Tempest - Staff DPS

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSupport.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

The Tempest Staff Build. This Build offers very high damage and decent utility.

Skill Bar

StaffHealingUtilityElite

Slot Changes

Healing

  • "Wash the Pain Away!" "Wash the Pain Away!"
    ½Activation.png
    25Recharge.png
    "Wash the Pain Away!"
    Shout. Mists billow out of the player, healing allies that are in range.
    Heal.pngFirst Heal: 3,560
    Heal.pngSecond Heal: 1,950
    Heal.pngThird Heal: 980
    Book.pngNumber of Targets: 5
    Radius.pngFirst Heal Radius: 180
    Radius.pngSecond Heal Radius: 240
    Radius.pngThird Heal Radius: 360
    for a strong group heal.
  • Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    for shorter fights and extra blast finisher.

Utilities

  • "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    for an extra aura and some damage.
  • Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    for the CC and good damage on large hitboxes.
  • "Aftershock!" "Aftershock!"
    ¼Activation.png
    45Recharge.png
    "Aftershock!"
    Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
    Damage.png2Damage: 888
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Cripple.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for projectile reflect (magnetic aura) and soft cc at the cost of dps.
  • Arcane Shield Arcane Shield
    75Recharge.png
    Arcane Shield
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
    Damage.pngDamage: 365
    Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    enables you to use an overload without interrupting it because you need to dodge.

Elite

  • Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    can be changed to
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    for more mobility outside of combat and decent damage outside of
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.

Specializations

Variants

  • for an automatic stun break for you and your allies.


Equipment

Stats

  • 2x Assassin's Earrings or Assassin's Weapons.
  • assuming that you won't have
    . When having
    you can run full Berserker's.
  • All other armor, weapons, and trinkets are Berserker's.

Upgrades

Staff.png
I.png
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Infusions

  • Versatile Precise Infusion Versatile Precise Infusion
    Versatile Precise Infusion.pngVersatile Precise Infusion
    +5 Precision +5 Agony Resistance
    for defensive slots.
  • Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    for offensive slots.

Variants

  • Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for night time dungeons and fractals.
  • 10% Dungeon Specific Sigils.
    • for example
      Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      for Arah.

Food/Potions

Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
Plate of Truffle Steak Plate of Truffle Steak
Plate of Truffle Steak.pngPlate of Truffle Steak
Nourishment (30m):
Food.png+100 power+70 precision+10% Experience from kills
Consumable
or
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Toxic Sharpening Stone Toxic Sharpening Stone
Toxic Sharpening Stone.pngToxic Sharpening Stone
Nourishment (30 m):
Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
Consumable
or
Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
(cheaper) for Ascalonian Catacombs,
as well as for enemies in Fractals of the Mists where potions do no apply.

Usage

DPS Rotation

  • Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
  1. Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  2. Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
  • Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
  1. Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  2. Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
  3. Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  4. Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
  5. Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  6. Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
  • Continue using
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    whenever they recharge while filling the gaps with
    Fireball Fireball
    1Activation.png
    Fireball
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage.pngDamage: 207
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    • Make sure to always cast
      Lava Font Lava Font
      6Recharge.png
      Lava Font
      Make lava erupt from the target area.
      Damage.png4Damage: 780
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Fire
      Range.pngRange: 1,200
      before you start channeling
      Meteor Shower Meteor Shower
      Activation.png
      30Recharge.png
      Meteor Shower
      Call down a meteor shower onto the target area.
      Damage.pngDamage: 317
      Book.pngNumber of Impacts: 24
      Book.pngNumber of Targets: 3
      Duration.pngDuration: 9 seconds
      Radius.pngDamage Radius: 120
      Radius.pngRadius: 360
      Range.pngRange: 1,200
      or
      Overload Fire Overload Fire
      4Activation.png
      20Recharge.png
      Overload Fire
      Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
      Damage.pngPulse Damage: 367
      Burn.pngPulse Burning (3s): 393 Damage
      Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
      Duration.pngDuration: 5 seconds
      Radius.pngInterval: 1 second
      Stun-Break.pngBreaks stun
      Combo.pngCombo Field: Fire
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 180


  • Switching out of
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    while in combat will reduce your damage significantly so avoid doing so unless you need to.
    • If you do so, you can use
      Conjure Fiery Greatsword Conjure Fiery Greatsword
      1Activation.png
      180Recharge.png
      Conjure Fiery Greatsword
      Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
      Damage.pngDamage: 246
      Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
      Book.pngNumber of Charges: 15
      Burn.pngBurning (3s): 984 Damage
      Book.pngNumber of Targets: 3
      Duration.pngDuration: 60 seconds
      Radius.pngRadius: 150
      Range.pngRange: 1,200
      Firestorm Firestorm
      ¾Activation.png
      15Recharge.png
      Firestorm
      Call down a firestorm on the target area.
      Damage.pngDamage: 211
      Book.pngNumber of Targets: 10
      Duration.pngDuration: 8 seconds
      Radius.pngRadius: 240
      Range.pngRange: 600
      Fiery Whirl Fiery Whirl
      ¼Activation.png
      5Recharge.png
      Fiery Whirl
      Advance forward, slashing foes in your way.
      Damage.pngDamage: 224
      Cripple.pngCripple (3s): -50% Movement Speed
      Book.pngNumber of Impacts: 8
      Book.pngNumber of Targets: 3
      Radius.pngRadius: 130
      Book.pngEvade: 1.25 seconds
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 900
      against a wall, to cover some of the damage loss.
    • If the fight lasts long enough for
      Glyph of Storms Glyph of Storms
      Activation.png
      60Recharge.png
      Glyph of Storms
      Glyph. Create a storm based on your attunement.
      Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
      Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
      Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
      Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
      Range.pngRange: 900
      to recharge, use it in
      Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.


