Scrapper - Bunker Support Hammer
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Contents
Overview
This build made the Scrapper as a bunker with AoE heals, condition cleaning and high conditions resistance. Thanks to might boons, it has enought power to win 1 vs 1. This build use barrier as much as it can. The gameplay is based on hammer skills and some condition cleaning/vulnerability combos. Hammer skill provides a lot of invulnerability frames that allow you to avoid burst or CC. It's a close combat build.
Skillbar
Variants
Variant
- Can't find such trait "Emergency Elixir"! Please refer to our trait index


Usage
Hammer
- Main weapon
- Start fighting with (mid/close range if possible) before the target gets
Stability and rush at him with
Might is a powerful burst.
- deals damage in close combat and reflect missiles. You can intercept missiles from being on the way.
- is an important skill because it grants you a front invulnerability and can grant you 213 barrier point per each hit. Using it when the enemy is bursting will make you in a comfortable situation.
Elite specialization basics
- The Scrapper had access to a
Function Gyro that can act as an entity (max 5) which can achieve enemies or resurrect allies. tanks to , your gyro has got
Stability that allow it to stomp enemy easily.
- You can assist your function gyro on resurrect the same teammate. it's quite effective even if one or two enemies are hitting him.
Healing
- is a great choice because the first wave of healing clean 2 conditions and heal about 5500 HP. When you drop it it heal you and only you for 2,500 HP, in the next second it spead a healing wave tha heal for 2,500 HP and clean 2 condition. if you pick it up after the healing wave works, you have only 14 sec cooldown that is very interesting for a healing skill.
- Unlike the
medic Gyro can't be destroyed and follow you. The amount of HP restaure is good and as 20 sec cooldown. The toolbelt skill
Reconstruction Field is comfortable in a team fight.
- If you take the
medic Gyro, you will not have much of
Regeneration. That's why it's interesting to take the specialization point that grants you a healing over time buff when you clean a conditionon on a teammate.
- is an important point and make a real difference in a close combat fight. Every 2 sec, your crit (55%) will drop a mine (450 damage in 120 radius) and a med kit (502 HP). Mines can combos with light field and lightning field.
Utility skills
- is special to use since the last patch. In 1 vs 1, it grants you 2,200 barrier plus 5x726 over time, in that case you should spam it. The strike back is the passive Watchful Eye that redirects 50 % of allies damage taken on you. Obviously, you shoudn't use it when you are low HP in a team fight. But if you're comfortable, use it to protect your allies. The toolbelt skill is a huge missiles protection bubble that protects you and your teammates in the team fight from incoming shots.
- is just here to trigger combos. Toolbelt skill is a close combat daze.
- is here to trigger signil (switch weapon) and create a light field with Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Elite skill
- There is no insane elite skill in this build, so it's up to you.
Combos
- Most simple combo is using on the enemy and use
Daze for 1 sec.
- Your most powerful cleansing effect is a combo. Switch with the Elixir gun and use
- Like your
Advantages
- Great resistance and protection skills.
- High condition resistance.
- Lot of invulnerability frames.
- Lot of condition cleansing (in AoE).
- AoE healing.
- Correct control.
- Good burst damages.
Disadvantages
- Weak against long range enemies like Sniper.
- Doesn't have
Breaks Stun.
- Except , doesn't have much mobility.
- Can't take down a bunker build.
- Only 2 ranged attacks and .
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