The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Overview
An easy to play Thief roaming build, Pistol/Dagger utilizes stealth and conditions to win its fights. Designed for small-scale WvW encounters.
Skill Bar
First Weapon Set
Pistol/Dagger
Utility
Elite
½
Vital Shot
4
½
Body Shot
4
Shadow Strike
3
¼
Dancing Dagger
6
½
Cloak and Dagger
1
30
Hide in Shadows
¼
60
Shadow Refuge
50
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Breaks stun
Range: 1,200
7½
90
Dagger Storm
Second Weapon Set
¼
Trick Shot
3
½
Cluster Bomb
4
¼
Disabling Shot
4
½
Choking Gas
6
Infiltrator's Arrow
OR you can drop Shortbow and go with 2 sets of Pistol/Dagger
Slot Changes
- For the
slot:
Signet of Shadows 30
Signet of Shadows
Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind foes near your target.
Blindness (5s): Next outgoing attack misses.
Radius: 240
Range: 1,200
- for mobility and blinding the downed enemy's CC skill while stomping.
- - more conditions.
Blinding Powder 40
Blinding Powder
- for an additional on-demand Stealth.
Dagger Storm 7½
90
Dagger Storm
or
Thieves Guild 1½
180
Thieves Guild
Deception. Call more thieves to support you in combat.
Number of Thieves: 2
Duration: 30 seconds
over
Basilisk Venom 1
40
Basilisk Venom
.
Specializations
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Trait Variants
Variants for the Traditional Build:
Infusion of Shadow Gain initiative when you enter stealth.
Initiative: 2
over
Cloaked in Shadow .
Fleet Shadow Move faster while in stealth.
Movement Speed Increase: 50%
over
Power of Inertia Gain might whenever you dodge.
Might (15s): 30 Power, 30 Condition Damage
.
Weapons
First Weapon Set
- Pistol
- Stats: Dire
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
- Dagger
- Stats: Dire
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
|
Second Weapon Set
- Shortbow
- Stats: Dire
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
-
|
Equipment
Armor
- Stats: Dire (Condition Damade/Toughness/Vitality/Precision)
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- Stats: Dire
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- Stats: Dire
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- Stats: Dire
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- Stats: Dire
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- Stats: Dire
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
|
Accessories
- Stats: Dire
- Stats: Dire
- Stats: Dire
- Stats: Dire
- Stats: Dire
- Stats: Dire
|
Equipment Variants
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Superior Rune of Perplexity
Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Usage
- Use
Cloak and Dagger 6
½
Cloak and Dagger
to gain stealth, this lets you use the stealth autoattack of pistol,
Sneak Attack 1
Sneak Attack
which is your main source of damage.
- If enemies get too close, you can make gap and apply Torment by
Shadow Strike 4
Shadow Strike
.
- Due to trait
Shadow's Embrace Remove conditions periodically while in stealth.
Conditions Removed: 1
Interval: 3 seconds
you will lose conditions while in stealth every 3 seconds. This interval starts at entering stealth and immediately removes 1 condition.
If you have Shortbow:
- Poison downed enemies with
Choking Gas 4
½
Choking Gas
if they have allies, this slows their res by 33%.
- Use
Infiltrator's Arrow 6
Infiltrator's Arrow
for mobility / disengage.
- While Immobilized, you can spam
Disabling Shot 4
¼
Disabling Shot
to escape damage - gives you evade despite being Immob.
Counters
Video Guides
Streamer(s)
Comments