Ranger - Read the Wind Power Ranger



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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Power damageControl.

Designed for:

Overview

A glassy PvP Power Ranger build with extremely high burst potential.

Skill Bar

First Weapon Set

Longbow
Utility
Elite
Long Range Shot
¾Activation.png
Long Range Shot
Shoot your foe from long range. The farther the arrow flies, the more damage it does.
Damage.png1,000+ Range: 336
Damage.png500-1,000 Range: 298
Damage.png0-500 Range: 261
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Hunter's Shot
12Recharge.png
Hunter's Shot
Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
Damage.pngDamage: 149
Swiftness.pngPet Swiftness (10s): 33% Movement Speed
Stealth.pngStealth (3s): Invisible to foes.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Point Blank Shot
½Activation.png
15Recharge.png
Point Blank Shot
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage.pngDamage: 298
Knockback.pngKnockback for range less than 300: 600
Knockback.pngKnockback for range between 300-600: 500
Knockback.pngKnockback for range greater than 600: 400
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Barrage
Activation.png
30Recharge.png
Barrage
Barrage the target area with a hail of arrows that cripple.
Damage.png12Damage: 1,788
Cripple.png12Cripple (1½s): -50% Movement Speed
Radius.pngRadius: 360
Range.pngRange: 1,500
Troll Unguent
1Activation.png
25Recharge.png
Troll Unguent
Survival. You and your pet regenerate health over time.
Heal.pngHealth per Second: 850
Duration.pngDuration: 10 seconds
Lightning Reflexes
40Recharge.png
Lightning Reflexes
Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Damage.pngDamage: 244
Vigor.pngVigor (10s): 100% Endurance Regeneration
Immobilize.pngCures Immobilized
Book.pngEvade: 0.75 seconds
Stun-Break.pngBreaks stun
Optional.png
Signet of Stone
80Recharge.png
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
Optional.png

Second Weapon Set

Greatsword
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
¾Activation.png
6Recharge.png
Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
12Recharge.png
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
15Recharge.png
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
½Activation.png
25Recharge.png
Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300

Slot Changes

Utility skill options

  • Signet of Renewal Signet of Renewal
    60Recharge.png
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    - Common choice for the Standard trait table (66200) because of the lack of condition cleansing in the build.
  • Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    - Offers stability, temporary 25% damage boost for stronger spikes, and temporary mobility.
  • Muddy Terrain Muddy Terrain
    ¾Activation.png
    25Recharge.png
    Muddy Terrain
    Survival. Use mud to cripple and immobilize foes.
    Cripple.pngCripple per Pulse (2s): -50% Movement Speed
    Immobilize.pngImmobilize at Creation (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
    - Another CC on low CD, synergizes well with Survival traits. Probably the most common pick for the Survival of the Fittest trait table.

Elite skill options

  • Rampage As One Rampage As One
    1Activation.png
    120Recharge.png
    Rampage As One
    Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    - damage boost and a pulsing Stability Stability.
  • Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    - Unblockable, Short CD, AoE Immobilize Immobilize. Also affected by Survival traits.

Pets

Specializations

StandardAdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index


Survival of the FittestAdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index

Trait Variants

General

  • Steady Focus Steady Focus
    Steady Focus
    Damage is increased while endurance is full.
    Damage.pngDamage Increase: 10%
    over
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
  • Piercing Arrows Piercing Arrows
    Piercing Arrows
    All arrow attacks pierce targets.
    Book.pngTargets per Arrow: 5
    Book.pngPierces
    over
    Eagle Eye Eagle Eye
    Eagle Eye
    Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.
    Damage.pngDamage Increase: 5%
    Book.pngRange Increase: 300
    - you'll be able to hit a target even if clones/pets/other players bodyblock the way of the projectile, also increases AoE potential because your arrows can easily hit multiple targets.

Standard build

  • You can relocate 1 point from Skirmishing into Wilderness Surival for
    Companion's Defense Companion's Defense
    Companion's Defense
    You and your pet gain protection when you dodge roll.
    Protection.pngProtection (2s): -33% Incoming Damage
    Book.pngCombat Only
    .
  • Wilderness Knowledge Wilderness Knowledge
    Wilderness Knowledge
    Reduces recharge on survival skills.
    Book.pngRecharge Reduced: 20%
    over
    Shared Anguish Shared Anguish
    90Recharge.png
    Shared Anguish
    Incomming disabling conditions (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch) are transfered to your pet instead.
    - considerable if you have both
    Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    and
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    .

Survival of the Fittest Variant

  • Nature's Protection Nature's Protection
    30Recharge.png
    Nature's Protection
    Receive protection when you take damage greater then a percentage of your maximum health.
    Radius.pngHealth Threshold: 10%
    Protection.pngProtection (5s): -33% Incoming Damage
    over
    Strength of Spirit Strength of Spirit
    Strength of Spirit
    Gain power based on your vitality.
    Book.pngVitality Converted to Power: 7%
    - for more defense against spikes.
  • You can even consider taking
    Keen Edge Keen Edge
    45Recharge.png
    Keen Edge
    Use Sharpening Stone when you strike a foe below health threshold.
    Radius.pngHealth Threshold: 75%
    Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
    Bleed.pngBleeding (6s): 255 Damage
    in Marksmanship because this trait synergyzes well with other survival traits, which means when this trait triggers you gain Fury and cleanse 2 conditions.

