Revenant - Natural Stone

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: SupportBunker.

Designed for:


A Core Revenant build that focuses on healing along reducing all forms of damage through special effects and Weakness.

Skill Bar




  • - A better emphasis on evades with Vigor Vigor rather than Blind Blind via the orbs.
  • - If team fights are a priority since Blind Blind are more solo oriented.
  • Selfless Amplification - Alternative option of Tranquil Balance to keep Blind Blind or can be combined.
  • Can't find such trait "Fierce Infusion"! Please refer to our trait index - Better Fury Fury uptime from at the cost of a cleanse, useful for .
  • - Viable if the user prefers to have more energy to do what they want, rather than Healing and Barrier.
  • - Passive defense against projectiles with Weakness Weakness in a radius.
  • - A better power alternative if the enemy team has no conditions.
  1. Every traits that have an internal cooldown benefits from Alacrity Alacrity.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Sigil of Opportunity
Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.
Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • Swapping Sword/Sword for Hammer.
  • Swapping Sword/Sword for Mace/Axe and Marshal Amulet.
  1. See General for weapon change benefits and uses.


  • Avatar Amulet Avatar Amulet
    Avatar Amulet.pngAvatar Amulet
    +1000 Power +1000 Precision +500 Vitality +500 Healing power
    - Better focus on damage for less healing.
  • Sage's Amulet Sage's Amulet
    Sage's Amulet.pngSage's Amulet
    +1000 Power +500 Vitality +500 Healing Power +1000 Condition Damage
    - For the hybrid alternative, focused on damage and vitality.


  • - Better mobility and Swiftness Swiftness uptime.
  • - Better use of .
  • - Improve all disabling conditions and heal from stunbreaks by a large amount.



  • Healing is straight forward and better achieved as legends are freshly swapped, cleansing should be done only if necessary and the tablet should always be destroyed before swapping to provide extra healing. is a very powerful AoE denial of projectile that can be effectively used permanently as long as there is energy to spare, makes it possible.
  • Damage mitigation is done through traits and Weakness Weakness, as energy gets filled should be used in synergy with Stability Stability to avoid wasted casts, it can be generated by evading an attack or .

Weapon Sets

  • Depending on the options, Weakness Weakness can be applied via CC, however will be the main source, Staff should always be kept at hand unless with following weapon sets there is a opportunity to extended burst combo, secure kills or save a downed teammate. By the exception of / for sustain if crucial should never be swapped since the easy access to Weakness Weakness will be lost until swapped again.
  1. Sword/Sword - Highest burst potential with an evade and shadowstep.
  2. Hammer - Uses energy more effectively to burst with access to range, evade and CC.
  3. Mace/Axe - More Weakness Weakness, an unblockable burst and CC that can apply Confusion Confusion.

Sigil of Intelligence - Can also activate on legend swaps, therefore switching weapons is not required to gain guaranteed critical hits.

Sigil of Opportunity - Effective whenever a target is Chilled Chilled, Crippled Crippled or Immobilize Immobilize.


  • - Best used while swapping legends as provides extra healing and can save from the long cast time when low on health. Most of the time should be considered only as an emergency since Ventari can easily outdo the healing of that skill.
  • - Should always be used as soon as legends are swapped to avoid stunlocks and offensively for Weakness Weakness. Can also be used to secure revives with it's condition to reduce damage but also immunity to CC.
  • - Can drag an enemy down a safe spot if not using a ranged weapon, can interrupt important skills, greatly reduce DPS with Slow Slow, set up a burst or keep any targets from running away.
  • - Can be used slow down res while stomping or tank cleaving while reviving, increase damage reduction further more by the prediction of a burst that is afar or close, will also proc on every hits. Users should be wary to not leave it on carelessly if Ventari is on cooldown, but it can also be a great last resort utility if low on energy.
  • - The main utility of the build meant to nullify extreme amounts of damage in synergy with Weakness Weakness. This skill should always be casted with Stability Stability and near as many teammates as possible.
  1. As Jalis, the entry of any fight should always consist of , and after one another, unless better opportunities for any of it's skills show. Most of the time there will be no need to evade unless a very obvious burst can be avoided.


