Tempest - Condi Tempest

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on September 03, 2023 and is up to date for the November 28, 2023 patch.

Overview

Condi Tempest is a condition damage based tempest build for open world that focuses on inflicting AoE Burning Burning and Bleeding Bleeding. It is naturally tanky, with good access to Protection Protection and some Stability Stability. It has great uptime of Might Might for self and allies, and good supportive options. It is very easy to learn and play.


Template Code

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Skill Bar

Scepter/Warhorn
Staff
Utility

Weapon Variants

Skill Variants

  • - blast finisher heal
  • - very high DPS skill that can double as damage soak; note that the elementals die when you mount up
  • - area Magnetic Aura Magnetic Aura for projectile reflection, Protection Protection, and impairs enemies, plus a blast finisher.
  • - AoE burst damage from or pulsing Blinded Blinded with .
  • - breaks stun and blocks 3 attacks.
  • - for mobility.
  • - very situational skill that can be considered against certain bosses with oneshot attacks.

Specializations

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This equipment is useful in general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Other relics include , , and .
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Trailblazer Trailblazer, Celestial Celestial, or Ritualist Ritualist trinkets.

Budget Equipment

A very cheap equipment set with very high HP.

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Damage

The build is extremely simple and revolves around and . Use and off cooldown. Thanks to , you will not lose the passive effects of signets after using them. Use in Fire for damage, or in Air for Vulnerability Vulnerability.

For open world play it is perfectly fine to just stay in fire attunement if you wish for a easier more laid back playstyle.

Dagger+Warhorn
  • In Fire, use + + (you can leave Fire during the casting of Drake's Breath). Use to share all the Might Might you generate with nearby allies.
  • In water, use when you need a blast finisher (more about finishers below).
  • In Air, use and . can be used for damage if you won't need the CC.
  • In Earth, use , , . Use when you have boons to extend their duration.
Scepter+Warhorn
  • In Fire, use + + . Phoenix and Dragon's Tooth are blast finishers (more about finishers below). Use to share all the Might Might you generate with nearby allies.
  • In Air, use and off cooldown. can be used for damage if you won't need the CC.
  • In Earth, use and . Use when you have boons to extend their duration.


Finishers

Elementalists in general have many combo fields and finishers. These skills provide additional effects when interacting with each other. Here are some good combos you should keep in mind, you have to be near the skill to receive these effects.

  • Fire fields like : use a blast finisher like to generate AoE 3 stacks of Might Might for 20 seconds.
  • Water fields like : use a blast finisher like to create AoE 1320 healing.

You can also use combo fields to generate auras.

If you want to know more about combos, check the official wiki.


Elementals

Elementals are really good allies in any open world elementalist build. Their only downside is that they die when you mount up.

Glyph of Lesser Elementals

summons one elemental for 2 minutes. If you cast it off cooldown, you can have 3 elementals alive almost always.

  • The Lesser Fire Elemental deals good melee range AoE strike damage and Burning Burning, and provides Might Might. It has the highest AoE damage of all Lesser Elementals.
  • The Lesser Ice Elemental deals very low damage and inflicts a lot of Chill Chill (80-90% uptime) through an ice combo field.
  • The Lesser Air Elemental deals great single target damage and generates Swiftness Swiftness. It has the highest singe target dps of all Lesser Elementals.
  • The Lesser Earth Elemental deals low damage, inflicts Weakness Weakness, and is very tanky.
Glyph of Elementals

summons one elemental for 2 minutes with the same attacks and behaviour as Lesser Elementals, but can be commanded to do an additional skill.

  • The Fire Elemental can be commanded to deal damage and Burning Burning in an AoE.
  • The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, kocking back enemies, and removing 1 condition.
  • The Air Elemental can be commanded to Stun Stun for 1.5 seconds.
  • The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple, while providing 3 seconds of Protection Protection to nearby allies.


Defense

  • The best defense is always to dodge or sidestep attacks. Both and evade attacks while casting.
  • You cannot dodge while doing an Overload or you will cancel it, but you can use the Swiftness Swiftness from to get out of the way of telegraphed attacks.
  • blocks projectiles, while Magnetic Aura Magnetic Aura from or + reflects them.
  • Constantly spam skills to heal thanks to .
  • You get Protection Protection when you overload thanks to , and from (which also extends esixting boons).
  • is a useful blind, very strong against groups of trash mobs.
  • is great for defense, as the elemental will often draw aggro away from you. The earth elemental is quite tanky.
  • Your overloads break stun.
  • If using Scepter, cleanses 1 condition.
  • When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from


Sustain

You have some sustain in

  • heals, cleanses conditions, and applies Regeneration Regeneration.
  • heals a little bit and applies Regeneration Regeneration.
  • heals. Remember you can blast that water field for more healing.
  • , used in , creates an elemental with strong healing and condition cleanse on a short cooldown.


Crowd Control

  • Melee range enemies that attack you or allies while having Shocking Aura Shocking Aura.
  • (from Ice Elemental)
  • (from Air Elemental)
  • If you need a lot of crowd control you can use so that you and an ally can use .
  • You also have a lot of soft crowd control such as or .


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Starlitjupiter gave this build 5 stars • June 2023
With the June 27 changes, Tempest is in an incredible spot for the first time in a very long time. It brings very high damage, plenty of AOE, and even large amounts of group support through boon share with Heat Sync. In farm zergs, this build has excellent damage at range and good group support. Solo, it has very high DPS and good defense thanks to the enhanced protection. Condi Tempest is incredibly well rounded and has come out as one of the strongest solo builds of the patch.

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