Necromancer - Vanilla Terror Necro

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageBoon removalControl.

Designed for:


Overview

Vanilla Necromancer that maximizes control from Fear and damage from .

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Skill variants

Healing

  • - trade sustain for cleanse.

Utility

  • - trade to pull a foe into your Spectral Wall.

Specializations




Trait variants

  • - trade stunbreak and stability for damage during .
  • if not using or just more cleanse.

Equipment

Scepter.png
Warhorn.png
I.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Sunless
Superior Rune of the Sunless.pngSuperior Rune of the Sunless
(1): +25 Condition Damage (2): -5% Incoming condition duration (3): +50 Condition Damage (4): -10% Incoming condition duration (5): +100 Condition Damage (6): -10% Incoming condition duration; inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s)
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise


Usage

  • Fear enemies to control and deal damage from using , , and .
  • Corrupt stability using and to inflict fear and make them vulnerable to more fear.
  • or will also inflict fear from the 6th rune bonus (45s recharge).
  • Transfer conditions on you with , and .
  • Spectral Wall can be placed in the path behind a feared enemy to inflict additional fear.
  • Put Well of Corruption in front of Spectral Wall to corrupt stability and fear them into the wall.
  • Stay away from your Blood Fiend to protect it from being cleaved.
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