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Overview
A glassy PvP Power Ranger build with extremely high burst potential.
Skill Bar
First Weapon Set
¾
Long Range Shot
2½
10
Rapid Fire
12
Hunter's Shot
½
15
Point Blank Shot
2¼
30
Barrage
1
25
Troll Unguent
Survival. You and your pet regenerate health over time.
Health per Second: 850
Duration: 10 seconds
40
Lightning Reflexes
80
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone (6s): Take no damage from incoming attacks.
Second Weapon Set
½
Slash
¾
6
Maul
1¾
12
Swoop
3
15
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage: 317
Knockback: 300
½
25
Hilt Bash
Slot Changes
Utility skill options
Signet of Renewal 60
Signet of Renewal
Signet Passive: Cure a condition every ten seconds.
Signet Active: Your pet pulls all conditions from nearby allies to itself.
Radius: 600
Breaks stun
- Common choice for the Standard trait table (66200) because of the lack of condition cleansing in the build.
Signet of the Wild 1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
- Offers stability, temporary 25% damage boost for stronger spikes, and temporary mobility.
Muddy Terrain ¾
25
Muddy Terrain
- Another CC on low CD, synergizes well with Survival traits. Probably the most common pick for the Survival of the Fittest trait table.
Elite skill options
Rampage As One 1
120
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One (20s): Grants might to your pet when you attack.
Fury (3s): 20% Critical Chance
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness (3s): 33% Movement Speed
Boon Application Interval: 3 seconds
- damage boost and a pulsing
Stability.
- - Unblockable, Short CD, AoE
Immobilize. Also affected by Survival traits.
Pets
Specializations
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Can't find such trait "Ranger"! Please refer to our trait index
Trait Variants
General
Steady Focus Damage is increased while endurance is full.
Damage Increase: 10%
over
Signet Mastery Reduces recharge on signets.
Recharge Reduced: 20%
Piercing Arrows All arrow attacks pierce targets.
Targets per Arrow: 5
Pierces
over
Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.
Damage Increase: 5%
Range Increase: 300
- you'll be able to hit a target even if clones/pets/other players bodyblock the way of the projectile, also increases AoE potential because your arrows can easily hit multiple targets.
Standard build
- You can relocate 1 point from Skirmishing into Wilderness Surival for
Companion's Defense You and your pet gain protection when you dodge roll.
Protection (2s): -33% Incoming Damage
Combat Only
.
Wilderness Knowledge Reduces recharge on survival skills.
Recharge Reduced: 20%
over
Shared Anguish 90
Shared Anguish
Incomming disabling conditions (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch) are transfered to your pet instead.
- considerable if you have both
Lightning Reflexes 40
Lightning Reflexes
and .
Survival of the Fittest Variant
Nature's Protection 30
Nature's Protection
Receive protection when you take damage greater then a percentage of your maximum health.
Health Threshold: 10%
Protection (5s): -33% Incoming Damage
over
Strength of Spirit Gain power based on your vitality.
Vitality Converted to Power: 7%
- for more defense against spikes.
- You can even consider taking
Keen Edge 45
Keen Edge
in Marksmanship because this trait synergyzes well with other survival traits, which means when this trait triggers you gain Fury and cleanse 2 conditions.
Weapons
First Weapon Set
- Longbow
Superior Sigil of Air 3 Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire 5 Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
-
|
Second Weapon Set
- Greatsword
Superior Sigil of Hydromancy 9 Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence 9 Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
-
|
Sigil Variants
Greatsword
Superior Sigil of Leeching 9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Equipment
Rune:
Superior Rune of the Pack
Superior Rune of the Pack (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Amulet:
Berserker Amulet
Berserker Amulet +1200 Power +900 Precision +900 Ferocity
Equipment Variants
Superior Rune of the Ranger
Superior Rune of the Ranger (1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
Superior Rune of the Traveler
Superior Rune of the Traveler (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
Superior Rune of the Air
Superior Rune of the Air (1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s) (5): +100 Ferocity (6): +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)
Usage
General
- Your main spike damage will come from
Rapid Fire 2½
10
Rapid Fire
- try to secure it by CCing your target: immobilizes such as , Spider's
Paralyzing Venom 45
Paralyzing Venom
Your next attack immobilizes your foe.
Immobilize (3s): Unable to move.
Venom Duration: 30 seconds
or Fear like
Terrifying Howl 1½
45
Terrifying Howl
can be useful.
- You can use
Hunter's Shot 12
Hunter's Shot
to gain
Stealth. This skill has many uses - disengage, avoiding a burst or securing a stomp. Note that you will not enter Stealth if the projectile misses.
Superior Sigil of Intelligence 9
Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
will make your first 3 attacks after you swap to Greatsword a critical hit - perfect time to use your .
Signet of Stone 80
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone (6s): Take no damage from incoming attacks.
will be your main defense against Power specs.
- is unblockable and is great to use when an Engineer is using their gear shield, a Guardian is healing, or a Warrior is using their shield stance to surprise them. (Note: against engineers it is possible that
Transmute
15
Transmute
Incoming conditions have a chance to convert into boons.
Chance: 100%
will cause your immobilize to be converted to Swiftness -- never open a duel against engineers with Entangle! Try to apply a condition before you attempt to use your elite, but watch out, if it's
Vulnerability they'll convert it into Protection, which means you should wait with your burst).
- does not count as an opening strike. From out of combat you can combo this skill with for a guaranteed critical hit.
Survival of the Fittest traits
- Your Survival skills (such as
Lightning Reflexes 40
Lightning Reflexes
) remove 2 conditions from you and also grant
Fury - try to keep it for the condition cleanse against condition specs.
- Taking other Survival skills such as
Muddy Terrain ¾
25
Muddy Terrain
should be heavily consider when using
Survival of the Fittest Remove conditions and gain fury when using a survival skill.
Fury (6s): 20% Critical Chance
Conditions Removed: 2
.
Pets
- Wolf
- Provides Brutal Charge, which knocks down enemy players for 2s, allowing for
Rapid Fire 2½
10
Rapid Fire
to land nicely or forcing enemy players to activate a Stun Breaker.
Terrifying Howl 1½
45
Terrifying Howl
- F2 ability - lifts melee pressure off yourself, combined with
Hunter's Shot 12
Hunter's Shot
which provides
Stealth, you are able to disengage in a relatively safe manner.
- Spider / Hound
- Both pets provide
Immobilize as F2 ability.
- The Hound shares his other 3 skills with the Wolf.
- The Spider has 2 immobilizes and access to Poison.
Tips & tricks:
- You can control your pets in the downed state. If your wolf is out, you can activate
Terrifying Howl 1½
45
Terrifying Howl
to interrupt your opponent. Often times when switching to the wolf or drakehound, their first attack will be a knockdown. This is good to remember if swapping to that pet in the downed state. It is very possible to immobilize, stun, knockdown, and fear your stomper while in the downed state. This can give you enough time to force your enemy into downed state and then res yourself with your pet or to give time for your party members to help.
- While stomping Engineers and Warriors, you can hide behind your pet so it can bodyblock their downed skill #2.
Counters
- Heavy CC
- Reflects like
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
- D/D Ele
- S/D Thief
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