Build

Scrapper - Explosive Hammer

Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Last modified: 77 Days ago.

Focused on: Direct Damage.

Designed for:

Overview

This is an alternative to the Power Hammer build that offers higher damage, better ranged and AOE options, more healing and condition clears while sacrificing minimal survivability.

Skillbar

Reconstruction Field
½Activation.png
25Recharge.png
Reconstruction Field
Establish a defensive field, granting protection to allies in its area.
Protection.pngProtection (1¼s): -33% Incoming Damage
Book.pngNumber of Allied Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Water
Radius.pngRadius: 300
Defense Field
25Recharge.png
Defense Field
Project a reflective dome around you.
Duration.pngDuration: 5 seconds
Book.pngReflects Missiles
Radius.pngRadius: 240
Healing Mist
35Recharge.png
Healing Mist
Elixir. Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
Regeneration.pngRegeneration (10s): 1,300 Heal
Book.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 240
Chemical Field
¼Activation.png
25Recharge.png
Chemical Field
Generate a poison cloud.
Poison.png2Poison (4s): 268 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 6 seconds
Combo.pngCombo Field: Poison
Radius.pngRadius: 300
Orbital Strike
¾Activation.png
40Recharge.png
Orbital Strike
Call down energy from the sky to blast an area.
Damage.pngDamage: 354
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngUnblockable
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,500
Hammer
Healing
Utility
Elite
Positive Strike
½Activation.png
Positive Strike
Smack your hammer into your foe while empowering yourself.
Damage.pngDamage: 323
Might.pngMight (8s): +30 Power, +30 Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Electro-whirl
1Activation.png
6Recharge.png
Electro-whirl
Spin around, reflecting missiles and hitting enemies.
Damage.pngDamage (2x): 888
Book.pngNumber of Impacts: 2
Book.pngNumber of Targets: 3
Book.pngReflects Missiles
Combo.pngCombo Finisher: Whirl
Radius.pngRadius: 180
Rocket Charge
Activation.png
12Recharge.png
Rocket Charge
Dash forward with a rocket-charged hammer to damage enemies.
Damage.pngDamage (3x): 1,212
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 5
Book.pngEvade: 1 second
Combo.pngCombo Finisher: Leap
Radius.pngRadius: 240
Range.pngRange: 1,000
Shock Shield
20Recharge.png
Shock Shield
Magnetize your hammer, blocking attacks while striking foes in front of you.
Damage.pngDamage (5x): 1,010
Vulnerability.png10Vulnerability (5s): 10% Incoming Damage, 10% Incoming Condition Damage
Book.pngNumber of Targets: 5
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 170
Thunderclap
¾Activation.png
24Recharge.png
Thunderclap
Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
Damage.pngDamage (6x): 1,452
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Stun.pngStun: 1 second
Book.pngPulses: 6
Radius.pngInterval: 1 second
Combo.pngCombo Field: Lightning
Radius.pngRadius: 240
Range.pngRange: 1,200
Medic Gyro
Not usable underwater.png
½Activation.png
20Recharge.png
Medic Gyro
Gyro. Deploy a medic gyro to heal nearby allies.
Healing.pngPersonal Heal: 4,510
Healing.pngGyro Heal: 820
Book.pngNumber of Targets: 5
Duration.pngDuration: 14 seconds
Radius.pngRadius: 240
Bulwark Gyro
Not usable underwater.png
20Recharge.png
Bulwark Gyro
Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
Damage.pngDamage Reduced: 50%
Bulwark Gyro.pngWatchful Eye (4s): 33% of incoming damage is taken by your bulwark gyro.
Book.pngNumber of Targets: 5
Duration.pngDuration: 15 seconds
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Elixir Gun
Elixir Gun
Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
Purge Gyro
Not usable underwater.png
20Recharge.png
Purge Gyro
Gyro. Deploy a purge gyro to remove conditions from you and your nearby allies.
Book.pngConditions Removed: 2
Book.pngRecharge Time: 3 seconds
Duration.pngDuration: 15 seconds
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.


