Build

Thief - D/P Roamer

Silver Medal Icon.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 46 Days ago.

Focused on: Direct damageMobility.

Designed for:

Overview

This build provides high Single Target Damage while still providing excellent Condition Cleanse, Survivability and Mobility, its high risk high reward play style is what separates the good thief’s from the bad, assessing your situation and making sure you know when to dodge or how to react to an incoming attack is the key difference in this.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Dagger/Pistol
Healing
Utility
Elite
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Damage.pngDamage: 420
Blind.pngBlind (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 900
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 84
Daze.pngDaze: ¼ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
½Activation.png
6Initiative.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 61
Blind.pngBlind (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Radius.pngRadius: 120
Range.pngRange: 900
Withdraw
18Recharge.png
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
Healing.pngHealing: 4,344
Book.pngEvade: ¾ seconds
Shadowstep
Not usable underwater.png
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Shadow Refuge
Not usable underwater.png
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Healing.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Dark
Radius.pngRadius: 240
Range.pngRange: 600
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130
Short bow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 196
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 900
Cluster Bomb
½Activation.png
3Initiative.png
Cluster Bomb
Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 487
Bleeding.pngBleeding (4s): 88 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Range.pngRange: 900
Disabling Shot
¼Activation.png
4Initiative.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 168
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
½Activation.png
4Initiative.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 79
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Combo.pngCombo Field: Poison
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 900
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
Surprise Shot
¼Activation.png
Surprise Shot
Stealth Attack. Shoot an arrow that immobilizes your foe.
Damage.pngDamage: 202
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Skill Variants

Utility

  • Shadow Refuge Shadow Refuge
    Not usable underwater.png
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Healing.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Dark
    Radius.pngRadius: 240
    Range.pngRange: 600
    can be switched to
    Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    or
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refill endurance and cure a condition for each nearby ally.
    Signet of Agility.pngSignet of Agility: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gained: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
  • For the Optional.png utility slot you have 2 viable choices:
    • Blinding Powder Blinding Powder
      Not usable underwater.png
      40Recharge.png
      Blinding Powder
      Deception. Blind foes in the target area and grant stealth to nearby allies.
      Stealth.pngStealth (3s): Invisible to foes.
      Blind.pngBlind (5s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Radius.pngSmoke Bomb Radius: 240
      Combo.pngCombo Finisher: Blast
      for access to stealth that is un-interruptable.
    • Infiltrator's Signet Infiltrator's Signet
      30Recharge.png
      Infiltrator's Signet
      Signet Passive: Regenerates one extra initiative every ten seconds.
      Signet Active: Shadowstep to your foe.
      Book.pngInitiative Gain Every 10 Seconds: 1
      Breaks Stun.pngBreaks Stun
      Range.pngRange: 900
      for a stun-breaker or gap closer.
    • Distracting Daggers Distracting Daggers
      1Activation.png
      25Recharge.png
      Distracting Daggers
      Physical. Equip daggers that can be thrown to interrupt enemies and increase the cooldown of abilities interrupted.
      Book.pngNumber of Casts: 3
      Duration.pngActive Duration: 15 seconds
      for more interrupt opportunities. (If taking
      Impacting Disruption Impacting Disruption
      Impacting Disruption.pngImpacting Disruption
      Enemies that you interrupt suffer a pulmonary impact.
      )

Specializations

Shadow Arts
Merciful Ambush
Merciful Ambush.pngMerciful Ambush
Stealth yourself and your target when reviving an ally. You revive allies faster.
Book.pngRevive Percentage: 10%
Stealth.pngStealth (2s): Invisible to foes.
Last Refuge
Last Refuge.pngLast Refuge
Use Blinding Powder when your health reaches a certain threshold.
Radius.pngHealth Threshold: 25%

Concealed Defeat
Concealed Defeat.pngConcealed Defeat
Create a smoke screen when downed. Deception abilities recharge faster.
Book.pngRecharge Reduced: 20%

Shadow's Embrace
Shadow's Embrace.pngShadow's Embrace
Remove conditions periodically while in stealth.
Burning.pngCondition Removed
Bleeding.pngCondition Removed
Poison.pngCondition Removed
Torment.pngCondition Removed
Confusion.pngCondition Removed
Book.pngConditions Removed: 1
Radius.pngInterval: 3 seconds
Meld with Shadows
Meld with Shadows.pngMeld with Shadows
Stealth skills last longer.
Radius.pngDuration Increase: 1 second
Shadow Protector
Shadow Protector.pngShadow Protector
When you grant stealth to an ally, they gain regeneration.
Regeneration.pngRegeneration (3s): 390 Heal

Hidden Thief
Hidden Thief.pngHidden Thief
Stealing grants you stealth. Grant increased movement speed while in stealth.
Stealth.pngStealth (2s): Invisible to foes.
Book.pngMovement Speed Increase: 50%

