Build

Scrapper - Power Hammer

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Focused on: Direct damageUtility.

Designed for:

Overview

A direct damage based Scrapper with incredible rez power.

Skill Bar

HammerHealingUtilityElite

Kits

Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900

Slot Changes

Utility

can be replaced by:
  • - invuln, stealth from toolbelt, stun breaking and condi cleansing.
  • - only for extreme scenarios with high condition pressure.
  • - unblockable CC with superspeed on toolbelt. Can be used to decap enemy points.

Elite

  • - an offensive option, taken for the Rampage damage and the AoE Moa morph from toolbelt.

Specializations

Variants

  • is another good option for sustain.

Equipment

Hammer.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +15% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Variants

Sigil

  • Superior Sigil of Annulment Superior Sigil of Annulment
    18Recharge.png
    Superior Sigil of Annulment.pngSuperior Sigil of Annulment
    Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Purging Superior Sigil of Purging
    10Recharge.png
    Superior Sigil of Purging.pngSuperior Sigil of Purging
    On hit: remove a condition. (Cooldown: 10s)

Rune

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Superior Rune of the Water Superior Rune of the Water
    Superior Rune of the Water.pngSuperior Rune of the Water
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Amulet

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    is also a viable and more beginner-friendly choice due to the added toughness.

Usage

General

  • You can revive and stomp your target from 900 range via the
    . (Select a downed player and press your finish/revive button).
  • Double rez allies: The Gyro doesn't directly replace your ability to revive allies, which means you can basically double rez people.
  • The leap from
    can be canceled by pressing weapon swap mid-air, allowing you to remain in place while still getting the blast finisher and damage from the skill.
  • Unlike minions and pets, Gyros will not teleport to your position when traversing difficult terrain.

Sustain

  • Swiftness and Superspeed regenerate health every second.
  • Elixirs remove 1 condition each, except for
    which removes 2 (1 baseline, another 1 because of traits).
  • This build has plenty of options for healing. You'll have 2 Water Fields:
    • - when using Healing Turret.
    • - Healing Turret's toolbelt skill, time it well because the duration of the field is extremely short.
  • The aforementioned fields can be combo'd with the following finishers for healing:
    • - Elixir Gun skill, AoE heal.
    • - Hammer skill, self heal. It's actually 2 Leap Finishers in a row - place the field on your target, if your foe won't leave the field all 2 leap finishers will land in it.
    • - Healing Turret's chain skill, AoE heal.
  • provides healing and cleanses conditions, but it's not a Water Field.

Swiftness Swiftness stacking

  • Before the match begins drop a lightning field from
    and then use your Blast finishers in it (such as Acid Bomb and Detonate healing Turret) for AoE Swiftness. In combat Lightning Fields can also be used to chain daze targets with
    .

Top Streamers

Notes

  • If you only need a bit of healing or want to have more frequent condition cleansing, you can deploy
    then use
    and pick it up again, instead of using
    . This reduces the healing, but also the cooldown.
Build rating: 99%
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16 Ratings
Silver Medal - Good
Forgotmypasswordlulz said this build was good 5 weeks ago

Played it a lot before xpac but it used to be a touch and go between this and druid, atm druid is better this meta. Still not bad but I'd run druid for this role or holo if I wanted engi.

Gold Medal - Great
TealDeer said this build was great last month

While it'll be a while before we see how things really shake out in sPVP with the new influx of elite specs, it's clear from the top that this build is an EXCELLENT counter to the sudden influx of Deadeyes. Deadeyes have no access to Unblockable outside of Basilisk Venom (and generally use their own Elite skill, Shadow Meld), thus the Reflects from Defense Field and Electro-Whirl (the latter on a 6 second CD!) plus the block from Shock Shield allow you to mitigate their excellent burst, and even protect your allies from being burst down if you're on top of your positioning.

Gold Medal - Great
Vagrant said this build was great June 2017

Great damage and good support. I usually end up being the top damage, defense, and healing on my team with this build.

Its weakest point is dealing with runners. When people run away from you, you generally don't have much recourse to catch up.

13 More Ratings
Gold Medal - Great
Starvinmarwin said this build was great November 2016

This build is all in all a good support build with the potential to carry a game pretty hard, since you are abled to rezz nearly anything against even 2-3 people cleaving with Function Gyro and Sneak Gyro. In addition to this, you have a lot of damage in teamfights and the ability to pressure downed players pretty well. I discussed with friends, who could´t keep players alive better, Ele or ERngineer and we came to the conclusion that while Ele is better at healing and removing conditions, Engineer is unmatched in preventing stomps and providing them.

