field
group condition cleanse and enemy boon stripping suited the best for boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
Mimic ¼
90
Mimic
Manipulation. The next utility skill you use recharges faster.
Echo (10s): Your next utility skill will rehcarge faster.
Recharge: 1 second
to immediately recharge the next utility skill you use. Very useful for double
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
or double
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
. You need to use
Mimic ¼
90
Mimic
Manipulation. The next utility skill you use recharges faster.
Echo (10s): Your next utility skill will rehcarge faster.
Recharge: 1 second
then use the skill you want to use twice. For
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
you need to use
Mimic ¼
90
Mimic
Manipulation. The next utility skill you use recharges faster.
Echo (10s): Your next utility skill will rehcarge faster.
Recharge: 1 second
just before opening the
Portal Exeunt Glamour. Create an exit portal.
Range Threshold: 5,000
Duration: 10 seconds
. It is also useful for a double
Feedback 32
Feedback
if your party lacks reflect uptime.
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
to increase mobility and ease skipping.
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
to allow creative use of mechanics. See the Portal section below for further details.
Signet of Inspiration ¾
30
Signet of Inspiration
spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take to have the signet activate when you cast a phantasm.
Mantra of Pain 2¾
1
Mantra of Pain
Mantra. Meditate, charging a spell that will damage your target.
Extra Toughness While Channeling: 600
Number of Casts: 2
Good damage output and low recharge. It's a 4% personal DPS boost for 8 seconds with the trait when you use a mantra charge. You can remove it from your bar if you need both stability and condition cleanse mantras.
Mantra of Concentration 2¾
25
Mantra of Concentration
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait when you use a mantra charge.
Mantra of Distraction 2¾
20
Mantra of Distraction
Mantra. Meditate, charging a spell that will daze your target.
Extra Toughness While Channeling: 600
Number of Casts: 2
Vulnerability stacking and interrupting. It's a 3% personal DPS boost for 10 seconds with the trait when you use a mantra charge.
Mantra of Resolve 2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
group condition cleanse suited the best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait when you use a mantra charge.
Phantasmal Defender 1½
25
Phantasmal Defender
for damage heavy encounters such as level 50 fractals. It's usually not used though as it takes the place of one of your phantasms.
Signet of Midnight 30
Signet of Midnight
paired with for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage. When using the Reflect Variant, you get an AoE Distortion when using this skill, which can replace the Guardian Aegis.
Specializations
The main DPS version is used in most dungeon paths. The reflect variant is for most encounters in Caudecus's Manor, Sorrow's Embrace, and The Ruined City of Arah.
Variant
- Taking is also a viable option.
Variant
- Taking is also a viable option.
Reflect Variant
Replace Illusions with Inspiration:
Variant
- Use if your party lacks 25 stacks of might and a decent fury uptime at the start of the fight.
Weapons
First Weapon Set
- Sword
- Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Precise Infusion
- Focus
- Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Precise Infusion
|
Second Weapon Set
- Do NOT equip a main-hand weapon for this set!
- Sword
- Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Precise Infusion
|
Sigil Variants
If you're not in a night time dungeon swap
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
for:
- ⇒
Superior Sigil of Accuracy
Superior Sigil of Accuracy
for day time dungeons/fractals.
- ⇒
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
for The Ruined City of Arah.
- ⇒
Superior Sigil of Justice
Superior Sigil of Justice
for Caudecus's Manor and Cliffside.
- ⇒
Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying
for Honor of the Waves.
- ⇒
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
can be an alternative for day time dungeons/fractals.
Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.
Equipment
Armor
Assassin's stats (Precision/Power/Ferocity);Ascended equivalent "Saphir's"
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Versatile Precise Infusion
|
Accessories
Berserker with Assassin's earrings
|
Equipment Variants
- For a more extensive comparison betwen Berserker's and Assassin's, check Frifox's thread on Official Guild Wars 2 forums here.
- You should consider getting a running set as Mesmer is pretty slow. The stats on the armor for the running set do not matter. What matters is that you use
Superior Rune of the Centaur
Superior Rune of the Centaur (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): -50% Incoming Cripple Duration (5): +100 Power (6): +20% Swiftness Duration; When you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)
on that armor set, so each time you use a healing skill, you give swiftness to yourself and nearby allies. The best healing skill for the running set is
Mantra of Recovery 2¾
10
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Extra Toughness While Channeling: 600
Number of Casts: 2
for its low cooldown and multiple charges.
Food/Potions
- Always carry the 10% foe specific nourishment buffs. For a full up to date list look here: General Dungeons and Fractals
- In Ascalonian Catacombs use
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
or
Master Maintenance Oil
Master Maintenance Oil Nourishment (30 m):
Gain Concentration equal to 3% of your PrecisionGain Concentration equal to 6% of your Healing Power+10% Experience from Kills Consumable
if you reach the Power cap (720 in AC explorable)
- A cheaper alternative
Hardened Sharpening Stone
Hardened Sharpening Stone Nourishment (30 m):
Gain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills Consumable
/
Quality Maintenance Oil
Quality Maintenance Oil Nourishment (30 m):
Gain Concentration equal to 2% of your PrecisionGain Concentration equal to 4% of your Healing Power+10% Experience from Kills Consumable
Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup Nourishment (30 m):
+100 Precision+70 Ferocity+10% Experience from Kills Consumable
- A cheaper alternative
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
- A even more expensive alternative
Bowl of Seaweed Salad
Bowl of Seaweed Salad Nourishment (30m):
60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills Consumable
but requieres you to be fully mobile at any given time.
Dragon's Breath Bun
Dragon's Breath Bun Nourishment (20 m):
+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills Consumable
for dungeons where you can have a great uptime on the active effect.
Slice of Candied Dragon Roll
Slice of Candied Dragon Roll Nourishment (20 m):
66% to steal life on critical.+70 precision+10 Experience from kills Consumable
for pressure heavy encounters
Skale Venom
Skale Venom Skale Venom (10m):
You have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe. Consumable
if your party needs the extra Weakness and Vulnerability (i.e. Fractals)
Usage
- Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using to mitigate damage instead of dodging.
- If you are using sword offhand, will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
- The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
- Your skill rotation in most fights for max damage is as follows: Start with , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either or depending on your weapon set, then use and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
- If you don't need the defensive abilities of always try to maximize your number of phantasms that do more damage. deals the most damage, followed by with doing least. As only does any AoE damage, it becomes the strongest against multiple opponents.
- In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with or , switch to , cast , wait a few moments for the first warden to approach the end of its attack cycle and cast the second . This ensures a constant projectile absorption through wardens if using and a 66% reflection uptime if using .
- Use to nullify any sort of projectile for 6 seconds
- Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using since illusions tied to it will be destroyed.
- Avoid using as the clone it generates will override one of your phantasms (assuming you have 3).
- If you have a guardian in your party. Wait for their to run out before you use to keep a cooldown synergy within the team.
- Use to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
- Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
- If your party decides to range something, use a Greatsword.
Portal mechanic usage
- Use the combined power of
Blink 30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
and
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
to allow for faster group movement and skips.
- Some techniques require a reverse
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
, first place
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
then waypoint back to place
Portal Exeunt Glamour. Create an exit portal.
Range Threshold: 5,000
Duration: 10 seconds
for your team.
Skip to the 5 Scepter pieces event in AC P1
Skip the Flame boulders in CoF P1
Reversed Portal for dead members who have issues doing the Path 1 and Path 2 skips
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