Tempest - Fresh Air DPS (R)


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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

A Fresh Air build based on Overload Air which shines on small hitboxes and moving targets. For targets with big hitboxes a staff build will result in higher DPS.

Skill Bar

Dagger/WarhornHealingUtilityElite

Slot Changes

Utility Skills

  • Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
    over
    "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    if you do Cannons at Sabetha.
  • Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
    over
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    for additional mobility on Matthias.

Specializations

Equipment

Stats

  • All armor, weapons, and trinkets are Berserker's.

Upgrades

Dagger.png
Warhorn.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all infusion slots.

Consumable

Food:

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
      for a cheaper version.

Utility:

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

DPS Rotation

  • Start in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
  1. Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  2. Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
  3. Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  4. Wildfire Wildfire
    ¾Activation.png
    30Recharge.png
    Wildfire
    Release a fiery torrent that burns enemies.
    Damage.pngDamage: 218
    Burn.pngBurning (2s): 262 Damage
    Duration.pngDuration: 8 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 180
    Book.pngDistance: 600
    Combo.pngCombo Field: Fire
  5. Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    mid-cast
  6. Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
  7. Lightning Orb Lightning Orb
    ½Activation.png
    25Recharge.png
    Lightning Orb
    Launch an orb of lightning that fires projectiles at nearby foes.
    Damage.pngDamage: 119
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngMissile Launch Interval: ¼ seconds
    Radius.pngRadius: 300
    Range.pngRange: 1,200
  8. Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    until the Overload is up
  9. Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  10. Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
  11. Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  12. Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    mid-cast
  13. Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    until the Overload is up
  14. Repeat
  • Notes
  1. Try to always do
    Lightning Orb Lightning Orb
    ½Activation.png
    25Recharge.png
    Lightning Orb
    Launch an orb of lightning that fires projectiles at nearby foes.
    Damage.pngDamage: 119
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngMissile Launch Interval: ¼ seconds
    Radius.pngRadius: 300
    Range.pngRange: 1,200
    from 300+ range so it hits more times
  2. Consider adding
    Sand Squall Sand Squall
    ½Activation.png
    30Recharge.png
    Sand Squall
    Apply protection to yourself and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Protection.pngProtection (2s): -33% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngDuration Increase: 2 seconds
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    into your rotation to extend quickness and/or protection duration
  3. If low Fury uptime consider using
    Heat Sync Heat Sync
    ¾Activation.png
    30Recharge.png
    Heat Sync
    Give stacks of might to yourself, then spread boons you have to allies.
    Might.png3Might (10s): +90 Power, +90 Condition Damage
    Fury.pngFury Copied: 20% Critical Chance
    Might.pngMight Copied: 30 Power, 30 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Range.pngRange: 600
    few times instead of
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  • Elemental Bastion.png Elemental Bastion makes Shocking Aura.png Shocking Aura, Sunspot.png Sunspot,
    "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    and
    Sand Squall Sand Squall
    ½Activation.png
    30Recharge.png
    Sand Squall
    Apply protection to yourself and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Protection.pngProtection (2s): -33% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngDuration Increase: 2 seconds
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    nice self-heals to keep up Scholar bonus.

