Ranger - Tequatl (Attack Team)

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Overview

A Ranger build designed to hit Teq as hard as possible. If you've always had an inner bear-bow, now's your time to shine.

Skill Bar

First Weapon Set

Longbow
Utility
Elite
Long Range Shot
¾Activation.png
Long Range Shot
Shoot your foe from long range. The farther the arrow flies, the more damage it does.
Damage.png1,000+ Range: 336
Damage.png500-1,000 Range: 298
Damage.png0-500 Range: 261
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Hunter's Shot
12Recharge.png
Hunter's Shot
Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
Damage.pngDamage: 149
Swiftness.pngPet Swiftness (10s): 33% Movement Speed
Stealth.pngStealth (3s): Invisible to foes.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Point Blank Shot
½Activation.png
15Recharge.png
Point Blank Shot
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage.pngDamage: 298
Knockback.pngKnockback for range less than 300: 600
Knockback.pngKnockback for range between 300-600: 500
Knockback.pngKnockback for range greater than 600: 400
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Barrage
Activation.png
30Recharge.png
Barrage
Barrage the target area with a hail of arrows that cripple.
Damage.png12Damage: 1,788
Cripple.png12Cripple (1½s): -50% Movement Speed
Radius.pngRadius: 360
Range.pngRange: 1,500
Healing Spring
½Activation.png
30Recharge.png
Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
Lightning Reflexes
40Recharge.png
Lightning Reflexes
Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Damage.pngDamage: 244
Vigor.pngVigor (10s): 100% Endurance Regeneration
Immobilize.pngCures Immobilized
Book.pngEvade: 0.75 seconds
Stun-Break.pngBreaks stun
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
Frost Spirit
Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
Book.pngNumber of targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Entangle
¾Activation.png
60Recharge.png
Entangle
Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
Damage.png4Damage: 508
Bleed.png5Bleeding (8s): 4,760 Damage
Immobilize.png5Immobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 600
Unblockable.pngUnblockable

Second Weapon Set

Greatsword
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
¾Activation.png
6Recharge.png
Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
12Recharge.png
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
15Recharge.png
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
½Activation.png
25Recharge.png
Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300
  • Pets

Slot Changes

-

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Concentration Training Concentration Training
    Concentration Training
    Boons applied by your pets last longer.
    Radius.pngDuration Increase: 50%
    Book.pngCombat Only
    over
    Vigorous Spirits Vigorous Spirits
    Vigorous Spirits
    Spirits have increased health and a greater chance to trigger their benefits.
    Book.pngTrigger Chance: 70%
    Radius.pngHealth Increase: 100%
    - drastically improved might duration from your Jungle Stalker.

Weapons

First Weapon Set
  • Main Hand
Longbow
Stats: Soldier
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Greatsword
Stats: Soldier
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)


Equipment

Armor
  • Head
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Soldier
  • Ring 1
Stats: Soldier
  • Ring 2
Stats: Soldier
  • Earring 1
Stats: Soldier
  • Earring 2
Stats: Soldier
  • Back
Stats: Soldier

Note: remember you can't crit hit Teq, which means Precision and Ferocity are useless stats here!

Gear & Rune Variants

  • Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    - cheaper alternative.

Usage

If you have

Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

kill 25 enemies before Teq arrives to build up extra Power.

First Phase

  • Don't use
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    here!
  • Keep in mind that Longbow attacks pierce targets, which means from the right angle 1 shot can hit Teq more than once!
  • Stack Might for your allies with your Jungle Stalker's
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .
  • Cleanse allies with
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    .
  • Keep
    Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    for Teq's Fear.
  • When Tequatl's Fingers break up from the ground, DPS them down with your Longbow immediately.
  • Boost your damage whenever you can with
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    and
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    .

Battery Phase:

  • This is where
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    comes into play: use it to snare enemies approaching the Batteries.
  • Use all your CC to prevent enemy mobs from causing damage to the Batteries.

Stun Phase:

  • Do as much damage as possible - your
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    and
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    should be ready for this phase, always, so don't use them towards the end of the Battery Phase.
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