Tempest - Staff DPS (R)


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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageSupport.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

The Tempest Staff Build. This Build offers very high damage and decent utility.

Skill Bar

StaffHealingUtilityElite

Slot Changes

Healing Skills

  • Glyph of Elemental Harmony Glyph of Elemental Harmony
    Activation.png
    25Recharge.png
    Glyph of Elemental Harmony
    Glyph. Heal yourself and gain a boon based on your attunement.
    Heal.pngHealing: 4,894
    Might.png3Might (20s): 90 Power, 90 Condition Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Protection.pngProtection (3s): -33% Incoming Damage
    if you need higher self sustain at the cost of less group healing. Use when boss invulnerable phases like Gorseval or Keep Construct are over to make sure your Scholar is always up before starting your DPS rotation.

Specializations

Variants

  • with
    if low Scholar uptime.
  • Can't find such trait "Tempest Defense"! Please refer to our trait index for a dps boost on Keep Construct and Gorseval.

Equipment

Stats

  • All armor, weapons, and trinkets are Berserker's.

Upgrades

Staff.png
I.png
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all infusion slots.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

DPS Rotation

Notes

  • Didn't include
    Burning Retreat Burning Retreat
    20Recharge.png
    Burning Retreat
    Quickly roll backwards, leaving behind a line of fire that burns.
    Damage.pngDamage: 24
    Burn.pngBurning (1s): 328 Damage
    Duration.pngDuration: 6 seconds
    Book.pngEvade: 1 second
    Combo.pngCombo Field: Fire
    into rotation as you can miss out on buffs if too far. Recommend using it for mobility only.
  • The
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    "trick" uses Skill Retargeting option, just detarget before using
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    then target back after to leap. It's not a really significant dps increase but it is one nonetheless (12+ ticks from trail) and easy to do in actual raids. Using
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    inside hitbox with target will also apply 4 ticks from trail.
  • Assuming Quickness, prioritize big damage skills over
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    , so if
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    has 1-2s cd left and
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    or
    Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
    is up then use those first.
  • Ice Bow burst should be always done after an Overload for the 10% mod from
    .
  • Transition into Air through
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    if
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    or
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    are up or through
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    if
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    and
    Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
    are on at least 9s cooldown.
  • This rotation counts Can't find such trait "Tempest Defense"! Please refer to our trait index and not
    . With low Alacrity uptime the second
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    might be on cooldown for it to be casted in Air. Consider transitioning to Air through the next
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    if that is the case.
  • Drop Conjures in spots you know you can pick them up again after. For example at Gorse you can drop
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    next to the Spirit you will go to during split or at Sloth can drop
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    where Sloth would stop for CC Phase, same for
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    .
  • If unstable Alacrity uptime then can do
    Fireball Fireball
    1Activation.png
    Fireball
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage.pngDamage: 207
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    between
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    and
    Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
    instead of
    Flame Burst Flame Burst
    ½Activation.png
    10Recharge.png
    Flame Burst
    Burn foes at the target location.
    Damage.pngDamage: 39
    Burn.png2Burning (6s): 1,572 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    .

Breakbar

  • Try to fit CC into your rotation without completely destroying your DPS.
  • For example at Sloth you can go to Air before Break Bar then do your full CC chain (
    Gust Gust
    ¼Activation.png
    25Recharge.png
    Gust
    Push foes backwards with a burst of air.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    Can't find such skill "Static Field (elementalist)"! Please refer to our skill index.
    Deep Freeze Deep Freeze
    Activation.png
    30Recharge.png
    Deep Freeze
    Encase your target in a block of solid ice.
    Damage.pngDamage: 260
    Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    ) then
    Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
    once CC Phase is over into
    Frost Fan Frost Fan
    ¼Activation.png
    15Recharge.png
    Frost Fan
    Damage foes with a spread of icy arrows that cause chill.
    Damage.png7Damage: 455
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Range.pngRange: 900
    and
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    then back to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.

Encounter specific Tips

Forsaken Thicket

Spirit Vale

Dark-icon-raid.png Vale Guardian

  • Use
    to reach the Green Circle if you're assigned to doing them.
  • If not doing Green Circles then run Fresh Air Staff DPS instead.
  • During split start in
    for
    as protection helps a lot against Aura damage, can also dodge it every 3s.
  • On downtimes during the Split-Phases feel free to swap to
    to fully heal up your teammates and chill seekers.


