Scrapper - DPS Gyros

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageUtility.

Designed for:


A power damage build retaining the offensive utility of Scrapper while filling a DPS slot. Greatly profits from the large damage modifier of





  • for additional condition cleanse and access to a separate blast finisher.


  • (over ) for self survival and Stealth Stealth access on toolbelt.
  • For additional CC.


  • when stealth is not needed, especially in public zergs, and superspeed is covered.

Template Code



  • higher defensive value if necessary


  • Switch Firearms to Tools for higher active defense from .


Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Superior Rune of the Scholar
Mighty WvW Infusion


feast option with additional power and ferocity.



  • Change Marauder's to Berserker stat icon.png Berserker's to trade defense for additional damage.
  • Finetune with Valkyrie stat icon.png Valkyrie and Cavalier stat icon.png Cavalier's for defense values.



  • budget option


  • Maintain Superspeed Superspeed by chaining your gyros to keep the damage bonus, Swiftness Swiftness and stability stability should mostly be supplied by your group.
  • Provide the Smoke Field and Stealth from when your commander demands it. To counter enemies stealthing, use in the nearby area to reveal them.
  • During an engage, prepare so you have might and superspeed when the melee is clashing.
  • and are the main damage sources while in melee range.
  • is a stun and particularly useful on range in a shadespike or in a bubble.
  • is your only stunbreak, be cautious about using it only for the superspeed.


  • YouTube:
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
5 stars
Dediggefedde gave this build 5 stars October 2019

A nice build, also for organized guilds.

Our guild tested it out with spellbreaker/tempest taking care of cleanse/heal.

It does top dps, nice spikes and is good at sustain due to barrier generation.

Also, it gives 100% superspeed uptime to the group, some might, a lot of hard-cc, high cleanse and stealth. Has evade, block, whirl, reflect and reveal.

Its best position is in close combat (within 240 radius), hitting all targets for the maximal barrier. In 900er pirate ship without pushes without mortar, only hammer-5 works. Even there it can cleanse, reflect, empower and stun though.

We run it full berserker (more barrier generation actually works) with medikit (cleanse/water/blast) and force&impact sigil, though.

In publics take mortar for better damage and reach. The right aim can shoot over reflects.

4 stars
Nutriony gave this build 4 stars October 2019

Very Nice build, tested scrapper for the first time and it is amazing how it works the Damage is very high and sustain not as bad as I thought

5 stars
DeDoctor gave this build 5 stars October 2019

Really good build! It's not totally useless in zerg fights with its great AoEs. Has good burst damage and decent sustain. Very nice for a non-healing Scrapper build!