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Spellbreaker - Healbreaker

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: SupportUtility.

Designed for:


Overview

A support Spellbreaker build made to carry teamfights by keeping the team alive.

Skill Bar

Sword/WarhornHealingUtilityElite
Dagger/Shield

Template Code

[&DQILKzM+PSumAHAAagAAAOIBAACoAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations



Variants

  • can be taken if the enemy team has very low condition pressure.
  • can be taken if you are lacking adrenaline.
  • can be taken if the enemy team has very low condition pressure.

Equipment

Sword.png
Warhorn.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Dagger.png
Shield.png
II.png
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Sigil of Savagery
Superior Sigil of Savagery.pngSuperior Sigil of Savagery
+30% Stun Duration, +3% Damage against Stunned Foes.
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Equipment Changes

Sigils

Sword/Warhorn

  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    - combined with a couple of damage modifiers, Intelligence could turn into a more consistent finishing move against targets on low HP.

Usage

General

  • Always follow the teamfights, avoid getting locked into 1v1s.
  • is a 1200 range reveal. When you're not using it for healing or setting up a kill, prevent enemies with stealth access from safely disengaging.
  • Maintain permanent Swiftness Swiftness on your team with , both in and out of combat.
    • Consider using it as a condition removal tool before using other cleanses to increase the chance of removing damaging conditions with other skills.
    • The bonus damage aspect of it can also be powerful when used at the right time, for example when an ally is in .
  • Both Warhorn skills are blast finishers. While the build itself doesn't have any combo fields, these are still useful for stacking Stealth Stealth or auras just to mention a few.
  • is as much of a mobility tool as it is a sustain one. When you're being focused, try escaping your attackers by jumping to safety with it. Just make sure you don't have a target selected.


Support

  • The primary role of and in this build is healing and cleansing via and
    Superior Rune of the Soldier Superior Rune of the Soldier
    Superior Rune of the Soldier.pngSuperior Rune of the Soldier
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    . Their actual baseline functionality is secondary in most cases, although they can help your team burst down targets when needed.
  • is your strongest shout when it comes to support, but also the one you should hold onto the most and maybe even be a bit more selfish with. This is your only stun break in the build so consider that before using it to bail out allies.
  • is a fairly unique skill. The AoE endurance regen is great for saving allies under a lot of pressure, but most of the time you'll probably end up using this skill for your own sake.
  • is one of the strongest skills in the entire build. The barrier it provides is almost as big as the healing from two shouts (and of course barrier can be used to protect Necromancers in shroud while they wouldn't beenfit from healing there). Barrier is also something that can be used proactively to shield allies from incoming damage while healing is reactive.
    • The cleansing also deserves a shoutout. When used after these two Warhorn skills could AoE cleanse 5 conditions from you and your allies!
  • is a ranged rez/stomp that could turn the tide of battle in seconds. Just remember not to waste it - if you feel like you can get the rez or the kill without the banner, then try and go for it. View the banner as more of a last resort option, keep it for the right time.
    • The banner stays active for 60 seconds and pulses boons to allies in the area. Picking it up reduces the CD of this skill by 60 seconds - there is no reason not to pick it up, and you have a minute to do it.
    • It's worth pointing out that the banner revives allies by restoring downed health. This counts as healing and is affected by healing reduction effects such as Poison Poison. If an ally barely has any downed health left, they may not rally from just the banner alone.
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Build rating - 5 stars
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3 Ratings
5 stars
Alti gave this build 5 stars 2 weeks ago

Started getting in SPvP with this... It's fun af! Altho i'm just interested why would one need precision (talking about Amulet choice) is there any solid reason or is it free to switch to something more supportive/tanky?

5 stars
Hanz gave this build 5 stars October 2020

Not sure if two support builds have ever been as close in terms of viability as Tempest and Spellbreaker are now. Top tier healing, good cleansing and a bunch of useful buffs + a ranged rez, just to mention a few. Really strong kit.

5 stars
Butterpeanut gave this build 5 stars September 2020

Very likely going to be the meta support build. This build is strong against both power and condition enemies, where as support tempest needs to choose between the Earth or Fire traitlines. In addition, it has strong offensive pressure for your allies via For Great Justice and On My Mark. This build has some access to boon removal as well.

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