Scrapper - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on February 24, 2024 and is up to date for the February 27, 2024 patch.

Overview

A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by .


Skill Bar

Hammer
Utility


Skill Variants

Utility

  • If you have another source of Superspeed Superspeed in the party, then can be replaced with .


Elite

  • will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.


Template Code

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Specializations


Trait Variants

  • if you're not using for some reason.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility


Usage

Simplified Rotation

The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kit swaps from the rotation. This reduces it to just using skills off cooldown.

Without grenades, you should swap with . Even without using , does good enough damage to keep the skill. The damage is almost identical to several other options such as , or , so you could swap for one of these if preferred.


If possible, precast and .


Opener

  1. if you didn't precast it
  2. - thanks to this means you start with Superspeed Superspeed
  3. if you precast it


Skills to use

  • All toolbelt skills
  • and
  • and


Video guide by Masel


Rotation

If possible, precast and .


Opener

  1. - thanks to this means you start with Superspeed Superspeed
  2. and if you precast them
  3. and exit Grenade Kit
  4. for more Superspeed Superspeed
  5. and exit Grenade Kit
  6. x2
  7. and exit Elite Mortar Kit
  8. and exit Grenade Kit


Loop

The idea behind the loop is to autoattack and use skills off cooldown until is available, then use it and go into for . These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.

  1. Autoattack chains and available skills (see below)
  2. Other available skills
  3. Return to start of loop


Example Rotation


Skills to use

  • All toolbelt skills
  • and
  • (in ) is used to fill in gaps where you don't have enough time to do a full auto chain before is off cooldown


While in

  • and


General Tips

  • Always try to finish your auto chains.
  • The general goal of the rotation is to keep all the skills used in the opening + and on cooldown, then fill downtime with auto-attack chains.
  • Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • The sustain from depends on attacking, so don't slack on your DPS.
  • Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use .
  • can be used to blind trash mobs, mitigating incoming damage in some fights.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • November 2022
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.

Comments

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