Mirage - Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on February 25, 2024 and is up to date for the February 27, 2024 patch.

Overview

A condition DPS Mirage build. This build provides very high single target damage with the ambush skill . It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation.


Skill Bar

Axe/Pistol
Staff
Utility


Weapon Variants

  • Torch can replace Staff for a pure axe build. This build deals very similar damage and is more flexible (particularly in encounters where clones die, as the build can use ). However, the rotation is more difficult, and necessitates a gear change and switching to the Illusions traitline (see below). The greater focus on Confusion Confusion can result in the build pulling ahead on some encounters.
    • Running a Focus instead of a Torch generates more Confusion Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).


Skill Variants

  • over if you need reflects.
  • will be higher damage if running the Axe-only build.


Template Code

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Specializations


Trait Variants

  • provides your group with incidental Might Might and Vigor Vigor, and yourself with some Stability Stability. Use if your Vigor Vigor uptime is low, but be careful on encounters featuring boon corruption, as the Stability Stability can be corrupted into Fear Fear.
  • can be taken for if your Regeneration Regeneration uptime is low.


Specialization Variants

If using the axe-only build, you cannot benefit fully from or . This makes Illusions pull ahead:

This build's rotation is a bit more flexible, and incentivises actively timing your evades to avoid enemy attacks. Lacking also means you'll need to make some adjustments to the gear (see below).

You can run with this variant to make clone management better.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Pistol
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

There aren't any reliable core damage relics for mirage, though there are a few options that might be good:

  • - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
  • - Regeneration Regeneration is very important thanks to and , so this can help with the uptime somewhat.


Axe Variant

If running Axe with Illusions, you'll need to make up for the lack of expertise from :

  • Swap to a
    • It would be optimal to use 18 Malign infusions and with this setup
  • Alternatively, swap to a
    • It would be optimal to use 18 Malign infusions, and with this setup


Consumables

Food

  • , , , or ascended alternatives


Utility

  • or


Usage

Staxe Rotation

A big part of this rotation is maximising the uptime of Chaos Armor for . This can be applied with , , or by leaping in an ethereal field:

  • Ethereal Fields: , and the Lesser Chaos Storm triggered by (via )
  • Leap Finishers: and

Opener
Begin on Staff

  1. , and and Dodge Dodge during the cast
  2. back into position
  3. Dodge Dodge
  4. Weapon Swap Weapon Swap


Axe

  1. and during Lingering Thoughts - always use Cry of Frustration first and you can skip Mind Wrack if you find it easier as it is a very small DPS increase
  2. - you want to leap inside your Chaos Storm before it disappears to trigger Chaos Armor, but make sure not to use it too early and cancel the clone from Lingering Thoughts
  3. and Dodge Dodge during the cast - make sure not to drop the Mirage Mirror on yourself
  4. Move into the Mirage Mirror from Crystal Sands
  5. - this gives your clones time to finish using Imaginary Axes
  6. and Dodge Dodge during the cast
  7. Weapon Swap Weapon Swap


Staff

  1. and Dodge Dodge during the cast
  2. and during the cast
  3. Autoattack in place and let the Mirage Mirror from False Oasis trigger another dodge
  4. Autoattack, and Dodge Dodge when you have enough endurance (make sure to leave at least two autos in between ambushes to allow your clones time to finish)
  5. just before Weapon Swap is ready
  6. and Dodge Dodge during the cast
  7. Weapon Swap Weapon Swap
  8. Return to the start of the Axe section


Video example


Axe Rotation

Opener

  1. Dodge and use
  2. Weapon Swap Weapon Swap
  3. as soon as your first clone appears to generate a second via
  4. as soon as the clone from Lingering Thoughts appears
  5. Dodge Dodge and use as soon as you reach 3 clones
  6. and during Lingering Thoughts - always use Cry of Frustration first and you can skip Mind Wrack if you find it easier as it is a very small DPS increase
  7. and to quickly get back to three clones
  8. Dodge Dodge and use
  9. - one auto to give your clones time to finish Axes of Symmetry
  10. Dodge Dodge and use


Rest of the Rotation

After the opener above you want to be dodging as often as you can to trigger . Try to complete an auto-attack chain between each cast of to ensure that all your clones have time to cast it as well as they probably won't have Quickness Quickness.

  • Try to cast off cooldown, and immediately recover three clones. The best way to do this is to shatter during the cast of and immediately follow up with or .
    • It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
  • If is on cooldown, you can instead use provided you can get back three clones immediately.
  • Use off cooldown, but make sure you have three clones
  • Use , and off cooldown.
  • Use off cooldown and be sure to press autoattack immediately to remove your stealth and continue attacking.
  • Use off cooldown. Be mindful of your where you place the , as you will want to be able to access them later. The spawns in the center of the skill's AoE marker.
  • Keep a charge or two of for mobility or in case you run out of clones for some reason.


Video example

Video example (Riddle of Sand)


General Tips

  • Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
  • Make sure to never break your auto-attack chain that includes: , and .
    • Entering Mirage cloak and casting will not interrupt your auto-attack chain
    • All your skills other than and shatters will interrupt your auto-attack chain.
  • can be cast during other skills' channels.
    • Make sure to never use during and as this will create new clones due to the and will cancel the clones attack.
  • Make sure to never Weapon swap Weapon swap during the animation of as this will cancel the Ambush attack.
  • If your target is about to attack, you can slightly delay , or in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill. The cast time of might make it difficult to time.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • July 2023
Pretty easy to pick up, but very hard to master, and with the heavy nerf to confusion it doesn't really excel anywhere.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
The top condition DPS right now. Ludicrously overpowered on Largos; best in slot on Cairn, Matthias, and Soulless Horror; and very strong in any situation where condition DPS is viable.
5 stars
Lord Daedhelor gave this build 5 stars • February 2018
A very strong build for almost all fights; you will likely be top or near top damage on fights where Condition Damage is good (read: not Keep Construct). Very easy to play, gets a lot of natural defense due to the ungodly rate of dodging, lots of damage (even with the confusion ~nerfs~ changes). Also, can bring a TON of cc with Signet of Humility, F3 shatter, Pistol 5, and Signet of Domination. Fair note, there is a downside to playing with a sword offhand, if the boss moves out of the blurred frenzy, you lose a bit of damage. For this reason, I recommend always running Pistol. If you end up running Pistol, remember that Pistol 5 is a strong CC and that it lowers the cooldown of Phantasmal Dualist when you interrupt a foe. Be sure to not bring Evasive Mirror to Matthias or Cairn, but to bring it if you play this build on Slothasor.

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