Weapons

First Weapon Set
  • Main Hand
Longbow
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Second Weapon Set
  • Main Hand
Greatsword
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Sigil Variants

Greatsword

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Equipment

Rune:

Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration


Amulet:

Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

  • Superior Rune of the Ranger Superior Rune of the Ranger
    Superior Rune of the Ranger.pngSuperior Rune of the Ranger
    (1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Superior Rune of the Air Superior Rune of the Air
    Superior Rune of the Air.pngSuperior Rune of the Air
    (1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s) (5): +100 Ferocity (6): +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)

Usage

General

  • Your main spike damage will come from
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    - try to secure it by CCing your target: immobilizes such as
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    , Spider's
    Paralyzing Venom Paralyzing Venom
    45Recharge.png
    Paralyzing Venom
    Your next attack immobilizes your foe.
    Immobilize.pngImmobilize (3s): Unable to move.
    Duration.pngVenom Duration: 30 seconds
    or Fear like
    Terrifying Howl Terrifying Howl
    Activation.png
    45Recharge.png
    Terrifying Howl
    Howl at foes to send them running in fear.
    Damage.pngDamage: 438
    Fear.pngFear (2s): Flee
    Radius.pngRadius: 600
    can be useful.
  • You can use
    Hunter's Shot Hunter's Shot
    12Recharge.png
    Hunter's Shot
    Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
    Damage.pngDamage: 149
    Swiftness.pngPet Swiftness (10s): 33% Movement Speed
    Stealth.pngStealth (3s): Invisible to foes.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    to gain Stealth Stealth. This skill has many uses - disengage, avoiding a burst or securing a stomp. Note that you will not enter Stealth if the projectile misses.
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    will make your first 3 attacks after you swap to Greatsword a critical hit - perfect time to use your
    Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
    .
  • Signet of Stone Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    will be your main defense against Power specs.
  • Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    is unblockable and is great to use when an Engineer is using their gear shield, a Guardian is healing, or a Warrior is using their shield stance to surprise them. (Note: against engineers it is possible that
    Transmute
    15Recharge.png
    Transmute
    Incoming conditions have a chance to convert into boons.
    Book.pngChance: 100%
    will cause your immobilize to be converted to Swiftness -- never open a duel against engineers with Entangle! Try to apply a condition before you attempt to use your elite, but watch out, if it's Vulnerability Vulnerability they'll convert it into Protection, which means you should wait with your burst).
  • Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    does not count as an opening strike. From out of combat you can combo this skill with
    Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
    for a guaranteed critical hit.

Survival of the Fittest traits

  • Your Survival skills (such as
    Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    ) remove 2 conditions from you and also grant Fury Fury - try to keep it for the condition cleanse against condition specs.
  • Taking other Survival skills such as
    Muddy Terrain Muddy Terrain
    ¾Activation.png
    25Recharge.png
    Muddy Terrain
    Survival. Use mud to cripple and immobilize foes.
    Cripple.pngCripple per Pulse (2s): -50% Movement Speed
    Immobilize.pngImmobilize at Creation (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
    should be heavily consider when using
    Survival of the Fittest Survival of the Fittest
    Survival of the Fittest
    Remove conditions and gain fury when using a survival skill.
    Fury.pngFury (6s): 20% Critical Chance
    Book.pngConditions Removed: 2
    .

Pets

Wolf
  • Provides Brutal Charge, which knocks down enemy players for 2s, allowing for
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    to land nicely or forcing enemy players to activate a Stun Breaker.
  • Terrifying Howl Terrifying Howl
    Activation.png
    45Recharge.png
    Terrifying Howl
    Howl at foes to send them running in fear.
    Damage.pngDamage: 438
    Fear.pngFear (2s): Flee
    Radius.pngRadius: 600
    - F2 ability - lifts melee pressure off yourself, combined with
    Hunter's Shot Hunter's Shot
    12Recharge.png
    Hunter's Shot
    Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
    Damage.pngDamage: 149
    Swiftness.pngPet Swiftness (10s): 33% Movement Speed
    Stealth.pngStealth (3s): Invisible to foes.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    which provides Stealth Stealth, you are able to disengage in a relatively safe manner.
Spider / Hound
  • Both pets provide Immobilize Immobilize as F2 ability.
  • The Hound shares his other 3 skills with the Wolf.
  • The Spider has 2 immobilizes and access to Poison.

Tips & tricks:

  • You can control your pets in the downed state. If your wolf is out, you can activate
    Terrifying Howl Terrifying Howl
    Activation.png
    45Recharge.png
    Terrifying Howl
    Howl at foes to send them running in fear.
    Damage.pngDamage: 438
    Fear.pngFear (2s): Flee
    Radius.pngRadius: 600
    to interrupt your opponent. Often times when switching to the wolf or drakehound, their first attack will be a knockdown. This is good to remember if swapping to that pet in the downed state. It is very possible to immobilize, stun, knockdown, and fear your stomper while in the downed state. This can give you enough time to force your enemy into downed state and then res yourself with your pet or to give time for your party members to help.
  • While stomping Engineers and Warriors, you can hide behind your pet so it can bodyblock their downed skill #2.

Counters

  • Heavy CC
  • Reflects like
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
  • D/D Ele
  • S/D Thief

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