Build

Mesmer - S/S /F /P

Silver Medal Icon.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 230 Days ago.

Focused on: Direct damageUtility.

Designed for:

Overview

This build achieves one of the maximum DPS parses possible for the Mesmer profession and emphasizes support and group utility. Influenced by the Mesmer community and the top speed running guilds of Europe and North America. A Mesmer is a worthy addition to a party, if it employs its portal tricks, reflects, or stealth maneuvers during the run. It is extremely rare to benefit from having more than one Mesmer in a party (but there have been dungeon records broken with that composition).

Skill Bar


Mind Wrack
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Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
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Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
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Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Sword/Sword
Healing
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
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Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
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Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
Illusionary Riposte
Activation.png
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Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 734
Duration.pngBlock Duration: 2½ seconds
Range.pngRange: 900
Phantasmal Swordsman
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Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 734
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
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Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Mantra of Pain
Activation.png
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Mantra of Pain
Mantra. Meditate, charging a spell that will damage your target.
Attribute bonus.pngAttribute Adjust While Channeling: 600
Book.pngNumber of Casts: 2
Mantra of Distraction
Activation.png
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Mantra of Distraction
Mantra. Meditate, charging a spell that will daze your target.
Attribute bonus.pngAttribute Adjust While Channeling: 600
Book.pngNumber of Casts: 2
Feedback
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Feedback
Glamour. Create a dome around your foes that reflects projectiles.
Duration.pngShield Duration: 6 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Time Warp
¼Activation.png
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Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions are slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 360
Range.pngRange: 1,200
X/Focus
Temporal Curtain
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Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
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Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Book.pngNumber of Targets: 3
Range.pngRange: 1,200

Slot Changes

  • Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    can be changed to
    Mantra of Recovery Mantra of Recovery
    Activation.png
    10Recharge.png
    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for short fights when casting phantasm is a waste of time. It's a 3% personal DPS boost for 10 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you use a mantra charge.
  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    can be changed to
    Mass Invisibility Mass Invisibility
    Activation.png
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    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    for skipping something you have a hard time skipping with, for example Arah P1 skips are rather brutal for inexperienced players.
  • Null Field Null Field
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    group condition cleanse and enemy boon stripping suited the best for boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
  • Mimic Mimic
    ¼Activation.png
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    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    to immediately recharge the next utility skill you use. Very useful for double
    Blink Blink
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    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    or double
    Portal Entre Portal Entre
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    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    . You need to use
    Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    then use the skill you want to use twice. For
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    you need to use
    Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    just before opening the
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    . It is also useful for a double
    Feedback Feedback
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    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    if your party lacks reflect uptime.
  • Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    to increase mobility and ease skipping.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
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    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take
    Illusionary Inspiration Illusionary Inspiration
    Illusionary Inspiration.pngIllusionary Inspiration
    Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    to have the signet activate when you cast a phantasm.
  • Mantra of Pain Mantra of Pain
    Activation.png
    1Recharge.png
    Mantra of Pain
    Mantra. Meditate, charging a spell that will damage your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Good damage output and low recharge. It's a 4% personal DPS boost for 8 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you use a mantra charge. You can remove it from your bar if you need both stability and condition cleanse mantras.
  • Mantra of Concentration Mantra of Concentration
    Activation.png
    25Recharge.png
    Mantra of Concentration
    Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you use a mantra charge.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Vulnerability stacking and interrupting. It's a 3% personal DPS boost for 10 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you use a mantra charge.
  • Mantra of Resolve Mantra of Resolve
    Activation.png
    20Recharge.png
    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group condition cleanse suited the best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you use a mantra charge.
  • Phantasmal Defender Phantasmal Defender
    Activation.png
    25Recharge.png
    Phantasmal Defender
    Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
    Damage.pngDamage: 98
    Illusion of Defense.pngIllusion of Defense (5s): Half of incoming damage is transferred to the Illusionary Defender.
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    for damage heavy encounters such as level 50 fractals. It's usually not used though as it takes the place of one of your phantasms.
  • Signet of Midnight Signet of Midnight
    30Recharge.png
    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    paired with
    Blurred Inscriptions Blurred Inscriptions
    Blurred Inscriptions.pngBlurred Inscriptions
    Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngConditions Removed: 1
    Book.pngRecharge Reduced: 20%
    for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage. When using the Reflect Variant, you get an AoE Distortion when using this skill, which can replace the Guardian Aegis.