  • - The tablet should always be located at the most convenient place like the capture point or ahead of where teammates are headed due to the delay of , it also manifests at the player location anytime and is effective immediately for any skills to be used.
  • - Against ranged opponents, it'll be the greatest asset and can placed anywhere, not just on the player. Also can secure distant cleaving if going for a res or protect from Condition Mirage ambush projectiles which severely reduces their damage.
  • - The stance main skill, healing should be done accordingly and not overly as 20% of energy can be crucial, so to be focused on the players that really needs it.
  • - Always and should be used when necessary, from extremely damaging conditions or snares that may be deadly as Jalis can more often easily tank any condition pressure.
  • - With many uses, it can apply Weakness Weakness on knock back or prevent a stomp then leave Fragments for the resurrected teammate or user to heal, however it should always be used with as often as possible before returning to Jalis.
  1. As Ventari, the user is extremely vulnerable to CC chains so it is crucial to keep an evade for this stance and gain Stability Stability when done successfully. can be used to get an extra heal or increase the potency of , however it'll often be better spent as Jalis since it's damage reduction is often more effective than healing and there will be Fragments to heal from while returning the other stance.


  • Slow Slow
  • Patience in between the uses of utility.
  • Proper interrupts that can waste energy, such as Stability Stability corruption or CC with boon removal.
Build rating - 4 stars
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8 Ratings
0 stars
Forgotmypasswordlulz gave this build 0 stars April 2019

I came here looking for new builds, not garbage. Someone must have asked his bronze friends to upvote this

If I see any of you playing this on my team I'll go straight afk

Then again I'm not a bronzie so ur prolly safe

5 stars
Balba gave this build 5 stars April 2019

if you get cc with jalis and legendswap then its real l2p issue

pop your stuff to get 100 energy every 2 spaws and 75 each another

My tip: play hammer/staff to also get some range pressure

perfect for defending and decapping nodes

4 stars
Staub gave this build 4 stars April 2019

I used to play a similar variant with jailis/ invocation and renegade (staff/hammer) - After testing this version, it is indeed an interesting take on the core build but it lacks kala+sanct runes constant barrier application. Also, I would still prefer Versed in stone vs Steadfast Rejuvenation, especially for condi heavy fights. ...

5 More Ratings
5 stars
Valdo23 gave this build 5 stars April 2019

better play with sword/axe staff, and change some traits

focus on CC and weakness

5 stars
ShaoAZ gave this build 5 stars April 2019

There is a reason why core revenant is not getting a shield, this is the one.

The creativity behind this build if done right can allow you and your team to ACTUALLY tank so much it's unreal yet not without it's fair share of weaknesses which is pleasant to work with.

While not easy pull off but rewarding when achieved, it's ridiculous how many bursts this can take, very often it will take a whole entire team effort to effectively take down. Anything that hits hard you name it, can just tickle or be healed up, it even gets to the point where stability gets completely used up by entire enemy team CC's spam and you get tossed around to just stand up again and reset with Ventari.

Admittedly not the best at carrying since it does take cooperation to work with Ventari from the other players, but the general aspect of Jalis damage reduction simply does wonders since everyone usually faceroll in.

If I had to say what makes it stand out the most, it would be denying damage without having to rely on any blocks and buffs that can be removed. Preventing side nodders is a breeze since they usually rely on wearing people out and this build with proper rotation and kitting is having nothing of it.

Ancient Echo would really need to get fixed and work with Versed In Stone and Ventari could still use a stunbreak as well IMO, but other than that before Charged Mists was always the way go due to the missing F2, but even that was extremely difficult to pull off

0 stars
Soller gave this build 0 stars April 2019

If I could give a negative amount of stars for a build, I would. Couldn't bear to play more than 3 games then I had to stop out of embarrasment. Reading the ratings feels like peeking into flat earth society lol.

A single boon corruption or burst after a lucky CC undoes this. In a second. This is like a budget herald knockoff which is already a cheap FB. Almost every trait is the wrong one, and even the "right" ones suck. Can't survive can't support, has shit mobility and laughable damage. What's the point?

Stop lying to yourselves. This isn't 5/5 hell not even 1/5.

5 stars
Katzenfutter gave this build 5 stars April 2019

A great bunker and heal support build.

5 stars
Grizzaw gave this build 5 stars April 2019

Revenant now has a good decap, cap and defend it build

I play a some variant but its mostly the same

Jalis fits better then Glint, and with hammer you have also nice dps compared with 3x projectile barrier