  • When using
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    against big bosses first use
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    then
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    use
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    Frost Fan Frost Fan
    ¼Activation.png
    15Recharge.png
    Frost Fan
    Damage foes with a spread of icy arrows that cause chill.
    Damage.png7Damage: 455
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Range.pngRange: 900
    then switch back to your staff.


Out of Combat

Elementalist has a lot of combo fields and finishers you make use of to assist your party out of combat.

  • Use
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    over the
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    then
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Windborne Speed Windborne Speed
    ¼Activation.png
    25Recharge.png
    Windborne Speed
    You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Cyclone Cyclone
    1Activation.png
    25Recharge.png
    Cyclone
    Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
    Damage.pngDamage: 297
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngPull: 180
    Book.pngNumber of Impacts: 9
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 750
    Book.pngUnblockable
    to give Swiftness Swiftness to your party.
    • During long runs, try to switch to
      Air Attunement Air Attunement
      10Recharge.png
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
      as often as possible to use
      Windborne Speed Windborne Speed
      ¼Activation.png
      25Recharge.png
      Windborne Speed
      You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
      Swiftness.pngSwiftness (10s): 33% Movement Speed
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240


  • If your party is using blast finishers in a smoke field to stealth, switch between your attunements and weapons and use skills that are blast finishers.
    • for example switch to mainhand scepter in
      Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
      and use
      Dragon's Tooth Dragon's Tooth
      1Activation.png
      6Recharge.png
      Dragon's Tooth
      Drop an explosive dragon's tooth on your foe.
      Damage.pngDamage: 799
      Burn.png3Burning (3s): 1,179 Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 900
      Phoenix Phoenix
      ¼Activation.png
      20Recharge.png
      Phoenix
      Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
      Damage.pngDamage: 183
      Damage.pngExplosion Damage: 414
      Vigor.pngVigor (5s): 100% Endurance Regeneration
      Book.pngConditions Removed: 1
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 900
      Unblockable.pngUnblockable
    • switch to offhand dagger in
      Earth Attunement Earth Attunement
      10Recharge.png
      Earth Attunement
      Attune to earth, gaining superior damage-over-time and defensive abilities.
      and use
      Earthquake Earthquake
      ¾Activation.png
      45Recharge.png
      Earthquake
      Trigger a quake at your location, knocking down foes and dealing massive damage.
      Damage.pngDamage: 244
      Knockdown.pngKnockdown: 2 seconds
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
    • switch to mainhand dagger in
      Water Attunement Water Attunement
      10Recharge.png
      Water Attunement
      Attune to water, gaining superior support and healing abilities.
      and use
      Frozen Burst Frozen Burst
      ¼Activation.png
      12Recharge.png
      Frozen Burst
      Detonate a burst of ice that chills nearby foes.
      Damage.pngDamage: 103
      Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast


Stacking Might

  • Start in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    with Scepter/Focus
  • Use
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    and aim
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    bellow it
  • Place your character on top of the fire field and use
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    in it
  • Swap to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    while using
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  • Aim your camera above your character and cast
    Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
  • Switch to dagger mainhand and use
    Frozen Burst Frozen Burst
    ¼Activation.png
    12Recharge.png
    Frozen Burst
    Detonate a burst of ice that chills nearby foes.
    Damage.pngDamage: 103
    Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  • Swap to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Switch to offhand dagger and use
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    and
    Churning Earth Churning Earth
    Activation.png
    30Recharge.png
    Churning Earth
    Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
    Damage.pngDamage: 792
    Bleed.png8Bleeding (8s): 2,720 Damage
    Cripple.png4Cripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
  • This is going to give your party 24 stacks of might, to get 25 stacks you can use
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    while
    Churning Earth Churning Earth
    Activation.png
    30Recharge.png
    Churning Earth
    Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
    Damage.pngDamage: 792
    Bleed.png8Bleeding (8s): 2,720 Damage
    Cripple.png4Cripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    is channeling.


Running

  • Switch to offhand dagger in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    without a target.
  • While in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    use
    Burning Retreat Burning Retreat
    20Recharge.png
    Burning Retreat
    Quickly roll backwards, leaving behind a line of fire that burns.
    Damage.pngDamage: 24
    Burn.pngBurning (1s): 328 Damage
    Duration.pngDuration: 6 seconds
    Book.pngEvade: 1 second
    Combo.pngCombo Field: Fire
    backwards.
  • Use
    Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
  • In long runs cast
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    and use skills
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    and
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
Build rating: 80%
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1 Ratings
Silver Medal - Good
Chinkeeyong said this build was good March 2018

This build is strictly worse than Staff Weaver and should only be run by players without the Path of Fire expansion.

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