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Weaver - Avatar's Sword

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobility.

Designed for:


Overview

A Power based Weaver build for sPvP.

Skill Bar

Sword/DaggerHealingUtilityElite

Specializations




Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Avatar Amulet
Avatar Amulet.pngAvatar Amulet
+1050 Power +1050 Precision +560 Vitality +560 Healing power

Equipment Changes

Amulet

  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power

Usage

General

  • Elite specialization basics: Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements. If you swap to then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements fire + water for example is . The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
  • Applying Regeneration cleanses a condition. Gaining Swiftness and Superspeed apply Regeneration as well.
  • In combat double attuning to the same element is usually not worth it, except for Air's and very rarely Water to squeeze out some more sustain.
  • Double attune to Air before leaving spawn in order to stack Swiftness for your team, then cycle fire -> air -> fire -> air to maintain Swiftness.


Rotations

  • The defensive rotation is definitely something you should learn and utilize whenever heavy healing is needed:
  1. which also triggers and grants Regeneration Regeneration.
  2. Dodge in order to proc the water part of for healing and condition cleansing.
  3. for evasion, healing, and condition cleansing.
  4. to blast the water field left behind by Riptide.
  5. for the barrier and some counterpressure.
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Build rating - 4 stars
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14 Ratings
5 stars
Utrex gave this build 5 stars March 2018

Similar to Mender's Sword weaver, it's just this build does more damage at the cost of sustain. It's a fair trade-off IMO.

5 stars
Baescons gave this build 5 stars February 2018

Weaver has been through many stages of development and has many good versions: 1.)lightning rod sword was a more reliable fresh air2.)menders staff weaver made support staff viable again 3.)sage's weaver started sw/d and was a great condi spec4.)cellofrag made a great bunker sw/d build5.)avatar's came out and reached the pinnacle of weaver spec's. Honestly Avatar weaver is the new d/d ele and has reached the highest form of weaver play. It may be alittle ezier to do dmg with sage's or ezier to bunker with cellofrags build but honestly both condition and bunkering was everything that was wrong holding Weaver back. Basically what this build bring to the table is half way between lightning rod and sage's weaver, so it is a very reliable at doing damage almost like lightning rod was a more reliable version of fresh air but now you have some additional healing like sage's sword brought when the meta changed to sw/d. Now the mobility and healing make this an excellent roaming class that should almost always have the bonus from scholars runes. In conclusion this build brings together the superior firepower of fresh air and the surviability of menders sw builds and is basically the most skillful build to play in the gw2 meta At the Moment!

5 stars
Nguyen925 gave this build 5 stars February 2018

Currently using this build as of 2.1.18, very viable in PVP settings. I swap out Arcane shield with Primordial stance for more DPS. I only have real trouble when it's 2v1 (scourge and deadeye). I've more than held my own against 2-3 players if I correctly position myself. Good tanking/dps burst build, it's funny I played someone who accused me of cheating.

Rotation takes some time to get used to, only 2 cc's (Earth 4, and Lightning 5). Pretty fun to play though! Definitely more fun that a lot of the other classes imo.

Oops, needed to add that there actually plenty of CC's . Still learning to play this spec, sorry!

11 More Ratings
5 stars
Elr198 gave this build 5 stars January 2018

Changed my initial rating since I've decided to play with this build a bit more.

Now, it's certainly not a meta spec, and the only build it could hope to replace in the future is druid, but, in lower tier play, it's a potent side point fighter. Basically a poor man's druid if you want to roleplay as a druid without having HoT. It's not garbage; it fulfills the role, just not as well.

0 stars
Mogu gave this build 0 stars December 2017

"Best" build out there for Sword Weavers. Fun to play, decent cleanse, great sustain for 1v1. However, it's just a poor man's Druid. Can't handle 2v1s as good as a Druid or SB. If you're playing competitively, it's better to play Druid or SB.

5 stars
McBKboy gave this build 5 stars December 2017

Very fun and smooth gameplay.

5 stars
Kthen gave this build 5 stars December 2017

Been having a lot of fun with this build! The "jack of all trades" feel makes it feel like the modern version of the d/d cele ele build that defined the gw2 meta so many years ago

5 stars
Maroknight gave this build 5 stars December 2017

This build only got better after the last patch, great mix of everything and is interesting to use in this meta. Only thing is be careful for holos, they can really tear this build apart if they're good

5 stars
Enka gave this build 5 stars November 2017

Pretty much everything has been said already. Great versatility. Good damage. It might take a little longer than the other metabuilds, but the fact you can switch gears so quickly keeps your enemy guessing. Be prepared for some high complexity rotations due to Weavers flexible nature. Learning to mix attunements is so much fun. Aslong as you can keep up with the changing tide of the battlefield and balance offense and defense accordingly, you're good. The defensive rotation given with this build is something you want to learn (+1 to that btw OP). The rest is just practice and internalization.

5 stars
Karas gave this build 5 stars November 2017

Very good build, sustainability, dps, best weaver build. Also very fun to play, hard to master but very rewarding

5 stars
Auser gave this build 5 stars November 2017

True jack of all trades, great sustain,mobility, the dps is a bit lacking bht balanced for its enourmous sustain and cc potential

5 stars
Mirage182 gave this build 5 stars November 2017

I just started using elementalist with this build and basic everything on Phantarams game play all I can say is the build is strong. It’s a perfect all arounder. Able to actively sustain, with a few bursting capabilities and healing enough to be a half bunker.it also has enough mobility with off hand air and the conjured weapon. I changed up the rune though to scholar for more damage. I can suggest variants could be marauders for more bursting capability or scholar runes. I suggest also adding ways on how to burst or sustain properly, filling a role or mobility options in your guide. Though this build takes a lot of practice to master. Utilizing a lot of finishers to be effective and proper awareness of your attunements for the need.

5 stars
Hanz gave this build 5 stars November 2017

Easily the best Weaver build out there. Don't expect to top the damage charts anytime soon, but it still has a very decent damage output and CC. Passive sustain is 0 so it takes some practice and good awareness to play properly, but active sustain's really good (comboing 10k healing in 2-3 seconds while evading every 10 seconds, + all the regen and cleansing).

However right now it has way too many hard matchups. I don't think it needs any buffs, just a damage nerf to all the meta specs.

0 stars
Rincewind gave this build 0 stars November 2017

The damage is decent for the healing output. Should be considered a better alternative to sage amulet variant. Can not be considered great atm, because playing this vs a scourge-mirage-spellbreaker is probably still bringing down your team. I believe rune of the pack and sigil of exploitation could both be swapped. Alternative sigils could be escape or cleansing.

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