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A hybrid Necromancer build for PvP, built around boon corruption and might stacking. It is good in both 1v1s and team fights due to having good survivability and damage.
Curses can be replaced by the Reaper elite specialization:
In this case take Scepter over Dagger.
5 Superior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
9 Superior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9 Superior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
9 Superior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Superior Sigil of Strength 1 Superior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Energy 9 Superior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom 9 Superior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
- All of your marks are unblockable and generate Life Force.
- Both weapon sets have one unblockable hard CC skill:
on Dagger/Warhorn and Wail of Doom ½ 30
Wail of Doom
on Staff. Use them to interrupt skills such as an Engineer's Reaper's Mark ¾ 32
or a Guardian's Gear Shield 3 20
Duration: 3 seconds
Shelter 1¼ 30
Block attacks while healing.
Healing: 4,555 Block Duration: 2 seconds
- Dagger auto attacks deal good damage and are very fast. Use this with Siphoned Power when your enemy is under 50% health to build many might stacks very quickly.
can be used to secure stomps and resses for your team (if you start channeling the action before entering the form). This elite skill also serves as a panic button if you're under heavy enemy focus. Plague 180
. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage: 104 3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Poison (2s): 67 Damage, -33% Heal Effectiveness Self-Bleeding (10s): 220 Damage Number of Targets: 5 Boon Application Interval: 3 seconds Duration: 20 seconds Damage Pulse: 1 second Radius: 240
- the frequent damage pulses are great for consuming Blind. Its multiple hits synergize quite well with your heal signet's active effect and Siphoned Power when for building might. Locust Swarm ½ 30
- spam this while waiting for your CDs. Life Blast 1
- This skill is a good gap closer that corrupts boons with Path of Corruption, and also applies chill and bleed, making it a very good skill for pressuring your enemy. Using a fear before hand generally ensures that it doesn't get dodged.