Ranger - Might Stacking BM

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:

Overview

A tanky ranger build that utilizes the might stacking of Axe and the damage of the Pets.

Skill Bar

First Weapon Set

Axe/Dagger
Utility
Elite
Ricochet
¼Activation.png
Ricochet
Bounce your axe between multiple foes, gaining might for each enemy struck.
Damage.pngDamage: 123
Might.pngMight (3s): 30 Power, 30 Condition Damage
Book.pngMaximum Targets: 3
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 900
Splitblade
¾Activation.png
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Splitblade
Throw a spread pattern of five whirling axes that bleeds foes.
Damage.png5Damage: 120
Bleed.png5Bleeding (6s): 1,275 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Winter's Bite
½Activation.png
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Winter's Bite
Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
Damage.pngDamage: 122
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 900
Stalker's Strike
½Activation.png
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Stalker's Strike
Stab and poison your foe while evading attacks.
Damage.pngDamage: 71
Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
Book.pngEvade: 1¼ seconds
Range.pngRange: 250
Crippling Talon
½Activation.png
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Crippling Talon
Throw a dagger to bleed and cripple your foe.
Damage.pngDamage: 183
Bleed.png3Bleeding (8s): 1,020 Damage
Cripple.pngCripple (6s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Healing Spring
½Activation.png
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Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
Muddy Terrain
¾Activation.png
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Muddy Terrain
Survival. Use mud to cripple and immobilize foes.
Cripple.pngCripple per Pulse (2s): -50% Movement Speed
Immobilize.pngImmobilize at Creation (2s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Signet of the Wild
1Activation.png
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Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
Lightning Reflexes
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Lightning Reflexes
Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Damage.pngDamage: 244
Vigor.pngVigor (10s): 100% Endurance Regeneration
Immobilize.pngCures Immobilized
Book.pngEvade: 0.75 seconds
Stun-Break.pngBreaks stun
Spirit of Nature
Activation.png
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Spirit of Nature
Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Heal.pngHealing: 320
Duration.pngDuration: 60 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240

Second Weapon Set

Greatsword
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
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Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
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Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
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Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
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Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300

Pets

Specializations

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Axe
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Superior Sigil of Ice Superior Sigil of Ice
10Recharge.png
Superior Sigil of Ice.pngSuperior Sigil of Ice
30% Chance on Hit: Inflict Chill (2 seconds). (Cooldown: 10s)
Second Weapon Set
  • Main Hand
Greatsword
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Equipment

Rune:

Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.


Amulet: Amulet/PvP Soldier's Amulet

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - for even higher Might Might uptime.

Usage

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Counters

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