Warrior - Hambow



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Focused on: Direct damageControl.

Designed for:

Overview

One of the most common PvP builds for Warrior, Hambow is a strong, easy to play build that brings massive AoE damage and CC to team fights as well as solo fights. The build has decent condi cleansing and passive health regeneration for survivability.

Build

First Weapon Set

Hammer
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Bash your foe.
Damage.pngDamage: 219
Range.pngRange: 130
Fierce Blow
¾Activation.png
12Recharge.png
Fierce Blow
Weaken your foe with a fierce blow.
Damage.pngDamage: 341
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 150
Hammer Shock
½Activation.png
12Recharge.png
Hammer Shock
Smash the ground and send out a crippling wave.
Damage.pngDamage: 170
Cripple.pngCripple (7s): -50% Movement Speed
Range.pngRange: 600
Staggering Blow
½Activation.png
20Recharge.png
Staggering Blow
Push back nearby foes with a staggering blow.
Damage.pngDamage: 244
Knockback.pngKnockback: 180
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Backbreaker
1Activation.png
30Recharge.png
Backbreaker
Knock down your foe.
Damage.pngDamage: 365
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Optional.png

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000

Skill Variants

Viable options for the Optional.png slot:

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - for more party support.
  • Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    - for more damage.
  • Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    - for more CC and safe stomps.

Traits

AdeptMasterGrandmaster

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Trait Variants

  • Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    over
    Warrior's Sprint Warrior's Sprint
    Warrior's Sprint
    You move faster while wielding melee weapons.
    Book.pngMovement Speed Increase: 25%
    - more frequent access to your elite skill, but may force you to use your elite out-of-combat for the Swiftness Swiftness.
  • Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    over
    Warrior's Sprint Warrior's Sprint
    Warrior's Sprint
    You move faster while wielding melee weapons.
    Book.pngMovement Speed Increase: 25%
    - definitely hurts your mobility but gives more sustain.
  • Sure-Footed Sure-Footed
    Sure-Footed
    Increases stance duration.
    Radius.pngDuration Increase: 25%
    over
    Dogged March Dogged March
    10Recharge.png
    Dogged March
    Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
    Regeneration.pngRegen (3s): 390 Heal
    Immobilize.pngImmobilize: Unable to move.
    Cripple.pngCripple: -50% Movement Speed
    Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
    Radius.pngDuration Decreased: 33%
    - with 3 stances it can be handy.

Weapons

First Weapon Set
  • Main Hand
Hammer
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Sigil variants

Longbow

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Equipment

Rune:

Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.


Amulet:

Soldier Amulet Soldier Amulet
Soldier Amulet.pngSoldier Amulet
+1200 Power +900 Toughness +900 Vitality

Equipment Variants

  • Celestial Amulet Celestial Amulet
    Celestial Amulet.pngCelestial Amulet
    +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
    .
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - increased might duration, slight damage buff but you become more vulnerable to conditions.

Usage

  • Longbow skill,
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    (F1), is the only Burst Skill that cannot be blinded, making it the most reliable way to benefit from
    Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    . Use it as your primary condition removal.
  • You can use the fire field produced by the Longbow's Burst Skill with
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    and (after swapping weapons)
    Earthshaker Earthshaker
    ¾Activation.png
    8Recharge.png
    Earthshaker
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage.pngDamage: 391
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    (F1) as well to stack might.
  • It's possible to make
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    benefit from your Hammer's
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    - you must swap weapons before the projectile lands - but watch out! -
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    's fire field might consume your charges gained from your sigil under seconds if it's still up after swapping to Hammer!
  • Leg Specialist Leg Specialist
    5Recharge.png
    Leg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    will immobilize targets when applying cripple with
    Hammer Shock Hammer Shock
    ½Activation.png
    12Recharge.png
    Hammer Shock
    Smash the ground and send out a crippling wave.
    Damage.pngDamage: 170
    Cripple.pngCripple (7s): -50% Movement Speed
    Range.pngRange: 600
    . The Immobilize is short, but just enough to prevent him from dodging your CC chain which is any combination of
    • Earthshaker Earthshaker
      ¾Activation.png
      8Recharge.png
      Earthshaker
      Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
      Damage.pngDamage: 391
      Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
      Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
      Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
    • Backbreaker Backbreaker
      1Activation.png
      30Recharge.png
      Backbreaker
      Knock down your foe.
      Damage.pngDamage: 365
      Knockdown.pngKnockdown: 2 seconds
      Range.pngRange: 130
    • Staggering Blow Staggering Blow
      ½Activation.png
      20Recharge.png
      Staggering Blow
      Push back nearby foes with a staggering blow.
      Damage.pngDamage: 244
      Knockback.pngKnockback: 180
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 130

Stack Swiftness Swiftness for your team before the match starts!

  • If an elementalist used a
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    , use your blast finishers such as
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    to stack Swiftness.

Counters

  • As every warrior, after
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    ends you are very vulnerable to blinds especially on a slower weapon like Hammer.
  • High Poison Poison uptime.

Top Streamers

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
Build rating - 5 stars
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1 Ratings
5 stars
SchmollTroll gave this build 5 stars July 2015

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