Healing

Breakbar

Encounter specific Tips

Forsaken Thicket

Spirit Vale

Dark-icon-raid.png Vale Guardian


Dark-icon-raid.png Ghost Events


Dark-icon-raid.png Gorseval


Dark-icon-raid.png Sabetha

Salvation Pass

Dark-icon-raid.png Sloth


Dark-icon-raid.png Rescue Pact Leader


Dark-icon-raid.png Matthias

  • You will have to decide which build to play here based on few factors:
    • Fresh Air Staff DPS is best DPS here.
    • If Matthias moves a lot for whatever reasons then stay on this build since
      Lava Font Lava Font
      6Recharge.png
      Lava Font
      Make lava erupt from the target area.
      Damage.png4Damage: 780
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Fire
      Range.pngRange: 1,200
      and
      Meteor Shower Meteor Shower
      Activation.png
      30Recharge.png
      Meteor Shower
      Call down a meteor shower onto the target area.
      Damage.pngDamage: 317
      Book.pngNumber of Impacts: 24
      Book.pngNumber of Targets: 3
      Duration.pngDuration: 9 seconds
      Radius.pngDamage Radius: 120
      Radius.pngRadius: 360
      Range.pngRange: 1,200
      won't hit a lot then.
    • If your CC is needed then stick to this build as Fresh Air Staff DPS has low CC and sometimes loses noticeable DPS by having to CC.
    • If low Quickness and/or Alacrity uptime then this build will outdps Fresh Air Staff DPS.
  • Have Lightning Flash.png Lightning Flash instead of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    to easily carry Poisons and not lose too much dps while doing so. Start casting your Overload Air.png Overload Air as you get back.
  • During Bomb split, make sure you have protection on yourself, if not then use Sand Squall.png Sand Squall or any Overload to get it. Thanks to Hardy Conduit.png Hardy Conduit it is really effective at reducing the damage you will take from bomb explosions.
  • If backup reflects are needed then save Sand Squall.png Sand Squall for it.
  • Don't waste
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    and
    Wildfire Wildfire
    ¾Activation.png
    30Recharge.png
    Wildfire
    Release a fiery torrent that burns enemies.
    Damage.pngDamage: 218
    Burn.pngBurning (2s): 262 Damage
    Duration.pngDuration: 8 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 180
    Book.pngDistance: 600
    Combo.pngCombo Field: Fire
    while he's Invuln, go
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Sand Squall Sand Squall
    ½Activation.png
    30Recharge.png
    Sand Squall
    Apply protection to yourself and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Protection.pngProtection (2s): -33% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngDuration Increase: 2 seconds
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    instead to extend Quickness and Protection duration or if you wanna be safe and save it in case main reflects fail then use
    Heat Sync Heat Sync
    ¾Activation.png
    30Recharge.png
    Heat Sync
    Give stacks of might to yourself, then spread boons you have to allies.
    Might.png3Might (10s): +90 Power, +90 Condition Damage
    Fury.pngFury Copied: 20% Critical Chance
    Might.pngMight Copied: 30 Power, 30 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Range.pngRange: 600
    instead then go back to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    after.
  • Rotation will go like:
    • Lightning Orb Lightning Orb
      ½Activation.png
      25Recharge.png
      Lightning Orb
      Launch an orb of lightning that fires projectiles at nearby foes.
      Damage.pngDamage: 119
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngMissile Launch Interval: ¼ seconds
      Radius.pngRadius: 300
      Range.pngRange: 1,200
      from max range
    • Overload Air Overload Air
      4Activation.png
      20Recharge.png
      Overload Air
      Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
      Damage.pngDamage: 312
      Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngNumber of Targets: 3
      Duration.pngField Duration: 4 seconds
      Radius.pngAttack Interval: ¼s
      Radius.pngRadius: 360
      Combo.pngCombo Field: Lightning
      Stun-Break.pngBreaks stun
      Range.pngRange: 360
    • Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
      (no reason to go to
      Earth Attunement Earth Attunement
      10Recharge.png
      Earth Attunement
      Attune to earth, gaining superior damage-over-time and defensive abilities.
      for
      Sand Squall Sand Squall
      ½Activation.png
      30Recharge.png
      Sand Squall
      Apply protection to yourself and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
      Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
      Protection.pngProtection (2s): -33% Incoming Damage
      Book.pngNumber of Targets: 5
      Radius.pngDuration Increase: 2 seconds
      Radius.pngRadius: 600
      Combo.pngCombo Finisher: Blast
      as whatever buffs you have will be removed one second after)
    • Air Attunement Air Attunement
      10Recharge.png
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
    • Wait until most of Stacks are gone
    • Overload Air Overload Air
      4Activation.png
      20Recharge.png
      Overload Air
      Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
      Damage.pngDamage: 312
      Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngNumber of Targets: 3
      Duration.pngField Duration: 4 seconds
      Radius.pngAttack Interval: ¼s
      Radius.pngRadius: 360
      Combo.pngCombo Field: Lightning
      Stun-Break.pngBreaks stun
      Range.pngRange: 360
    • Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
    • Burning Speed Burning Speed
      ¾Activation.png
      15Recharge.png
      Burning Speed
      Slide forward and blast the area, leaving behind a line of fire that burns foes.
      Damage.pngBlast Damage: 710
      Damage.pngFire Wall Damage: 36
      Burn.pngBurning (1½s): 131 Damage
      Book.pngNumber of Targets: 5
      Duration.pngFire Wall Duration: 4 seconds
      Radius.pngBlast Radius: 240
      Book.pngEvade: ¾ seconds
      Combo.pngCombo Field: Fire
      Range.pngRange: 600
    • Wildfire Wildfire
      ¾Activation.png
      30Recharge.png
      Wildfire
      Release a fiery torrent that burns enemies.
      Damage.pngDamage: 218
      Burn.pngBurning (2s): 262 Damage
      Duration.pngDuration: 8 seconds
      Radius.pngInterval: 1 second
      Radius.pngRadius: 180
      Book.pngDistance: 600
      Combo.pngCombo Field: Fire
    • Air Attunement Air Attunement
      10Recharge.png
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
    • Lightning Orb Lightning Orb
      ½Activation.png
      25Recharge.png
      Lightning Orb
      Launch an orb of lightning that fires projectiles at nearby foes.
      Damage.pngDamage: 119
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngMissile Launch Interval: ¼ seconds
      Radius.pngRadius: 300
      Range.pngRange: 1,200
    • Then do usual rotation from here
  • Don't forget that Harmonious Conduit.png Harmonious Conduit gives Stability which helps with the Knockdown Debuff and that every Overload is a stunbreak.

Stronghold of the Faithful

Dark-icon-raid.png Escort


Dark-icon-raid.png Keep Construct


Dark-icon-raid.png Twisted Castle


Dark-icon-raid.png Xera

Build rating - 4 stars
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4 Ratings
0 stars
Troupe gave this build 0 stars December 2017

Repeated nerfs to the Tempest Specialisation and the build's most important DPS skills along with the release of Weaver have left this build poorly positioned in the meta, but it still remains a functional DPS build.

5 stars
Gale gave this build 5 stars September 2016

Go-to Ele option for small hit-boxes. Tweak of Burning Speed fixed some of the weird gaps so this build.

5 stars
Particlar gave this build 5 stars February 2016

Highest damage build out there in any situation apart from against extremely high armor or big hitboxes. With a dynamic rotation and great self sustain this is a clear meta build.

1 More Rating
5 stars
Thor gave this build 5 stars February 2016

Best build to go when you want to deal the highest DPS on a small hitbox. Rotations are fairly simple when you only have to deal damage.

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