Build

Thief - DPS Dagger/Dagger

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:

Overview

The power dps raid build for core Thief, this build provides high single target damage, while also dealing significant damage to breakbars.

Skill Bar

 
 
Dagger/DaggerHealingUtilityElite

Healing Skills

  • for sustained healing.
  • if you need an extra evade, or for fights that have a lot of movement impairing conditions.
  • for fights that have a lot of damaging conditions.

Utility Skills

Always try to keep
,
, and
. If you need to replace them, switch out
first, then
, and finally
.
  • for extra mobility and stun break.
  • for extra Breakbar.
  • for blocking projectiles or extra blinds.

Elite Skills

  • for heavy breakbar damage.
  • for extra burst damage.

Specializations

Variants

  • Use
    for extra sustain.

Variants

  • Use
    and
    if you need more quickness or if your group does not want Vigor Vigor.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar

Infusions

  • Use 4
    Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    in order to reach 100% critical hit chance.
  • Use
    Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all other infusion slots.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
      good alternative if you can keep up the modifier

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

Sustained Rotation

This rotation is designed to never run out of Initiative, while still maintaining as close to 15 stacks of
as possible.
  1. then
  2. Repeat.


Burst Rotation

This rotation will run out of Initiative quickly, use it against bosses that periodically become invulnerable.

  1. then
  2. Repeat.


Notes

  • You should only use
    while you do not have full initiative in order to benefit from
    .
  • You can activate
    for a stun break and/or to shadowstep to the boss.
  • In case of emergency, you can activate
    to clear conditions.


Breakbar

  • Use
    while 4 other players, Mesmer Illusions, Necromancer Minions, or Ranger Pets are within range.
  • Use
    to trigger the 1 second Daze from
    .
  • If your group still needs more CC, swap to Dagger/Pistol and use
    .
  • If even more breakbar damage is needed consider running
    .

Encounter Specific Tips

Forsaken Thicket

Spirit Vale

  • Use sustained rotation.
  • If your team needs you to cover green circles, use
    .
Dark-icon-raid.png Ghost events

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using
    .
  • You can use Daredevil instead of Trickery to gain access to
    .
  • You permanently have the Revealed Revealed debuff during this encounter. This makes it impossible to perform
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    . Use Daredevil Raid DPS instead.
Dark-icon-raid.png Bandit event

The Bandit event is heavily projectile based.

  • You can use
    for blocking projectiles and extra blinds.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use sustained rotation.
  • If you are clearing cannons, or are a backup, you can use
    to reach the platforms faster.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use the sustained rotation.
  • If you are eating mushrooms for your group, use the burst rotation to get rid of your Initiative before you transform into a Slubling.
  • You can use
    to break Slothasor's fear.
  • When fixated stop using
    Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
    and
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    , and just auto-attack the boss.
  • If your group needs additional projectile blocking, use
    .
Dark-icon-raid.png Bandit Trio
  • If your team needs you to do mortars, use Daredevil Raid DPS with
    Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    .
Dark-icon-raid.png Matthias Gabrel
  • Use the burst rotation.
  • You can use
    Heartseeker Heartseeker
    3Initiative.png
    ¾Activation.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 244
    Damage.pngBelow 50%: 365
    Damage.pngBelow 25%: 487
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    for mobility around the room.
  • You can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to stun break the rain phase knockdown.
  • does not work on the breakbar, run
    instead.
  • You should consider running Staff Daredevil Raid DPS instead, as it has much better mobility, sustain, and breakbar damage.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use
    for blocking projectiles, extra blinds, and AoE Stealth.
Dark-icon-raid.png Keep Construct
  • You permanently have the Revealed Revealed debuff during this encounter. This makes it impossible to perform
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    . Use Daredevil Raid DPS instead.
Dark-icon-raid.png Twisted Castle

The Twisted Castle is mostly movement based

  • Consider equipping a Short bow, and/or using
    .
  • For even more mobility, use Daredevil Raid DPS instead.
Dark-icon-raid.png Xera
  • Use the sustained rotation.
  • Use
    for blocking projectiles, and extra blinds against Xera's minions.
Build rating: 83%
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8 Ratings
Bronze Medal - Basic
Belishine said this build was basic May 2017

hello meta team I have a big thing to report I cant see what changes to specs/ builds you have done it just comes up as a empty space for anything that has to do with the build ples get this fixed so I can make some ajustments to my toons and thanks

Silver Medal - Good
Valandor said this build was good February 2017

All in all it has good/okey-ish damage compared to staff, but you loose a lot of mobility. Furthermore this build is by far worse than the staff build in some encounters, because the boss changes his direction randomly every few seconds, by what you will loose a lot of damage if your backstab. All in all I see no reason to play this build instead of the staff build.

Gold Medal - Great
NexusSC said this build was great August 2016

Basically same Dmg as the Staff WC rotation. Gives you room for 1 utility if needed. Rotation difficulty of this build and the Staff WC is around the same. Personal preference decides here. For lazy ppl: Staff auto with a dps loss of 2-3k.

5 More Ratings
Silver Medal - Good
Scootts said this build was good August 2016

Slightly higher damage then the staff build (against training golems) but: harder rotation, less survivability, you lose dps when you dodge, less AoE, less mobility. Your going to have to invest a significant amount of time perfecting your play to get more out of this build then staff.

Gold Medal - Great
Sharx said this build was great July 2016

It's a great DPS build, but not more. You still need at least 2 ele in raid, because this build is lagging in aoe -> sab/sloth. But for it's function: just dealing singletarget dps, its the best build at the moment! Also because the rotation is very simple, in critical moments, this build doesn't loose much dps.

Gold Medal - Great
Octavianrb said this build was great July 2016

Good for VG, Xera. Staff is probably better for most other fights because of extra cleaves, mobility, and reveal.

Gold Medal - Great
Gale said this build was great July 2016

Basically another competitive DPS option for baseline Thief. Possesses lower sustain options than other staff builds but can exceed their damage.

Gold Medal - Great
Divine DnT said this build was great July 2016

I tested this vs DD raid build as soon as the patch went live and with all buffs and optimal food the DPS of the dagger/dagger thief build was a steady 34.7-35k through all four readings on the 4 mill hp golem. The DD staff build was only around 31-32k on all four readings with the same food and buffs.