Variants

  • Grenade Kit Grenade Kit
    Grenade Kit
    Device kit. Equip a kit that replaces your weapon with grenade skills.
    for higher dps at the expense of survivability.
  • Elixir H Elixir H
    1Activation.png
    25Recharge.png
    Elixir H
    Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
    Healing.pngHealing: 5,560
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    for an added condition clear and boons at the expense of stability. (Also takes 0.5 seconds longer to cast)
  • Healing Turret Healing Turret
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    for a higher heal and condition clear that will also knock back nearby foes at the expense of stability.

Traits

Explosives
Evasive Powder Keg
10Recharge.png
Evasive Powder Keg.pngEvasive Powder Keg
Creates a bomb when you dodge.
Grenadier
Grenadier.pngGrenadier
Increase the throw velocity and blast radius of grenades.
Radius.pngRadius Increase: 60
Book.pngVelocity Increase: 100%

Explosive Descent
Explosive Descent.pngExplosive Descent
Release a barrage of grenades when you take falling damage. You take less damage from falling.
Damage.pngDamage Reduced: 50%

Glass Cannon
Glass Cannon.pngGlass Cannon
Damage increases when above health threshold.
Damage.pngDamage Increase: 5%
Radius.pngHealth Threshold: 75%
Steel-Packed Powder
Steel-Packed Powder.pngSteel-Packed Powder
Explosions cause vulnerability.
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Aim-Assisted Rocket
10Recharge.png
Aim-Assisted Rocket.pngAim-Assisted Rocket
Striking a foe occasionally tags it for a seeker rocket.
Book.pngChance on Hit: 33%

Shaped Charge
Shaped Charge.pngShaped Charge
Deal more damage to targets with vulnerability.
Damage.pngDamage Increase: 7%

Short Fuse
Short Fuse.pngShort Fuse
Bombs explode faster and have a faster cooldown.
Book.pngRecharge Reduced: 20%
Book.pngFuse Time: 1 second
Explosive Powder
Explosive Powder.pngExplosive Powder
Improves damage from explosions. Turrets explode and knock back foes when destroyed.
Damage.pngDamage Increase: 10%
Siege Rounds
Siege Rounds.pngSiege Rounds
Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit.
Radius.pngDuration Increase: 50%

Shrapnel
Shrapnel.pngShrapnel
Explosions have a chance to cripple and cause bleeding.
Book.pngChance on Hit: 33%
Bleeding.pngBleeding (6s): 132 Damage
Crippled.pngCrippled (1s): -50% Movement Speed

Thermobaric Detonation
10Recharge.png
Thermobaric Detonation.pngThermobaric Detonation
Evasive Powder Keg is now a blast finisher.
Combo.pngCombo Finisher: Blast
Alchemy
Hidden Flask
40Recharge.png
Hidden Flask.pngHidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Invigorating Speed
5Recharge.png
Invigorating Speed.pngInvigorating Speed
When you gain swiftness, you also gain vigor.
Vigor.pngVigor (5s): +50% Endurance Regeneration

Protection Injection
5Recharge.png
Protection Injection.pngProtection Injection
Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Protection.pngProtection (3s): -33% Incoming Damage

Health Insurance
Health Insurance.pngHealth Insurance
Outgoing healing to allies is increased while using a med kit.
Book.pngHealth Insurance: 33% Outgoing Heal Effectiveness
Transmute
15Recharge.png
Transmute.pngTransmute
Incoming conditions have a chance to convert into boons.
Radius.pngPercent: 100%
Inversion Enzyme
Inversion Enzyme.pngInversion Enzyme
Elixir gun abilities that remove conditions now convert them into boons instead.

Self-Regulating Defenses
75Recharge.png
Self-Regulating Defenses.pngSelf-Regulating Defenses
Drink an Elixir S when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

Backpack Regenerator
Backpack Regenerator.pngBackpack Regenerator
Regenerate health every second when using a kit.
Healing.pngHealing: 117
Alchemical Tinctures
Alchemical Tinctures.pngAlchemical Tinctures
Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Book.pngConditions Removed: 1
Radius.pngDuration Increase: 20%
HGH
HGH.pngHGH
Elixirs grant might, have reduced recharge, and have increased duration.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20%

Stimulant Supplier
10Recharge.png
Stimulant Supplier.pngStimulant Supplier
Drop a stim pack when you use a healing skill.