Leeching Venoms
Leeching Venoms.pngLeeching Venoms
Gain might when activating a venom. Siphon life from your foe when triggering a venom. This can only occur once per strike.
Damage.pngLife Siphon Damage: 351
Healing.pngLife Siphon Healing: 325
Might.png2Might (20s): +60 Power, +60 Condition Damage
Resilience of Shadows
Resilience of Shadows.pngResilience of Shadows
Stealth effects that you apply reduce incoming attack damage.
Damage.pngDamage Reduced: 25%
Cloaked in Shadow
Cloaked in Shadow.pngCloaked in Shadow
Gaining stealth blinds nearby foes. Release a blinding powder when you take falling damage, and take less damage from falling.
Damage.pngDamage Reduced: 50%
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Shadow's Rejuvenation
Shadow's Rejuvenation.pngShadow's Rejuvenation
Regenerate health and initiative while in stealth.
Healing.pngHealing: 293
Book.pngInitiative: 1
Radius.pngHealing Interval: 1 second
Radius.pngInitiative Gain Interval: 3 seconds

Rending Shade
Rending Shade.pngRending Shade
Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.
Book.pngBoons Stolen: 2
Damage.pngDamage Reduced: 10%
Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage

Variants

  • Flanking Strikes Flanking Strikes
    Flanking Strikes.pngFlanking Strikes
    Gain haste when attacking a foe from behind or from the side.
    and
    Trickster Trickster
    Trickster.pngTrickster
    Reduces recharge on tricks. Tricks remove conditions.
    Book.pngConditions Removed: 1
    Book.pngRecharge Reduced: 20%
    - this is a more selfish version of Trickery, these 2 traits synergize well with each other (however it's not necessary to take both) as Trickster reduces the CD of Flanking Strikes. Trickster also empowers
    Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
    Healing.pngHealing: 4,344
    Book.pngEvade: ¾ seconds
    and
    Roll for Initiative Roll for Initiative
    60Recharge.png
    Roll for Initiative
    Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobile.
    Book.pngInitiative Gain: 6
    Book.pngEvade: ¾ seconds
    Breaks Stun.pngBreaks Stun
    .
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Variants

  • Impacting Disruption Impacting Disruption
    Impacting Disruption.pngImpacting Disruption
    Enemies that you interrupt suffer a pulmonary impact.
    can be considered for more damage if you are willing to sacrifice some condition removal.
  • Bounding Dodger Bounding Dodger
    Bounding Dodger.pngBounding Dodger
    Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
    Bounding Dodger.pngBounding Dodger (4s): 10% Damage
    for more stealth and more damage. you just have to be careful not to reveal yourself with it.

Variants

For a more offensive approach Deadly Arts can be taken instead of Shadow Arts:

Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%

Variants

  • Executioner Executioner
    Executioner.pngExecutioner
    Deal extra damage when your target is below the health threshold.
    Damage.pngDamage Increase: 20%
    Radius.pngHealth Threshold: 50%
    - for more burst if you do not like the utility of
    Improvisation Improvisation
    Improvisation.pngImprovisation
    You can use stolen items twice. One random skill category is immediately recharged when you steal.

Equipment

First Weapon Set
  • Main Hand
Dagger
Stats: Marauder's
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Off Hand
Pistol
Stats: Marauder's
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Second Weapon Set
  • Main Hand
Shortbow
Stats: Marauder's
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Armor
  • Head
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Marauder's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Marauder's

Variants

Stats

  • Use Marauder's until you reach a comfortable amount of HP, fill out with berserker.

Sigils Dagger/Pistol

  • Any Sigil
    Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    to increase sustain and armor-ignoring damage.
  • Any Sigil
    Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
    to increase burst with Your interrupts> (Makes pulmonary Impact hit for 1k more/heals you for 1k hp and improves suvivability.)

Shortbow

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    for increased single-target burst.
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    ,
    Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    , or
    Superior Sigil of Purity Superior Sigil of Purity
    10Recharge.png
    Superior Sigil of Purity.pngSuperior Sigil of Purity
    60% Chance on Hit: Remove a Condition. (Cooldown: 10s)
    for defensive capabilities (there is no easy way to gain stealth in Shortbow as there is in D/P).

Runes

  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
    for better opening burst.
  • Superior Rune of the Daredevil Superior Rune of the Daredevil
    Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.
    for ensured crits from dodging.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    is often available. Note, this will not work with many skills like heartseeker or shadow shot, but can work with steal and backstab.
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    (cheap alternative).

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 ToughnessGain Ferocity Equal to 10% of Your Toughness+10 Experience from kills
    Consumable
    or
    Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 VitalityGain Ferocity Equal to 10% of Your Vitality+10% Experience from Kills
    Consumable
    is optimal.
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngBoon Duration Increased by 10%+100 Power+10% Experience from Kills
    Consumable
    or
    Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngBoon Duration Increased By 10% +100 Precision+10 Experience from kills
    Consumable
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    or
    Toxic Maintenance Oil.png Toxic Maintenance Oil
    Toxic Maintenance Oil.pngToxic Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 Precision+10% Condition duration+10% Experience from kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable

Usage

WIP

Weaknesses

  • Dragon Hunters
  • Heavy Tank-Condition Damage builds eg Reapers and all Dire builds.

Gameplay Videos

  • YouTube:
    Vaxyle WvW roaming thief commentary ep. 1
  • YouTube:
    Guild Wars 2 Thief WvW PvP (Yishis) Outnumbered 5 - Dagger/Pistol
  • YouTube:
    Team Aggression FP Perspective
80%
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1 Ratings
Silver Medal - Good
Sadrien said this build was good April 2016

Decent gank thief build but in all honesty thief does not play the gank role in most guilds right now, and you can do just as well at ganking as this with venom share daredevil runes staff builds.