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Tempest - Fresh Air Auramancer

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageControlSurvivability.

Designed for:

  

Expansions required:

GW2 Heart of Thorns logo.png

Overview

This build is highly mobile, difficult to kill, and deals high AoE damage with . In addition, it provides lots of buffs and damage reduction to itself and nearby allies through its auras.

Skill Bar

Dagger/WarhornHealingUtilityElite

Weapon Variants

  • Scepter provides a valid ranged option with more blast finishers
  • Dagger offhand grants much more mobility at the cost of DPS and crowd control.
  • Focus provides much more defense at the cost of damage.

Skill Variants

Healing Skills
  • - burst heal
  • - if conditions are a problem.
Utility Skills
  • - flat damage increase.
  • - both high AoE damage and a strong defensive skill.
  • - breaks stun and blocks attacks.
  • - for mobility.

Specializations

Template Code

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Variants
  • - if you don't need condition cleanse.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Marauder gear is ideal for most open world farming scenarios.
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PvE weapon swap.png
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6x
Superior Rune of Strength
18x
Precise Infusion
Variants
  • You can run Scepter mainhand instead of Dagger for range and more blast finishers.
  • Berserker stat icon.png Berserker's gear can be used for a small DPS increase at the cost of health.
  • offers higher burst but lower overall DPS.
  • is a powerful defensive rune if you're having trouble surviving.

Consumables

Power Builds:

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Usage

General

This build relies on the interaction between and . After using , you can swap to another attunement and reset the cooldown on with any critical hit. This lets you spam and to powerful effect.
The attunement you swap to after depends on the situation:
  • has high-damage skills in and .
  • provides healing and , which you can use to blast the water field from for more healing.
  • grants protection and for crowd control.
After using the skills you need, you should swap back to and use and while waiting for to recharge.

Damage

  • DPS is mostly passive with this build; just make sure you're hitting things with your and .
    • Never interrupt .
  • You can use to maintain Fury Fury.
  • Weave in , , and when you can for more damage.
  • does good damage and should be cast off cooldown.

Defense

  • The best defense is always to dodge or sidestep attacks. Use the high Vigor Vigor uptime of this build to your advantage.
  • This build has a ton of protection from auras. You get an aura whenever you use , , , or any of your shouts. Use this to your advantage to soak up incoming damage.
    • provides even more damage mitigation on top of that with
      Frost Aura Frost Aura
      40Recharge.png
      Frost Aura
      Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
      Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
      Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
      .
  • constantly blinds enemies for 5 seconds.
  • You can use , , to interrupt enemies.
  • and give you a projectile-reflecting aura.
  • , used in , creates a tanky elemental that can help take pressure off you.

Sustain

  • is the key to sustain with this build. Use and for healing. You can use to blast the water field from for more healing.
  • Always be spamming or other skills to maximize the healing from .
    • If running , you can activate and still get the passive healing.
  • Your main source of condition cleanse comes from . If you're having a lot of trouble with conditions, you can run .
  • , used in , creates an elemental with extremely powerful healing on a short cooldown.
  • If you need healing really badly, you can run away and .

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
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Build rating - 4 stars
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3 Ratings
4 stars
Ether gave this build 4 stars May 2020

Besides some very tough instances in HOT maps, Fire traits should always be used. It just synergizes w/ tempest skills a lot better than Earth traits as it helps u stack might/fury and overall better dps to clean up mobs.

4 stars
Warming Hearth gave this build 4 stars April 2020

This build sacrifices personal damage over a small boost to defence. The build works best when running with a group of players, by providing them with auras and decent uptime of Protection to mitigate incoming damage. But it can be underwhelming when playing solo.

5 stars
Chinkeeyong gave this build 5 stars September 2018

One of the toughest Ele builds in open world, this build maintains the high damage of Fresh Air Tempest while gaining enough bulk to solo/duo HoT hero points.

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