Dark-icon-raid.png Ghost events

  • You can abuse the Adrenalin Mushrooms to get a decent amount of
    .
  • Use
    ,
    and
    for a high mobility.
  • You can keep the
    the whole time, but try to support your team as well with
    while attuned to
    and
    but don't forget to actually do damage too as Ele's are usually the main source of AoE damage here.
  • For the running part, try to cast
    and
    on top of the walls to let all hits drop in one spot.
  • Drop
    for mobility.


Dark-icon-raid.png Gorseval the Multifarious

  • gives you 1 stack of Stability Stability. You won't get interrupted by his knockback, but
    will still proc.
  • Try not to use
    or
    during the CC phase, you most likely will instantly go into downed state.
  • Depending on your group DPS, you can clean Orbs during the invuln phase. Don't waste too much damage on them and only clear as much as needed.


Dark-icon-raid.png Bandit event

  • Swap to
    for better cleave with
    Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
    .
  • Use
    while attuned to
    to blind the Bandits on a stacking spot.


Dark-icon-raid.png Sabetha the Saboteur

Salvation Pass

Dark-icon-raid.png Slothasor

  • is an automatic stunbreak for the the Fear Fear after the CC phase but you have to pay attention that your trait doesn't proc on the tremor attack before.
  • You can swap to
    before the CC phase and use
    Can't find such skill "Static Field (elementalist)"! Please refer to our skill index. then
    followed up by
    into
    and
    .


Dark-icon-raid.png Rescue Pact Leader


Dark-icon-raid.png Matthias Gabrel

  • You will have to decide which build to play here based on few factors:
    • Fresh Air Staff DPS is best DPS here.
    • If Matthias moves a lot for whatever reasons then your
      Lava Font Lava Font
      6Recharge.png
      Lava Font
      Make lava erupt from the target area.
      Damage.png4Damage: 780
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Fire
      Range.pngRange: 1,200
      and
      won't hit much so should stick to Fresh Air.
    • Fresh Air Staff DPS has low CC and sometimes loses noticeable DPS by having to CC so stick to Fresh Air if you feel like your CC will be needed, usually it shouldn't assuming Mesmers chain their
      Signet of Humility Signet of Humility
      1Activation.png
      180Recharge.png
      Signet of Humility
      Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
      Signet Active: Transform your foe into a moa bird.
      Radius.pngDuration Decreased: 20%
      Duration.pngDuration: 10 seconds
      Range.pngRange: 1,200
      .
    • If low Quickness and/or Alacrity uptime then Fresh Air Staff DPS will fall behind Fresh Air.

Stronghold of the Faithful

Dark-icon-raid.png Escort


Dark-icon-raid.png Keep Contruct

  • Here you should have a Force Impact Assassin's Staff and an Assassin's Backpiece, both with 2 Precise Infusions in them to make up for the Accuracy Sigil loss.
  • Swap to Can't find such trait "Tempest Defense"! Please refer to our trait index for burn phase.
  • Assist your team with
    if they need help at Orb pushing.
  • Depending on how many Orbs your group decides to do you should adapt your rotation to do as much damage as possible during the given time.
    • Ideal rotation is literally same as the 1st 15-20s from Golem rotation, which can be repeated after Invuln phase too.
    • Only variation is if you do 5 Orbs, then can skip
      and do
      and
      instead since it should phase after that if average group dps.
  • During the Invuln Phase keep auto attacking in Water to heal people up.


Dark-icon-raid.png Twisted Castle

  • Swap to
    for better cleave with
    .
  • Use
    and
    for mobility.
  • Use
    in
    to blind ads.
  • Try to avoid using
    if you know that you will need
    for Xera.


Dark-icon-raid.png Xera

Build rating - 3 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
0 stars
Troupe gave this build 0 stars December 2017

Repeated nerfs to the Tempest Specialisation and the build's most important DPS skills along with the release of Weaver have left this build poorly positioned in the meta, but it still remains a functional DPS build.

5 stars
WipeOut gave this build 5 stars February 2016

Best DPS available.

Its harder than the fresh-air build, but really shines on large hitboxes like gorseval.

Very detailed Guide, great raid tips!

5 stars
Thor gave this build 5 stars February 2016

Highest DPS class and really shines on large hitboxes. It is basically a must have in every raid group.

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