I would consider changing Purge gyro for Rocketboots. At the moment you don´t need that much condition removal because most of condition builds that are around are either necros or warriors. Purge Gyro doesn´t really help against necros that much, they just keeps reapplying all their conditions if you can´t dodge or kite them out. The only reason for me to take Purge Gyro against necros is to 1v1 but as an engineer you shouldn´t even try to do this. Against warriors, you have to kite them out, if they hit you enough, Purge Gyro won´t do anything. On the otherhand, Rocketboots give you a lot of mobility, remove Immobilize (which, in my opinion is huge for engi) and can also ad to your sustain, since they are a blast finisher. It gives you the ability to easily outkite necros, warriors, it helps against panic strike and i can´t count the times it helped me decapping or preventig decaps. You should try it out!

Gold Medal - Great
Beilkk said this build was great September 2016

Very durable while both being able to deal damage and maneuver the battlefield. It's also rather easy to use and it's various alternate skills make it very versatile on the battlefield, so long as you don't mind a little kit swapping. Gil, all PvP runes and sigils are "Superior". They use the same stats as their normal PvE counterparts, but the PvE versions have lesser variations. They just removed the actual word from the PvP versions for redundancy reasons.

Gold Medal - Great
PapaMojo said this build was great August 2016

This build is awesome! It's got everything, reflects, condi cleanse, survivability, decent damage, minion destruction and transformation shutdown if you take elixir x, easy resess and downs whether or not you take stealth gyro, mobility and more might than you'll know how to deal with! Especially if you take elixir B I like to take rune of water with menders amulet or strength runes with paladins or marauders. If they have a lot of condi classes it's a good idea to take hoelbrak runes, adaptive armor, or elixir C, or all 3 of em if they have enough. As far as weaknesses go, I have to idea what TBD means but I don't think I've come across it yet.

Gold Medal - Great
Tiitz said this build was great August 2016

Had a great time playing it the last few days.

Played it with my friend while he was a thief and we had no problem fighting 3vs2.

Holding point until help came was really easy and capping together was no problem too.

I took Medic Gyro because i liked the heal field that moves with me,i also took elixir s for extra survivability and stealth.

Would recommend this build to everyone,beginners or new player.

Sometimes i had to deff against 3 enemies alone and it worked really well,i dont thing that any other Engi build can compare to this build.

Gold Medal - Great
Sate said this build was great August 2016

Best build it's amazing ! the other builds it's not compare with her this build it's so great ! Hammer very damage.

Gold Medal - Great
The V said this build was great August 2016

Overall a very strong build. Only thing I'm missing is that Self-Regulating Defenses is chosen over Inversion Enzyme. Inversion Enzyme gives you so much more usefulness in teamplay, converting conditions on allies with Fumigate.

Gold Medal - Great
Froggy11235 said this build was great June 2016

This build is amazing. The hammer gives great leap finish/whirl finish while the toolbelt skills allow you lay fields down! Tanky class and a great build to tank-out a match if you tire of ele. I like the rocket boot disengage/stealth gyro when totally outmanned/outclassed at mid. As a guardian vet, I found this build to be an easy transition, as well.

Gold Medal - Great
Kalkin said this build was great February 2016

Great build. A common variant you will see is running Bulwark Gyro instead of Slick Shoes, taking Final Salvo instead of Adaptive Armor, and running Marauders over Paladins. The Bulwark Gyro gives replaces the survivability of Paladins and adaptive armor with the bonus of a reflect shield, which lets you run a more offensive amulet, and Final Salvo gives you and your Gyros easy access to stability for safer stomping/reviving. Generally I think that Bulwark Gyro is going to end up being meta due to its utility for team fights and its incredibly low cool down.

Gold Medal - Great
Billaboong said this build was great February 2016

Does a lot of damage, has survivability and Function Gyro offers unique mechanics to revive and finish. Has enough sustain to stay at melee range.

Gold Medal - Great
Serdoc said this build was great January 2016

Very powerful build in the new Meta that is forming after the 01/26/2016 balance patch.

Gold Medal - Great
Toeofdoom said this build was great January 2016

Extremely survivable - even running berserker amulet, I regularly end up last one on the team alive (though that may imply other things...). Due to this it is important to rapidly disengage using sneak gyro & super speed. For a marauder build it is very difficult to apply substantial damage quickly and CC is limited by longer cooldowns than most engi builds - it is built around sustained damage rather than burst (reflecting the current meta).

Gold Medal - Great
J0ttem said this build was great December 2015

Very versatile. Good mobility, good damage and amazing survivability considering it's running Marauder.

Gold Medal - Great
Hanz said this build was great November 2015

Replaced its celestial counterpart in the meta.