Mirage - Hybrid Ineptitude Roamer

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Focused on: Hybrid damageMobilityControl.

Designed for:


Overview

A hybrid Mirage roaming build for WvW.

Skillbar

Sword/PistolHealingUtilityElite
Axe/Torch

Slot Changes

Utility

For the optional slot:

  • - helps with cleansing or getting rid of Stability Stability and Resistance Resistance.
  • - another survival tool.
  • - breaks targeting, can be used while CC'd, and provides another access to mirage cloak. With the added range it's also great for chasing down enemies.


Weapons

  • Torch and Pistol can be swapped.
  • Scepter can replace Sword for better ranged pressure and more spike damage.

Specializations




Equipment

Viper stat icon.png
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Viper stat icon.png
Celestial stat icon.png
Viper stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Marshal stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
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PvE weapon swap.png
Celestial stat icon.png
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6x
Superior Rune of the Adventurer
18x
Malign WvW Infusion

Consumables

    • Cheaper version:

Variants

Stats
  • Add more Viper's or Grieving for higher hybrid damage but reduced defense.
  • Dire and Trailblazer work as well with these traits but completely lack power damage.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for Sword and for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed, breaks stun, and removes a condition thanks to the trait .
    • Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.


General

  • The build doesn't have any mass cleanses, but has several tools that remove one condition at a time (sometimes more if we count Fear and Taunt), these are: , , and the aforementioned Elusive Mind powered dodge.
  • Use for mobility while roaming. In combat, this is a spammable interrupt + gapcloser and disengage.
    • For the sake of efficiency, wait for the Superspeed Superspeed from the dodge to almost completely run out before using the leap while roaming.
  • is seldom used offensively. Instead, hold onto it as long as possible for the passive bonus, or use it defensively if absolutely necessary.
  • Interrupting an enemy or using any Shatter skills in melee range inflicts Blind Blindness, and Blinding a foe causes Confusion Confusion through .
Build rating - 5 stars
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2 Ratings
5 stars
Hanz gave this build 5 stars August 2018

Can't decide between Good and Great tbh. Fairly powerful overall, great mobility and 1v1 capabilities, but lacks proper range and falls off in group combat a bit. I still prefer roaming on power mirage.

5 stars
Ibex gave this build 5 stars August 2018

A strong solo roamer and duelist that can also fight outnumbered if needed. Its main strengths are its excellent mobility, high survivability and strong single-target pressure.