Build

Thief - DPS Dagger/Dagger

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 115 Days ago.

Focused on: Direct damageMobility.

Designed for:

Overview

The power dps raid build for core Thief, this build provides high single target damage, while also dealing significant damage to breakbars.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Dagger/Dagger
Healing
Utility
Elite
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
¼Activation.png
3Initiative.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 336
Crippled.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
½Activation.png
6Initiative.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 458
Stealth.pngError: Invalid format. Refer the template manual.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Range.pngRange: 130
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when you attack.
Signet Active: Gain health.
Healing.pngHealing: 132
Healing.pngHealing: 3,275
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain Every 10 Seconds: 1
Breaks Stun.pngBreaks Stun
Range.pngRange: 900
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130


Healing Skills

  • Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when you attack.
    Signet Active: Gain health.
    Healing.pngHealing: 132
    Healing.pngHealing: 3,275
    for sustained healing.
  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
    Healing.pngHealing: 4,344
    Book.pngEvade: ¾ seconds
    if you need an extra evade, or for fights that have a lot of movement impairing conditions.
  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, torment, and bleeding.
    Healing.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegeneration (6s): 780 Heal
    for fights that have a lot of damaging conditions.

Utility Skills

Always try to keep
Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
,
Assassin's Signet Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
, and
Infiltrator's Signet Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain Every 10 Seconds: 1
Breaks Stun.pngBreaks Stun
Range.pngRange: 900
. If you need to replace them, switch out
Infiltrator's Signet Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain Every 10 Seconds: 1
Breaks Stun.pngBreaks Stun
Range.pngRange: 900
first, then
Assassin's Signet Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
, and finally
Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
.
  • Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    for extra mobility and stun break.
  • Tripwire Tripwire
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Tripwire
    Trap. Set a trap that knocks down foes when triggered.
    Crippled.pngCrippled (5s): -50% Movement Speed
    Knockdown.pngKnockdown: 3 seconds
    Book.pngNumber of Targets: 5
    Book.pngUnblockable
    for extra Breakbar.
  • Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles or extra blinds.

Elite Skills

  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    for heavy breakbar damage.
  • Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    for extra burst damage.

Specializations

Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%

Variants

  • Use
    Mug Mug
    Mug.pngMug
    Deal damage and gain life when stealing. This attack cannot critically hit enemies.
    Damage.pngDamage: 370
    Healing.pngHealing: 1,980
    for extra sustain.
Critical Strikes
Keen Observer
Keen Observer.pngKeen Observer
Critical-hit chance is increased while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Critical Chance Increase.pngCritical Chance Increase: 5%
Side Strike
Side Strike.pngSide Strike
Gain bonus critical-hit chance when hitting a foe from behind or the side.
Critical Chance Increase.pngCritical Chance Increase: 7%

Signets of Power
Signets of Power.pngSignets of Power
Gain might when activating a signet. Signet recharge is reduced.
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Flawless Strike
Flawless Strike.pngFlawless Strike
Deal increased critical damage while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Critical Chance Increase.pngCritical Damage Increase: 7%
Unrelenting Strikes
10Recharge.png
Unrelenting Strikes.pngUnrelenting Strikes
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 90%
Fury.pngFury (4s): 20% Critical Chance
Sundering Strikes
Sundering Strikes.pngSundering Strikes
Critical hits have a chance to cause vulnerability.
Book.pngChance on Critical Hit: 50%
Vulnerability.pngVulnerability (6s): 1% Incoming Damage, 1% Incoming Condition Damage

Practiced Tolerance
Practiced Tolerance.pngPracticed Tolerance
Gain ferocity based on your precision.
Book.pngGain Ferocity Based on a Percentage of Precision: 10%

Ankle Shots
8Recharge.png
Ankle Shots.pngAnkle Shots
Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.
Book.pngChance on Critical Hit: 60%
Damage.pngDamage Increase: 10%
Crippled.pngCrippled (3s): -50% Movement Speed
Ferocious Strikes
Ferocious Strikes (thief).pngFerocious Strikes
Gain increased critical damage against foes whose health is above the threshold.
Damage.pngDamage Increase: 10%
Radius.pngHealth Threshold: 50%
No Quarter
2Recharge.png
No Quarter.pngNo Quarter
Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Fury.pngFury (2s): 20% Critical Chance
Attribute bonus.pngFerocity: +250