Specializations

The main DPS version is used in most dungeon paths. The reflect variant is for most encounters in Caudecus's Manor, Sorrow's Embrace, and The Ruined City of Arah.

Domination
Illusion of Vulnerability
Illusion of Vulnerability.pngIllusion of Vulnerability
Inflict vulnerability when you interrupt a foe.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Confounding Suggestions
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Confounding Suggestions.pngConfounding Suggestions
Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Book.pngTrigger Chance: 100%
Stun.pngStun: 1 second
Radius.pngDuration Increase: 25%

Empowered Illusions
Empowered Illusions.pngEmpowered Illusions
Illusions deal more damage.
Damage.pngDamage Increase: 15%

Rending Shatter
Rending Shatter.pngRending Shatter
Shatter skills inflict vulnerability on hit.
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Dazzling
Dazzling.pngDazzling
Dazing a foe also applies vulnerability.
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
Shattered Concentration
Shattered Concentration.pngShattered Concentration
Shatter skills also remove a boon on hit.
Book.pngBoons Removed: 1

Blurred Inscriptions
Blurred Inscriptions.pngBlurred Inscriptions
Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Furious Interruption
3Recharge.png
Furious Interruption.pngFurious Interruption
Gain quickness when you interrupt a foe.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Fragility
Fragility.pngFragility
Deal more damage for each stack of vulnerability on your target.
Damage.pngDamage Increase per Stack: ½%
Imagined Burden
Imagined Burden.pngImagined Burden
Whenever you or a clone uses Spatial Surge, you gain might. All of your other greatsword skills inflict cripple. Reduces recharge time of greatsword skills.
Might.png2Might (5s): +60 Power, +60 Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngRecharge Reduced: 20%

Mental Anguish
Mental Anguish.pngMental Anguish
Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Damage.pngDamage Increase: 15%
Damage.pngDamage Increase vs. Inactivity: 30%

Power Block
Power Block.pngPower Block
Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
(Cannot increase recharge of skills with no recharge.)
Damage.pngDamage: 399
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Duration.pngDuration: 15 seconds

Variant

  • Taking
    Power Block Power Block
    Power Block.pngPower Block
    Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
    (Cannot increase recharge of skills with no recharge.)
    Damage.pngDamage: 399
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Duration.pngDuration: 15 seconds
    is also a viable option.
Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%

Variant

  • Taking
    Master of Fragmentation Master of Fragmentation
    Master of Fragmentation.pngMaster of Fragmentation
    Your shatter skills are improved.
    Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
    Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
    Diversion.pngDiversion: Strikes up to five targets within range
    Distortion.pngDistortion: Reflects Projectiles
    is also a viable option.

Reflect Variant

Replace Illusions with Inspiration:

Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
5Recharge.png
Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
10Recharge.png
Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2

Variant

  • Use
    Illusionary Inspiration Illusionary Inspiration
    Illusionary Inspiration.pngIllusionary Inspiration
    Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    if your party lacks 25 stacks of might and a decent fury uptime at the start of the fight.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion
  • Off Hand
Focus
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Do NOT equip a main-hand weapon for this set!
  • Off Hand
Sword
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
can be an alternative for day time dungeons/fractals.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor

Assassin's stats (Precision/Power/Ferocity);Ascended equivalent "Saphir's"

  • Head
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Shoulders
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Chest
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Hands
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Legs
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
  • Feet
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Versatile Precise Infusion Versatile Precise Infusion
Accessories

