Reaper - Neo Terrormancer

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageDirect damageBoon removal.

Designed for:


Overview

An improved version of the traditional terrormancer build, this build relies heavily on area denial, hybrid damage and crowd control, especially through the use of fears. Most useful in team fights.

Skill Bar

StaffHealingUtilityElite
Scepter/Warhorn

Slot Changes

Utility

  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    - Sacrifices protection for increased mobility, useful if not running warhorn.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - If you need the extra transfer or your team struggles with condis
  • Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    - Lower CD for single target boon corruption
  • Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    "Nothing can save you!" "Nothing can save you!"
    ½Activation.png
    25Recharge.png
    "Nothing can save you!"
    Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
    Damage.pngDamage: 259
    Unblockable.pngUnbloackable (4s): Your attacks are unblockable.
    Vulnerability.png5Vulnerability(10s): 5% Incoming Damage, 5% Incoming Condition Damage
    Book.pngBoons Removed: 2
    Book.pngNumber of Targets: 5
    Duration.pngDuration Per Target Hit: 1s
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    - Lower CD and useful against blocks, but won't proc fear

Weapons

  • This build can also be used with Offhand Dagger for an extra condi transfer and boon corrupt

Specializations

Variants

  • is also an option for more condition damage.




Equipment

Staff.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
I.png
Scepter.png
Warhorn.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Mercenary's Amulet
Mercenary's Amulet.pngMercenary's Amulet
+1050 Power +560 Toughness +560 Vitality +1050 Condition Damage

Equipment Variants

Rune

  • Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Sigils

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
    over Torment for more sustain
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over Torment against classes with a lot of healing

Amulet

  • Wanderer's Amulet Wanderer's Amulet
    Wanderer's Amulet.pngWanderer's Amulet
    +1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise
    - Paired with Scepter mainhand.
  • Viper's Amulet Viper's Amulet
    Viper's Amulet.pngViper's Amulet
    +1050 Power +560 Precision +1050 Condition Damage +560 Expertise

Usage

  • Try to rotate to team fights and put pressure on boon-heavy support builds (tempest, druid, guardian).
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    is your stun break, but if this is on cooldown you can jump into shroud to gain stability.
  • Keep an eye on your conditions at all times, and save
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    for when you have several conditions (4+). If you get interrupted, you may be better off using shroud to soak up the damage.
  • With Can't find such trait "Spectral Mastery"! Please refer to our trait index,
    Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    will grant 5% life force each time an enemy triggers it, including minions, pets, etc. Each teammate can get protection twice by crossing the wall if they do not already have the boon.
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    can only be shadowstepped; it cannot be evaded or blocked. When placed on a chokepoint, you will often be able to decap a point before a target can reach you.
  • triggers every 30 seconds on a critical hit. Weakness can prevent this trait from triggering, which is why it helps to have the transfers from
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    available.
  • Life force generates very quickly, so be ready to pop into shroud when it is off cooldown, though it might be best to wait if you are trying to transfer conditions.
  • Fears do significant damage with and , so try to make the best use of
    Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 107
    Fear.pngFear (1s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    ,
    Terrify Terrify
    ½Activation.png
    Terrify
    Detonate your armor to make foes around you flee in fear.
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Range.pngRange: 360
    and
    Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    : they are ideal for team fights on a small point, like clocktower on Kyhlo. ---> Chaining these skills together will also prevent any active healing and allow your teammates to land bursts.
  • Remember that your staff marks have a greater range than
    Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    and
    Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    , so you may need to get closer to land these skills. They can be very effective when placed on downed enemies or allies.
  • With , try to inflict as many different conditions as you can during a fight. This also helps to provide cover conditions for the more damaging ones. See combos below.
  • When fighting other necros, try to keep at least one condi transfer available for when they use their transfer.

Combos

  • In addition to the common reaper combo fields (
    Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    = poison,
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    = ice), you also have access to a dark field ->
    Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    and necro's only ethereal field ->
    Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    .
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    ->
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    = Confusing bolts (my personal favorite)
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    ->
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    = Chaos Armor (5s, self only)
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    ->
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    = Chaos Armor (3s, AOE)
  • Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    ->
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    = Leeching Bolts (now heals thru shroud, very useful!)
  • Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    ->
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    = AOE Blind

Note:

  • When casting
    Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    , it must be placed at the edge of your target's feet for an instant fear. Placing it directly under an enemy won't fear them until they move off of it and attempt to cross again. Practice on golems in HotM.
  • Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    is considered a projectile, and can be reflected or blocked. Be careful that it is not reflected back onto you, as this will blind you and transfer 3 conditions from the enemy to yourself.
Build rating - 3 stars
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3 Ratings
5 stars
Quaman gave this build 5 stars April 2016

This is surprisingly effective, at least for me. I ran wanderers with offhand dagger, and spectral walk/corrupt boon over WoC and Spectral Armor. Does a lot of damage with the sacrifice of some sustain you might have on corruptionmancer. I ended up getting to legend on this build and its still holding up in my matches.

0 stars
Hanz gave this build 0 stars March 2016

Terror is the weakest trait in that slot, the skillbar feels randomly generated, sigils/rune are attrocious.

5 stars
Charhoff gave this build 5 stars March 2016

Not sure if I'm supposed to rate my own build, but I have to say this is one of the most effective builds I've run so far. In teamfights, the aoe fears and boon corruption are amazing, and I rarely lose 1v1, especially against other necros. This build tends to deal 200-300k regular damage and 300-400k condi damage per match. In my experience, it beats most corruptionmancers and signet reapers in condi damage dealt, usually earning top stats (using axe/dagger for 2nd weapon set). Traveler runes help to overcome necro's lack of mobility without warhorn, and the added boon and condi duration are great with all the condis and protection this build offers.