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Necromancer - Terrormancer Redux

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageBoon removalControl.

Designed for:


Overview

A base Necromancer build featuring boon removal, conditions, and long duration fear chains.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Optional Slot

  • Signet of the Locust Signet of the Locust
    ¾Activation.png
    30Recharge.png
    Signet of the Locust
    Signet Passive: You run 25% faster.
    Signet Active: Steal health from nearby foes.
    Signet of the Locust.pngSignet of the Locust: 25% Movement Speed
    Damage.pngDamage: 207
    Heal.pngHealing: 1,162
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    - mobility, AoE boon corruption, and an extra heal.
  • Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    - extra condition burst and boon corruption.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    - vertical mobility and escape.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    - life force generation, stun break, and on demand protection.

Specializations



Variant

  • - higher condition pressure over short CD stun break and access to stability.

Equipment

Scepter.png
Warhorn.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Variants

Runes

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
    - higher mobility while sacrificing damage and an extra fear source.

Amulet

  • Mercenary's Amulet Mercenary's Amulet
    Mercenary's Amulet.pngMercenary's Amulet
    +1050 Power +560 Toughness +560 Vitality +1050 Condition Damage
    with
    Superior Rune of the Necromancer Superior Rune of the Necromancer
    Superior Rune of the Necromancer.pngSuperior Rune of the Necromancer
    (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Fear Duration
    - hybrid damage but shorter fear duration.

Sigils

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)

Weapon

  • Dagger offhand can be taken if more condition transfer and boon corruption is desired, consider taking
    Signet of the Locust Signet of the Locust
    ¾Activation.png
    30Recharge.png
    Signet of the Locust
    Signet Passive: You run 25% faster.
    Signet Active: Steal health from nearby foes.
    Signet of the Locust.pngSignet of the Locust: 25% Movement Speed
    Damage.pngDamage: 207
    Heal.pngHealing: 1,162
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    or
    Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
    to make up for the loss of mobility.

Usage

  • Use your various signets and
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    to remove boons from foes. Prioritize and keep
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    for Stability Stability.
  • Use
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    and
    Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 107
    Fear.pngFear (1s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    to fear opponents off points,
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    should be used within 600 units to maximize fear time and make sure to apply conditions before hand for more damage. Be careful to not Chill Chill your target if you want them to move far away.
  • You can secure a stomp or res by using
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    right after beginning the stomp or res - this is a big CD but sometimes it's really worth it. You can still use your Plague form skills while stomping.

Counters

  • Blinds while on Staff set.
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