Reaper - The Wanderer

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageBoon removalControl.

Designed for:


Overview

A relatively mobile Reaper build with high AoE and single target condition pressure, transfers and consumption, and boon corruption and removal.

Skill Bar

StaffHealingUtilityElite
Scepter/Focus

Slot Changes

Utility

Spectral Walk Spectral Walk
60Recharge.png
Spectral Walk
Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
Swiftness.pngSwiftness (30s): 33% Movement Speed
Death Shroud.pngGain life force when taking damage: 2%
Stun-Break.pngBreaks stun

OR

Summon Flesh Wurm Summon Flesh Wurm
Activation.png
32Recharge.png
Summon Flesh Wurm
Minion. Summon an immobile flesh wurm to attack foes.
Damage.pngDamage: 833
Range.pngRange: 1,200

can be swapped our for one of the following:

  • "Nothing can save you!" "Nothing can save you!"
    ½Activation.png
    25Recharge.png
    "Nothing can save you!"
    Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
    Damage.pngDamage: 259
    Unblockable.pngUnbloackable (4s): Your attacks are unblockable.
    Vulnerability.png5Vulnerability(10s): 5% Incoming Damage, 5% Incoming Condition Damage
    Book.pngBoons Removed: 2
    Book.pngNumber of Targets: 5
    Duration.pngDuration Per Target Hit: 1s
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    - for more boon removal (AoE) and some counter play to blocks at the cost of some survival/mobility.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    - for more stay power over mobility.

Elite

  • "Chilled to the bone!" "Chilled to the bone!"
    Activation.png
    90Recharge.png
    "Chilled to the bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,040
    Chill.pngChilled (8s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    - for panic button and some on point tankiness to hold a 1vX cap/neut until allies arrive.

Weapons

  • Focus Dagger - when facing condition heavy teams, and swapping in
    "Nothing can save you!" "Nothing can save you!"
    ½Activation.png
    25Recharge.png
    "Nothing can save you!"
    Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
    Damage.pngDamage: 259
    Unblockable.pngUnbloackable (4s): Your attacks are unblockable.
    Vulnerability.png5Vulnerability(10s): 5% Incoming Damage, 5% Incoming Condition Damage
    Book.pngBoons Removed: 2
    Book.pngNumber of Targets: 5
    Duration.pngDuration Per Target Hit: 1s
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    to keep up the boon removal if needed.

Specializations



Variants

  • for a bit more AoE damage and chill pressure.

Equipment

Staff.png
I.png
Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Scepter.png
Focus.png
II.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Variants

Rune

  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Sigils

On-swap sigils are strong, but this build would prefer to be at range unless cleaving in shroud, or using

Soul Spiral Soul Spiral
3Activation.png
30Recharge.png
Soul Spiral
Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
Damage.png12Damage: 1,108
Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Duration.pngDuration: 3s
Radius.pngRadius: 300
Combo.pngCombo Finisher: Whirl

inside a poison or ethereal field for poison or confusion burst. On-swap options are:

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Usage

Role

The reaper's role is to apply heavy condition pressure to the focus target by applying a lot of conditions and corrupting their boons, and removing boons. When the enemy players are grouped together such as when a player is downed, stack up conditions, and then jump into shroud and spam the auto attack for aoe burning and constant cleave pressure. With your toughness and shroud, you can fight on point to apply AoE burning pressure, and also pull of stability revives and stomps.

Boon counter

Corrupts are both a damage source and a boon counter. Look to remove boons with

Spinal Shivers Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200

- which also applies some good chill - vs. engineers and elementalists whenever they are the target. If the target is a revenant or druid, look to remove their resistance, and, if you don't have

Corrupt Boon Corrupt Boon
½Activation.png
40Recharge.png
Corrupt Boon
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
Book.pngBoons Converted: 5
Range.pngRange: 1,200
Unblockable.pngUnblockable

ready, to remove their stability to land some cc to make them tank the conditions. Look to corrupt stability, but if the target also has access to resistance try to save it for when they have both, in order to make them take condition damage as well as fear and chill from the corruption of the stability. With the expertise from Wanderer amulet, there is enough condition duration to allow for time to deal with resistance.

Generating Life Force When you have 0% life force, play defensively. Have Wurm up, and attack from range to generate life force ASAP.

  • Generating life force with marks,
    Unholy Feast Unholy Feast
    1Activation.png
    12Recharge.png
    Unholy Feast
    Cripple nearby foes and convert their boons into conditons. Gain retaliation for each foe you strike.
    Damage.pngDamage: 213
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngBoons converted: 1
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    , and
    Reaper's Touch Reaper's Touch
    ¾Activation.png
    18Recharge.png
    Reaper's Touch
    Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
    Damage.pngDamage: 199
    Regeneration.pngRegen (5s): 650 Heal
    Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
    Death Shroud.pngLife Force: 3%
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
    is easy and can be done at range.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    and jump into a fight will generate a lot of life force.
  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    similar to Spectral Armor, but only 2% as opposed to 8% per hit. It can be used similarly, if not needed to kite.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    in addition to an escape and stun break, it also grants 10% life force.

Combos:

  • Frost Aura:
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    +
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  • High Poison damage:
    Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    +
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl

Mobility:

  • Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    can be used to chase a target to get into range, to get back off point when you need to return to ranging, and for travel speed between points.
  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    will grant swiftness, and is great for kiting as well. The return is a teleport, meaning no matter where you go, you can return to your original location, allowing you to go to where pursuers won't be able to "shadow step" to, so that if they follow you, they cannot follow you when you return.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    , despite its long cast time, is very useful for escaping even when you don't already have it up. If you don't have it up yet and need to use it to escape, don't run toward where you are placing it. Begin casting it and turn away from the location, else you will be moving less distance away from your pursuers.

Counters

  • Diamond skin elementalists unless you have someone able to damage them to below 90%.
  • High direct damage burst builds that have either cc, or condition immunity and invulnerability skills.

Top Streamers

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