Iron Blooded
Iron Blooded.pngIron Blooded
Incoming damage is reduced for each boon you have.
Damage.pngDamage Reduction per Boon: 2%
Scrapper
Function Gyro
20Recharge.png
Function Gyro.pngFunction Gyro
You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
Shocking Speed
10Recharge.png
Shocking Speed.pngShocking Speed
Using a leap or blast finisher in a lightning field applies superspeed around you.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 240

Perfectly Weighted
8Recharge.png
Perfectly Weighted.pngPerfectly Weighted
Hammer skills deal increased damage. Evading an attack grants stability.
Damage.pngDamage Increase: 10%
Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.

Recovery Matrix
Recovery Matrix.pngRecovery Matrix
Using your heal skill temporarily reduces damage you receive.
Protection.pngProtection (5s): -33% Incoming Damage
Decisive Renown
10Recharge.png
Decisive Renown.pngDecisive Renown
When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Might.png5Might (10s): +150 Power, +150 Condition Damage
Radius.pngRadius: 240
Rapid Regeneration
Rapid Regeneration.pngRapid Regeneration
Rapidly regenerate health while affected by swiftness or superspeed.
Swiftness.pngHealing.pngSwiftness: 101
Superspeed.pngHealing.pngSuperspeed: 340
Radius.pngInterval: 1 second

Expert Examination
Expert Examination.pngExpert Examination
Stunning or dazing a foe applies vulnerability and weakness to them.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% Incoming Condition Damage

Mass Momentum
Mass Momentum.pngMass Momentum
Gain power based upon your toughness. Gain might while you have stability.
Might.pngMight (5s): +30 Power, +30 Condition Damage
Book.pngGain Power Based on a Percentage of Toughness: 10%
Radius.pngBoon Application Interval: 1 second
Impact Savant
Impact Savant.pngImpact Savant
The duration of your outgoing stuns and dazes are increased, and the duration of stuns and dazes applied to you are decreased.
Radius.pngOutgoing Stun and Daze: 25%
Radius.pngIncoming Stun and Daze: 25%
Adaptive Armor
1Recharge.png
Adaptive Armor.pngAdaptive Armor
Gain stacking toughness when struck. Reduce incoming condition damage.
Damage.pngCondition Damage Reduced: 20%
Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
Book.pngMaximum Stacks: 5

Final Salvo
Final Salvo.pngFinal Salvo
Activating a gyro grants stability to you and the gyro. Gyros grant superspeed and create a lightning field when destroyed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngPulses: 3
Radius.pngRadius: 240
Combo.pngCombo Field: Lightning

Applied Force
10Recharge.png
Applied Force.pngApplied Force
Gain quickness when you gain might above the threshold.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Might.pngRequired boon (s): +30 Power, +30 Condition Damage
Book.pngStack threshold: 10

Variants

  • Grenadier Grenadier
    Grenadier.pngGrenadier
    Increase the throw velocity and blast radius of grenades.
    Radius.pngRadius Increase: 60
    Book.pngVelocity Increase: 100%
    if using
    Grenade Kit Grenade Kit
    Grenade Kit
    Device kit. Equip a kit that replaces your weapon with grenade skills.
    .


Equipment

Hammer.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Rune

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    for higher damage and team support at the expense of movement speed, boon duration and condition duration.
  • Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    for higher direct and condition damage at the expense of boon and condition duration.

Amulet

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    for higher survivability at the cost of damage output.
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    for maximum dps at the cost of vitality.

Usage

Much of the usage is the same as the Power Hammer build, with the following additions:

  • AOE pressure with the Mortar Kit. Using orbital strike and dropping the effect AOEs on the point is a nice way to open up in a team fight, then swap to Hammer and use the standard rotation. (Use the Bulwark Gyro for high direct damage/CC fights and Defense field for Ranged Projectile attackers).
  • Elixir Shell from the Mortar Kit (Skill #5) will heal, remove conditions and grant 2 stacks of might. Use this in conjunction with the Purge Gyro Super Elixir (Elixir Gun skill #5) for a decent heal and condi clears, especially when fighting against condition builds.
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