Necromancer - Wurm (Condition Team)



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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

A role that allows condition necromancers to shine. The point of this build is to take out the mobs that are only affected by conditions.

  • Just like most wurm builds this is just a variation its the THE build to use. But if you are going for condi team you MUST use condition damage as your main stat.

Skill Bar

First Weapon Set

Scepter/Dagger
Utility
Elite
Blood Curse
½Activation.png
Blood Curse
Chain. Bleed your foe.
Damage.pngDamage: 124
Bleed.pngBleeding (4½s): 88 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
Death Shroud.pngLife Force: 8%
Death Shroud.pngLife Force per Condition: 1%
Book.pngCondition Treshold: 5
Range.pngRange: 900
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Heal.pngHealing: 5,240
Heal.pngHeal per Condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
Signet of Spite
¾Activation.png
60Recharge.png
Signet of Spite
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Spite.pngSignet Passive: 180 Power
Damage.pngDamage: 266
Bleed.png2Bleeding (10s): 440 Damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Cripple.pngCripple (10s): -50% Movement Speed
Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 1,200
Blood Is Power
¾Activation.png
30Recharge.png
Blood Is Power
Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Damage.pngDamage: 141
Might.png8Might (8s): 240 Power, 240 Condition Damage
Bleed.png2Bleeding (30s): 1,320 Damage
Bleed.png2Self Bleeding (10s): 440 Damage
Book.pngNumber of allied targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Epidemic
1Activation.png
20Recharge.png
Epidemic
Corruption. Apply vulnerable on yourself. Spread conditions on a target foe to all nearby foes.
Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Range.pngRange: 1,200
Unblockable.pngUnblockable
Summon Flesh Golem
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Cripple.pngCripple (1s): -50% Movement Speed

Second Weapon Set

Staff
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 162
Death Shroud.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200

Specializations

AdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Dire (Condition Damage/Toughness/Vitality)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
  • Off Hand
Dagger
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Second Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.

Equipment

Armor
  • Head
Stats: Dire (Condition Damage/Toughness/Vitality)
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Shoulders
Stats: Dire
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Chest
Stats: Dire
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Hands
Stats: Dire
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Legs
Stats: Dire
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Feet
Stats: Dire
Superior Rune of the Aristocracy Superior Rune of the Aristocracy
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Accessories
  • Amulet
Stats: Dire
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Dire
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Dire
  • Back
Stats: Dire

Usage

Max DPS rotation.

  • Blood Is Power Blood Is Power
    ¾Activation.png
    30Recharge.png
    Blood Is Power
    Corruption. Bleed yourself to grant might to allies around you and bleed your target.
    Damage.pngDamage: 141
    Might.png8Might (8s): 240 Power, 240 Condition Damage
    Bleed.png2Bleeding (30s): 1,320 Damage
    Bleed.png2Self Bleeding (10s): 440 Damage
    Book.pngNumber of allied targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    >
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    >
    Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    >
    Epidemic Epidemic
    1Activation.png
    20Recharge.png
    Epidemic
    Corruption. Apply vulnerable on yourself. Spread conditions on a target foe to all nearby foes.
    Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    >
    Mark of Blood Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 129
    Regeneration.pngRegen (6s): 780 Heal
    Bleed.png2Bleeding (8s): 352 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    >
    Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    >
    Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 107
    Fear.pngFear (1s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    > Weapon swap Weapon swap >
    Grasping Dead Grasping Dead
    ¾Activation.png
    10Recharge.png
    Grasping Dead
    Summon skeletal hands to cripple foes in the target area.
    Damage.pngDamage: 284
    Bleed.png3Bleeding (10s): 660 Damage
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    >
    Feast of Corruption Feast of Corruption
    ¾Activation.png
    10Recharge.png
    Feast of Corruption
    Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
    Damage.pngDamage: 355
    Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
    Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
    Death Shroud.pngLife Force: 8%
    Death Shroud.pngLife Force per Condition: 1%
    Book.pngCondition Treshold: 5
    Range.pngRange: 900
    >
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    >
    Enfeebling Blood Enfeebling Blood
    ¾Activation.png
    25Recharge.png
    Enfeebling Blood
    Apply weakness and bleeding to foes in the target area.
    Damage.pngDamage: 122
    Bleed.png2Bleeding (10s): 850 Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    >
    Death Shroud Death Shroud
    10Recharge.png
    Death Shroud
    Assume a spectral form and gain new skills, turning your life force into health.
    >
    Tainted Shackles Tainted Shackles
    ¼Activation.png
    40Recharge.png
    Tainted Shackles
    Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
    Damage.pngDamage: 244
    Torment.png3Torment (10s): 956 Damage, 1,913 Damage if Moving
    Immobilize.pngImmobilize (1½s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 600
    >
    Life Transfer Life Transfer
    Activation.png
    40Recharge.png
    Life Transfer
    Damage nearby foes and steal their life force.
    Damage.png9Damage: 549
    Death Shroud.pngLife Force: 3%
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 600
    >
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    >
    Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
    Damage.pngDamage: 61
    Bleed.png3Bleeding (5s): 638 Damage
    Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    >
    Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with accumulated life force, dealing more damage the when you are closer to your target.
    Damage.pngDamage: 244
    Damage.pngDamage at 600 Distance: 341
    Range.pngRange: 900

Just repeat this over and over. Its pretty simple to be honest the only hard part is the start. MAKE SURE to

Blood Is Power Blood Is Power
¾Activation.png
30Recharge.png
Blood Is Power
Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Damage.pngDamage: 141
Might.png8Might (8s): 240 Power, 240 Condition Damage
Bleed.png2Bleeding (30s): 1,320 Damage
Bleed.png2Self Bleeding (10s): 440 Damage
Book.pngNumber of allied targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200

then use

Putrid Mark Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

to transfer those extra conditions.

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