Build

Thief - D/D S/P Shortbow

Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:

Overview

The current highest DPS dungeon build for Thief in Vanilla Guild Wars 2. If you own Heart of Thorns use Daredevil - Berserker Staff instead.

Skill Bar

 
Dagger/Dagger
Healing
Utility
Elite
Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

Slot Changes

Weapon

  • Shortbow should be used for stacking might/stealth and pulling targets, prior to an encounter.
  • Sword / Pistol should be swapped with Dagger / Dagger for trash and cleave situations.
  • An off-hand pistol should be taken when skipping trash for the low cooldown smoke field on
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .

Utilities Use these skills if the situation demands it:

  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
    Heal.pngHealing: 4,344
    Book.pngEvade: 0.75 seconds
  • Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
  • Shadow Trap Shadow Trap
    ½Activation.png
    45Recharge.png
    Shadow Trap
    Trap. Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
    Duration.pngDuration: 120 seconds
    Range.pngRange: 1,0000
    Unblockable.pngUnblockable
  • Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerate one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain every 10 seconds: 1
    Stun-Break.pngBreaks stun
    Range.pngRange: 900
  • Scorpion Wire Scorpion Wire
    ½Activation.png
    20Recharge.png
    Scorpion Wire
    Trick. Throw a scorpion wire and pull your foe to you.
    Damage.pngDamage: 122
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  • Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
  • Signet of Shadows Signet of Shadows
    30Recharge.png
    Signet of Shadows
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind foes near your target.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 240
    Range.pngRange: 1,200

Elites

  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    for stability and projectile reflection.
  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    for removing an additional defiance stack.

Specializations

Variants

Variants

Equipment

Stats

  • Complete armor, weapons, and trinkets are Berserker's.

Upgrades

Dagger.png
Dagger.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Shortbow.png
II.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.


Sword.png
Pistol.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png


Infusions

  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for armor.
  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for weapons and trinkets.
Note: Since sword is mainly used for trash situations, it may benefit you to keep a separate sword with a
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
to maximise the stacks.

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.


Consumables

Food

Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
Cheaper Alternatives are:
Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
Consumable
if your partied with a Ranger.
Plate of Truffle Steak Plate of Truffle Steak
Plate of Truffle Steak.pngPlate of Truffle Steak
Nourishment (30m):
Food.png+100 power+70 precision+10% Experience from kills
Consumable
if you don't have a Ranger with .
Slice of Candied Dragon Roll Slice of Candied Dragon Roll
Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
Nourishment (20 m):
Food.png66% to steal life on critical.+70 precision+10 Experience from kills
Consumable
for Ascalonian Catacombs and Caudecus's Manor.

Utilities For further information on Consumables check out the Dungeon Consumables Guide

Usage

Rotation

  1. then
Repeat the first three steps until the boss has 25% health or less health left, then start using:
When the boss is close to dying, use and spam x5 to finish them.

Notes

  • This rotation will maintain as much initiative as possible for .
  • Dagger/Dagger is primarily used against single target bosses while you are not holding an Icebow.

Trash Mobs

  • Sword/Pistol is primarily used for blinding trash mobs with .
    • evades during the second portion and gives a slight DPS increase over the auto attack but careful to not burn all your initiative before the mobs are dead or you will have nothing left for .
    • hits once as a stun so you can interrupt key skills from enemy mobs. The second part cleaves and hits eight times, allowing you gain a significant amount of health from .
  • Staff is used to Burst Trash when Blinds are allready taken care of by other classes or whewn using .

Stealthing with Group

Thiefs primary Support is Group wide Stealth access trough Smoke Fields wich is used for Skiping Mobs.

  • should be used as the primary smoke field due to lack of cool-down. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
    • Use in less organised groups since it gives a longer stealth field for easier Blasting.
  • gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. When possible retrait for Shadow Arts before using it to get the benefit of and the cooldown reduction of
  • gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination .


Pathing

Once you Trigger certain Mob Groups while beeing in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you. For further information check out this:

YouTube:
Pathing Tutorial by Vitarain
.

Skipping ahead

After Stealthing with your group you can utilise a lot of skills to skip ahead of your group to Trigger Bosses/Events faster to save Time. This requires you to be able to retrait fast for full efficiency but isnt needed.

Shadow Arts should be used instead of Deadly Arts to reduce Cooldowns of Deceptions aswell as getting longer Stealth from your skills.

Video Guides

  • YouTube:
    Pathing Tutorial by Vitarain

Text Guides

Build rating: 90%
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6 Ratings
Gold Medal - Great
Silverwolf5476 said this build was great January 2017

Personally I would go with shadow arts to keep survivability up. Other than that, great build.

Silver Medal - Good
Hanz said this build was good March 2016

Decent damage and party utility, but there are better builds out there.

Gold Medal - Great
Chase said this build was great September 2015

A theif's ability to aoe stealth the party is un-parallelled even considering the buffs to mesmer. That being said, it isn't the top DPS choice for single target anymore. Sadly VS (venom share) doesn't help this profession's dps either, as this one still sustains better physical dps over the long term and in more various situations. If stealth isn't needed another class would be preferable. This one is still great at providing an easy trash clear with S/P but even that can be done -- albeit with more complexity -- on some other classes. Excellent flexibility for stealthing the party par none along with it's high mobility help keep it number 1 for it's role.

3 More Ratings
Gold Medal - Great
Fredor said this build was great August 2015

This is dps and support wise still the best build available to the thief.

Silver Medal - Good
Cronos Dage said this build was good August 2015

Poor choice of Trickery traits not taking into consideration ICD and overall damage output. Otherwise, great build.

Silver Medal - Good
Topheroly said this build was good July 2015

This build remains good and performs well after the specialization update. However, with other contenders like VS outshining in dmg and survivability (with proper stat distribution), it no longer is the only build go-to for thief.