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Information
A power Ranger build for PvE Dungeons. This build is a variant of the Druid - Power Glyph Buffer and should only be played if you don't own Heart of Thorns.
Build
Sword/AxeHealingUtilityElite
Slot Changes
Healing Skill
1
20
"We Heal as One!"
Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
Healing: 6,520
Boons copied: 11
is the strongest healing skill if traited with .
Healing Spring ½
30
Healing Spring
:
- is the second strongest healing skill if traited with .
- gives a long lasting waterfield and cures conditions but might overlap a firefield.
Troll Unguent 1
25
Troll Unguent
Survival. You and your pet regenerate health over time.
Health per Second: 850
Duration: 10 seconds
is a strong healing skill which might help in keeping up the bonus from
Superior Rune of the Scholar
Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
.
Utility Skills
- Consider using
"Sick 'Em" 40
"Sick 'Em"
instead of
Quickening Zephyr 60
Quickening Zephyr
.
Elite Skill
- Use
Spirit of Nature 1½
180
Spirit of Nature
for additional group support.
- Use if you need to immobilize an enemy.
Weapons
- Warhorn for a blast finisher as well as swiftness and fury with
Call of the Wild ½
30
Call of the Wild
.
- Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
- OH Dagger gives an extra evade with
Stalker's Strike ½
10
Stalker's Strike
.
- Torch gives a Fire field with for blasting might.
Pets
Swap out
Juvenile Lynx for:
Specializations
Variants
- Use Can't find such trait "Enlargement"! Please refer to our trait index if your party doesn't need additional Fury.
Variants
- Use for a slighty higher dps.
- Use if you are using
Healing Spring ½
30
Healing Spring
.
Variants
- Use if you are not using Shouts.
Weapons
First Weapon Set
- Sword
- Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
- Axe
- Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
|
Second Weapon Set
- Longbow
- Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
-
|
Sigil Variants
If you're not in a night time dungeon swap
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
for:
- ⇒
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
- ⇒
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
for The Ruined City of Arah.
- ⇒
Superior Sigil of Justice
Superior Sigil of Justice
for Caudecus's Manor and Cliffside.
- ⇒
Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying
for Honor of the Waves.
Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.
Equipment
Armor
- Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
|
Accessories
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
|
Equipment Variants
Use
Superior Rune of the Ranger
Superior Rune of the Ranger (1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
for an easy to maintain damage modifier.
Consumables
Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup Nourishment (30 m):
+100 Precision+70 Ferocity+10% Experience from Kills Consumable
- ⇒
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
for a cheaper alternative.
- ⇒
Bowl of Seaweed Salad
Bowl of Seaweed Salad Nourishment (30m):
60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills Consumable
for the better and more expensive version.
Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:
- ⇒
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
or
Hardened Sharpening Stone
Hardened Sharpening Stone Nourishment (30 m):
Gain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills Consumable
for Ascalonian Catacombs.
- ⇒
Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills Consumable
for all paths of Twilight Arbor.
- ⇒
Skale Venom
Skale Venom Skale Venom (10m):
You have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe. Consumable
for enemies in Fractals of the Mists where potions do no apply.
Usage
- Stow your pet
Frost Spirit 1½
20
Frost Spirit
- Get into combat
Signet of the Wild 1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
Quickening Zephyr 60
Quickening Zephyr
or
"Sick 'Em" 40
"Sick 'Em"
Rapid Fire 2½
10
Rapid Fire
Weapon swap
Path of Scars ½
15
Path of Scars
Whirling Defense 5
25
Whirling Defense
Slash ½
Slash
Chain. Slash your foe.
Damage: 146
Range: 130
until
Path of Scars ½
15
Path of Scars
is off cooldown.
- Repeat until is nearly ready.
Weapon swap
Rapid Fire 2½
10
Rapid Fire
Rapid Fire 2½
10
Rapid Fire
Weapon swap
- Repeat
- Stowing your pet before entering the fight will automatically trigger on pet swap traits such as and when you get into combat.
- Consider swapping your pet as often as possible to get the most of Clarion Bond and Zephyr's Speed.
- Beware that your pet is loosing all boons and thus a lot of additional damage and sustain.
- If your party has fury problems wait until Clarion Bond is ready again.
- triggers when dropping an item such as a banner or a conjured weapon infight.
Frost Spirit 1½
20
Frost Spirit
has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
- Try using
Hornet Sting ½
8
Hornet Sting
and
Serpent's Strike 1
15
Serpent's Strike
as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.
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