Berserker with Assassin's earrings

Equipment Variants

  • For a more extensive comparison betwen Berserker's and Assassin's, check Frifox's thread on Official Guild Wars 2 forums here.
  • You should consider getting a running set as Mesmer is pretty slow. The stats on the armor for the running set do not matter. What matters is that you use
    Superior Rune of the Centaur Superior Rune of the Centaur
    Superior Rune of the Centaur.pngSuperior Rune of the Centaur
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): -50% Incoming Cripple Duration (5): +100 Power (6): +20% Swiftness Duration; When you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)
    on that armor set, so each time you use a healing skill, you give swiftness to yourself and nearby allies. The best healing skill for the running set is
    Mantra of Recovery Mantra of Recovery
    Activation.png
    10Recharge.png
    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for its low cooldown and multiple charges.

Food/Potions

  • Always carry the 10% foe specific nourishment buffs. For a full up to date list look here: General Dungeons and Fractals
  • In Ascalonian Catacombs use
    Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    or
    Master Maintenance Oil Master Maintenance Oil
    Master Maintenance Oil.pngMaster Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain precision equal to 6% of your toughnessGain precision equal to 4% of your vitality+10 Experience from kills
    Consumable
    if you reach the Power cap (720 in AC explorable)
  • A cheaper alternative
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 5% of your toughnessGain power equal to 3% of your vitality+10 Experience from kills
    Consumable
    /
    Quality Maintenance Oil Quality Maintenance Oil
    Quality Maintenance Oil.pngQuality Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain precision equal to 5% of your toughnessGain precision equal to 3% of your vitality+10 Experience from kills
    Consumable
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
  • A cheaper alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
  • A even more expensive alternative
    Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    but requieres you to be fully mobile at any given time.
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for dungeons where you can have a great uptime on the active effect.
  • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
    Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
    Nourishment (20 m):
    Food.png66% to steal life on critical.+70 precision+10 Experience from kills
    Consumable
    for pressure heavy encounters
  • Skale Venom Skale Venom
    Skale Venom (consumable).pngSkale Venom
    Skale Venom (10m):
    Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
    Consumable
    if your party needs the extra Weakness and Vulnerability (i.e. Fractals)

Usage

  • Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    to mitigate damage instead of dodging.
  • If you are using sword offhand,
    Illusionary Riposte Illusionary Riposte
    Activation.png
    15Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 487
    Duration.pngBlock Duration: 2.5 seconds
    Range.pngRange: 900
    will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Your skill rotation in most fights for max damage is as follows: Start with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    or
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    depending on your weapon set, then use
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
  • If you don't need the defensive abilities of
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    always try to maximize your number of phantasms that do more damage.
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    deals the most damage, followed by
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    doing least. As only
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    does any AoE damage, it becomes the strongest against multiple opponents.
  • In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    or
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    , switch to
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , cast
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    , wait a few moments for the first warden to approach the end of its attack cycle and cast the second
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    . This ensures a constant projectile absorption through wardens if using
    Phantasmal Haste Phantasmal Haste
    Phantasmal Haste.pngPhantasmal Haste
    Phantasms attack more often.
    Book.pngPhantasm Attack Skill Recharge Reduction: 20%
    and a 66% reflection uptime if using
    Warden's Feedback Warden's Feedback
    Warden's Feedback.pngWarden's Feedback
    Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
    Book.pngRecharge Reduced: 20%
    Book.pngReflects Missiles
    .
  • Use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to nullify any sort of projectile for 6 seconds
  • Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    since illusions tied to it will be destroyed.
  • Avoid using
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for their
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    to run out before you use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to keep a cooldown synergy within the team.
  • Use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
  • Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
  • If your party decides to range something, use a Greatsword.

Portal mechanic usage

  • Use the combined power of
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    and
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow for faster group movement and skips.
  • Some techniques require a reverse
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    , first place
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    then waypoint back to place
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    for your team.

Text Guides

90%
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2 Ratings
Silver Medal - Good
Hanz said this build was good December 2015

Decent party support/utility/damage, still a good pick if you do not own HoT, but not optimal if you do.

Gold Medal - Great
Fredor said this build was great September 2015

High support capabilities and the improved damage make this into a great build.