Hidden Killer
Hidden Killer.pngHidden Killer
Gain bonus critical-hit chance while in stealth.
Critical Chance Increase.pngCritical Chance Increase: 100%

Invigorating Precision
Invigorating Precision.pngInvigorating Precision
You are healed for a percentage of outgoing critical hit damage.
Radius.pngPercent: 15%

Variants

  • Use
    Side Strike Side Strike
    Side Strike.pngSide Strike
    Gain bonus critical-hit chance when hitting a foe from behind or the side.
    Critical Chance Increase.pngCritical Chance Increase: 7%
    if there are no Druids running
    Spotter Spotter
    Spotter.pngSpotter
    Increases precision of nearby allies.
    Spotter.pngIncreased Precision (9s): 150 Precision
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .
Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage

Variants

  • Use
    Flanking Strikes Flanking Strikes
    Flanking Strikes.pngFlanking Strikes
    Gain haste when attacking a foe from behind or from the side.
    and
    Trickster Trickster
    Trickster.pngTrickster
    Reduces recharge on tricks. Tricks remove conditions.
    Book.pngConditions Removed: 1
    Book.pngRecharge Reduced: 20%
    if you need more quickness or if your group does not want Vigor Vigor.

Equipment

Stats

  • Use Berserker's stats for all Armor, Weapons, and Trinkets.

Infusions

  • Use 2
    Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    in order to reach 100% critical hit chance.
  • Use
    Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all other infusion slots.

Upgrades

Dagger.png
Dagger.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
Dagger.png
Pistol.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    for optimal dps.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    if you do not want to constantly move.
  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    if you do not have a Druid running
    Spotter Spotter
    Spotter.pngSpotter
    Increases precision of nearby allies.
    Spotter.pngIncreased Precision (9s): 150 Precision
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .

Utility

  • Writ of Masterful Strength Writ of Masterful Strength for optimal dps.
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    as a cheaper alternative.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    as a much cheaper alternative.

Usage

Sustained Rotation

This rotation is designed to never run out of Initiative, while still maintaining as close to 15 stacks of
Lead Attacks Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
as possible.
  1. Cloak and Dagger Cloak and Dagger
    ½Activation.png
    6Initiative.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 458
    Stealth.pngError: Invalid format. Refer the template manual.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
    Range.pngRange: 130
    then
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
    Damage.pngFront damage: 403
    Damage.pngBack damage: 806
    Range.pngRange: 130
  2. Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
  3. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  4. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  5. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  6. Repeat.


Burst Rotation

This rotation will run out of Initiative quickly, use it against bosses that periodically become invulnerable.

  1. Cloak and Dagger Cloak and Dagger
    ½Activation.png
    6Initiative.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 458
    Stealth.pngError: Invalid format. Refer the template manual.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
    Range.pngRange: 130
    then
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
    Damage.pngFront damage: 403
    Damage.pngBack damage: 806
    Range.pngRange: 130
  2. Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
  3. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  4. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  5. Repeat.


Notes

  • You should only use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    while you do not have full initiative in order to benefit from
    Kleptomaniac Kleptomaniac
    Kleptomaniac.pngKleptomaniac
    Stealing gives you initiative.
    Book.pngInitiative: 2 seconds
    .
  • You can activate
    Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerate one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain every 10 seconds: 1
    Stun-Break.pngBreaks stun
    Range.pngRange: 900
    for a stun break and/or to shadowstep to the boss.
  • In case of emergency, you can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to clear conditions.


Breakbar

  • Use
    Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    while 4 other players, Mesmer Illusions, Necromancer Minions, or Ranger Pets are within range.
  • Use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    to trigger the 1 second Daze from
    Sleight of Hand Sleight of Hand
    Sleight of Hand.pngSleight of Hand
    Stealing also dazes the target. Reduces the recharge of Steal.
    Daze.pngDaze: 1 second
    Book.pngRecharge Reduced: 20%
    .
  • If your group still needs more CC, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
  • If even more breakbar damage is needed consider running
    Tripwire Tripwire
    ½Activation.png
    30Recharge.png
    Tripwire
    Trap. Set a trap that knocks down foes when triggered.
    Cripple.pngCripple (5s): -50% Movement Speed
    Knockdown.pngKnockdown: 3 seconds
    Unblockable.pngUnblockable
    .

