Berserker - DPS Berserker

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageUtility.

Designed for:

Overview

The DPS Berserker Warrior provides big damage and control while offering resurrection utility through Battle Standard.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Hammer

Skill Variants

Heal

  • strong against condition pressure

Utility

This choice is up to personal preference; Dolyak gives more more stability and bonus toughness until used, but is weaker against boon removal.

  • Low cooldown stun break.
  • Powerful launch and CC for downstate control.

Elite

  • Large person dps increase but massive team utility loss. Stronger in smaller scale fights.

Specializations

Variants

  • Less adrenaline gain and condition clear, more personal healing and armor.

Variants

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
6x
Superior Rune of Strength
18x
Mighty WvW Infusion

Variants

Stats

  • Use as much Marauder's gear as you need to survive, fill in other slots with Berserker's
  • Once in full Berserker's, Assassin's may be used in some slots for a very small DPS increase, the amount of Assassin's to use will depend on your average might uptime so make use of an Effective Power calculator.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
  • Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Runes

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
    against condition pressure.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    optimal if Fury Fury uptime is below 67%.
  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
    highest damage option.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    defensive option with group support.

Consumables

Food

  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    against condition pressure.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
  • Bowl of Mussel Soup Bowl of Mussel Soup
    Bowl of Mussel Soup.pngBowl of Mussel Soup
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Vitality+10 Experience from kills
    Consumable

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

General

  • Focus on keeping a high
    uptime and landing as many Primal Bursts (
    /
    ) as possible.
    • You can swap weapons immediately after using a Primal Burst to land more.
    • Avoid spending adrenaline on
      and
      if it would delay your next
      unless you are desperate.
  • provides 5 adrenaline, half of what is needed for a Primal Burst skill. Swap often to maximize DPS.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • Hammer:
      /
    • Greatsword:
      and
      .
  • Use your utilities conservatively, once out of cooldowns you become a very easy target.
    • and
      should be used as stunbreaks and not preemptively unless absolutely necessary.
  • Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
  • If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4, 5 and Battle Standard) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling skills you know won't connect.

Weapons

  • Use downed or CCed enemies as a setup for
    . Cleaving on friendly downs to protect teammates rezzing is also useful.
  • Try to use
    before
    for maximum DPS and also to refill adrenaline.
  • deals substantial damage and should not be used only for its mobility.
  • Use
    and
    on friendly and enemy downs to disrupt rezzes and stomps.
  • and
    are Blast Finishers, try to land them on allied Combo Fields.

Videos

  • YouTube:
    [Ash] Mahrtas
  • YouTube:
    [BoRP] Lapiy
Build rating: 4 stars
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7 Ratings
0 stars
Freya gave this build 0 stars January 2018

This build has no place in wvw at all. It does nothing well, it's purpose is damage, but it's not realisticly going to do nearly enough to warant a slot in a party/squad. Revenant, Necro, even Mesmer and Soulbeast are better damage dealers in the moment(simply because you can't stay in melee like you did in HoT era). But the one class it's similar the most to is holosmith and there is such a difference there that you can't imagine.

It is also utterly outclasses by spellbreaker and even if winds of disenchantement is nerfed to the ground spellbreaker should still be better, because of it's only slightly lower damage but so much better control/bonrip.

5 stars
Namer gave this build 5 stars January 2017

THE Warrior meta build in 2016 and onwards. Outputs massive damage and sustain itself decently, though concentrated focus can be tough to handle without popping stances.

I would suggest Balanced Stance over Dolyak Signet, as pulsing stab is very, very important in a boon ripping/corrupting meta, but its unimportant enough to be left up to preference.

5 stars
Yerlock gave this build 5 stars November 2016

An exceptional build. Considering all of the changes the warrior has gone through, keeping him in line with his strengths while maintaining the obligatory support (i.e. Battle Standard) is the way to go. A few, but not many, variants can be made here. I would advise using the Sweet Bean Bun or a Boon oriented food as apposed to Lemongrass, as it no longer is -40 condi duration and instead -20. Sigil of Perception can also be traded for Strength, if the crits feel lacking. I would prefer this over switching out the Runes. If you're feeling daring For Great Justice can be traded for Outrage, giving some long lasting might to allies and more fury if you feel fine on your adrenaline. Besides that though, this is a pure Meta Warrior. And for good reason. It's dmg/survivable factor, added with defensive runes for support, and of course it's Elite, makes for strong team-play in a large group. The added Berserk mode, with more dps and immobilize added, makes it even stronger. Sure, it's not as supportive as the warhorn once was, or as other classes are like the Guardian, but it provides a bonus to dmg to the Warrior himself which benefits to dps in group fights.

4 More Ratings
5 stars
Oslaf gave this build 5 stars September 2016

This is is a close image of the build warriors use in a wvw raid. This is by no means a horrible build however the sigil and skill choices can actually be.

With melee zerg play you would want to have Eternal Champion instead of Bloody Roar. The boon duration can make it even better.

The healing skill is a personal choice but the most viable one for a melee dmg dealer in a zerg is Defiant Stance.

Balanced Stance does not provide enough protection against CC with the low stacks. Dolyak Signet can give you a better breathing room when the commander calls for a leap in and bomb.

Outrage slot is a personal choice. I would suggest Sundering Leap for the slot as its guaranteed to fill in the adrenaline bar for berserker mode for a reliable damage sequence and an immobilize cleanse .

Hammer sigils should include Draining Sigil for the extra sustain and damage in would provide with the AoE CC the hammer skills bring. I would suggest exhanging Hydromancy on hammer with Draning.

Greatsword provides a high dmg AoE burst and a good escapif need be. Hydromancy sigil should replce Strength to supplement the AoE burst and make the escape easier from melee thanks to chill.

otherwise this is a good build for zerging and a change of weapons and skills could also make it great for roaming

5 stars
Arete gave this build 5 stars August 2016

Hit very hard by the Primal Burst nerf. This build now lacks in survivability, damage and utility compared to other DPS, only remaining advantage over other DPS is decent personal stability access.

5 stars
The Blue Rangerr gave this build 5 stars August 2016

Powerful build capable of making a meaningful impact on any fight- can generate downs and give crucial AoE revivals that turn the tide of a lot of close fights.

5 stars
Haru gave this build 5 stars July 2016

Excellent build in the right hands. Here's a video demonstration of the build in action: https://www.youtube.com/watch?v=LW61b8UKLd8

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