Encounter Specific Tips

Forsaken Thicket

Spirit Vale

  • Use sustained rotation.
  • If your team needs you to cover green circles, use
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
Dark-icon-raid.png Ghost events

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
  • You can use Daredevil instead of Trickery to gain access to
    Unhindered Combatant Unhindered Combatant
    Unhindered Combatant.pngUnhindered Combatant
    Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
    Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage
    .
  • You permanently have the Revealed Revealed debuff during this encounter. This makes it impossible to perform
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    . Use Daredevil Raid DPS instead.
Dark-icon-raid.png Bandit event

The Bandit event is heavily projectile based.

  • You can use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles and extra blinds.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use sustained rotation.
  • If you are clearing cannons, or are a backup, you can use
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    to reach the platforms faster.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use the sustained rotation.
  • If you are eating mushrooms for your group, use the burst rotation to get rid of your Initiative before you transform into a Slubling.
  • You can use
    Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain Every 10 Seconds: 1
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 900
    to break Slothasor's fear.
  • When fixated stop using
    Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
    and
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    , and just auto-attack the boss.
  • If your group needs additional projectile blocking, use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    .
Dark-icon-raid.png Bandit Trio
  • If your team needs you to do mortars, use Daredevil Raid DPS with
    Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    .
Dark-icon-raid.png Matthias Gabrel
  • Use the burst rotation.
  • You can use
    Heartseeker Heartseeker
    3Initiative.png
    ¾Activation.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 244
    Damage.pngBelow 50%: 365
    Damage.pngBelow 25%: 487
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    for mobility around the room.
  • You can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to stun break the rain phase knockdown.
  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    does not work on the breakbar, run
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    instead.
  • You should consider running Staff Daredevil Raid DPS instead, as it has much better mobility, sustain, and breakbar damage.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles, extra blinds, and AoE Stealth.
Dark-icon-raid.png Keep Construct
  • You permanently have the Revealed Revealed debuff during this encounter. This makes it impossible to perform
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    . Use Daredevil Raid DPS instead.
Dark-icon-raid.png Twisted Castle

The Twisted Castle is mostly movement based

  • Consider equipping a Short bow, and/or using
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
  • For even more mobility, use Daredevil Raid DPS instead.
Dark-icon-raid.png Xera
  • Use the sustained rotation.
  • Use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles, and extra blinds against Xera's minions.
94%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
7 Ratings
Silver Medal - Good
Valandor said this build was good 3 days ago

All in all it has good/okey-ish damage compared to staff, but you loose a lot of mobility. Furthermore this build is by far worse than the staff build in some encounters, because the boss changes his direction randomly every few seconds, by what you will loose a lot of damage if your backstab. All in all I see no reason to play this build instead of the staff build.

Gold Medal - Great
NexusSC said this build was great August 2016

Basically same Dmg as the Staff WC rotation. Gives you room for 1 utility if needed. Rotation difficulty of this build and the Staff WC is around the same. Personal preference decides here. For lazy ppl: Staff auto with a dps loss of 2-3k.

Silver Medal - Good
Scootts said this build was good August 2016

Slightly higher damage then the staff build (against training golems) but: harder rotation, less survivability, you lose dps when you dodge, less AoE, less mobility. Your going to have to invest a significant amount of time perfecting your play to get more out of this build then staff.

4 More Ratings
Gold Medal - Great
Sharx said this build was great July 2016

It's a great DPS build, but not more. You still need at least 2 ele in raid, because this build is lagging in aoe -> sab/sloth. But for it's function: just dealing singletarget dps, its the best build at the moment! Also because the rotation is very simple, in critical moments, this build doesn't loose much dps.

Gold Medal - Great
Octavianrb said this build was great July 2016

Good for VG, Xera. Staff is probably better for most other fights because of extra cleaves, mobility, and reveal.

Gold Medal - Great
Gale said this build was great July 2016

Basically another competitive DPS option for baseline Thief. Possesses lower sustain options than other staff builds but can exceed their damage.

Gold Medal - Great
Divine DnT said this build was great July 2016

I tested this vs DD raid build as soon as the patch went live and with all buffs and optimal food the DPS of the dagger/dagger thief build was a steady 34.7-35k through all four readings on the 4 mill hp golem. The DD staff build was only around 31-32k on all four readings with the same food and buffs.