Weaver - Mender's Sword

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobilityControl.

Designed for:


A Weaver build for sPvP with extremely high sustain designed to contest capture points in smaller skirmishes and stall fights for as long as possible. This build is often seen at automated tournaments, while Fire Weaver remains more popular in ranked simply because of its higher damage.

Skill Bar


Slot Changes


  • over - panic button instead of a self/group rez.

Template Code




  • - trades some of your overall sustain for more durability vs condition damage specs.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • - a very passive and tanky choice.
  • 's 6th bonus synergizes with traits, triggering a condition removal whenever you evade an attack. Needless to say this makes the build extremely good against condition based specs, but keep in mind that - aside from the 6th bonus - this rune doesn't offer much. Weaver's cleansing is already great, which means most of the time this rune won't be necessary, and in the current meta it's only going to help vs Mirage (although it does make a significant difference in that matchup). Only works with !


Elite specialization basics

  • Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements.
  • If you swap to then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements fire + water for example is .
  • The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.


  • Your goal is to stall fights and just survive as long as possible. The build doesn't really have the damage to actually win those fights without help, but can be a thorn in the enemy team's side as it's incredibly hard to deal with.
  • Cycle fire air fire air to maintain Swiftness Swiftness while roaming between capture points.
  • should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
    • Unless you either have a high amount of Confusion Confusion on you, or you're already at maximum health, you should always be casting something (autoattacks will do too). This is to get the most out of this signet's passive.
  • can be cancelled by stowing your weapon in rare cases when the full evasion isn't needed (let's say you have to cleave a downed target and must keep the pressure up, but had to break stun).
  • If is taken Gaining Regeneration Regeneration cleanses a condition. Obtaining Swiftness Swiftness and Superspeed Superspeed applies Regeneration as well, significally enhancing your options when it comes to cleansing by turning things like into anti-condition tools.

Basic healing combo

  1. Dodge in to proc the relevant effect of .
  2. Use .
  3. Swap to for or use if you were in Earth prior to switching to Water. Use them in the field created by Riptide. You could also go Earth Water Earth and do both.
  4. Swap to
  5. for the barrier.
  6. Optional: when you swap out of Fire, use if cleansing is needed.

Video Guides

  • YouTube:
    Cellofrag version, gameplay/guide

Top Streamers

Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
19 Ratings
4 stars
Wayne84 gave this build 4 stars January 2020

I gave it 4 stars, it a very tanky build with a very good sustain, but I think that the lack of damage cannot be overlooked. Fire Weaver with sage amulet is stronger. Good build, funny to play but not in meta.

4 stars
Staub gave this build 4 stars January 2020

A solid 4 star build but it is still outshined by its Sage counterpart. not meta

4 stars
Ether gave this build 4 stars January 2020

UPDATE: Still a very solid build for any Ele mains who are looking to get involved in pvp. Decent base damage, fairly easy to get used to the playstyle, and can 1v1 most classes on equal terms if you play well. However, do keep in mind that while this build still retains plays very similarly to its fire sage counterpart, it's a bit tankier since you're running the water trait instead of fire, and u also get a bit more mobility w/ lightning flash. However, the trade-off here is that u do a lot less dmg since this build does not build any condi in it, which puts a lot less pressure to your opponent. Keep these in mind when if you want to main this playstyle.

16 More Ratings
5 stars
DeDoctor gave this build 5 stars August 2019

Still a very good side noder. Great sustain, mobility, and damage. Lot's of cleanses and evades/mobility so you can counter condi builds and kite power builds. You have great swiftness uptime so going from home to far isn't that hard and you can decap/cap pretty quickly. Very solid build and has brought me great success!

4 stars
Shiroshiro gave this build 4 stars August 2019

This is still an exellence side noder. However, be careful with cc bomb, especially daze spam from Mesmer/Spellbreaker. This build is amazing in 1v1, or even 2v1 situation.

The biggest downside of this build is its capability in teamfighting. The biggest value of you in teamfighting is your numerous cc skills, so utilize those as much as possible.

5 stars
Utrex gave this build 5 stars July 2019

This is an excellent side noder now. It has solid sustain and pressure and some mobility for rotating.

After the patch, the new traits have really bumped up the damage and healing, and Primordial Stance's buff expands on Stability control and will ultimately yield higher damage output.

I've dueled so many builds and had a very high success rate. Just keep Protection boon in check while VS. direct damaging enemies and hold condition cleansing access for condition enemies. Save Twist of Fate for crucial life-threatening moments and you'll dominate Conquest.

I had second thoughts about this build's effectiveness before but I can say with certainty now that this build is simply amazing for point-holding. Kite in 2+v1's when necessary, don't die on points all the time. Good luck! :D

5 stars
Heskpar gave this build 5 stars June 2019

In my opinion the best usage of this is to fight the 1v1 at home or far, weak in team fights. The sustain is solid and can easily stall

5 stars
Devil sivad gave this build 5 stars March 2019

This build is the best build for the Weaver. I can survive one scrapper/holosmith and Chrono/mirage at the same time. If I can deal with those two then I might can deal with a pros like vaannss. After watching cellofrag, I am very thankful for him. Thank you cellofrag for playing this build. And I also recommend rune of exuberance for more vitilaty and power.

5 stars
Xenex gave this build 5 stars October 2018

It's an amazing build whit crazy survivability lots of stability and good damage IF MASTERED it can easy carry 5v5 whit it's amzing cc and boon can do sustained condi power dmg and it'can be letal if combined whit the cc. One of the best builds atm but requires a medium-good skil cap if played ar high ranks

3 stars
LazySummer gave this build 3 stars September 2018

Low damage build that doesn't do anything better than meta side noders such as holo and spellbreaker yet gets nerfed every balance patch because ANet. It also has some trouble 1v2, especially against power burst damages, but pretty much the only viable build for ele currently.

4 stars
Baescons gave this build 4 stars September 2018

I think the build looks fun. I wouldnt mind seeing ele do well in pvp its just still so uncommon

5 stars
Auser gave this build 5 stars August 2018

After the patch this build got a lot better. While not as good as spellbreakers its more than capable of taking its spot. Although id suggest swapping mender for sage for the increased damage

5 stars
Nathanel gave this build 5 stars April 2018

The nerfs to other classes atleast from what I've seen have made it a bit more popular and I definately notice the build packing relatively a bit more of a punch.

5 stars
Kdb424 gave this build 5 stars February 2018

This is still a pretty strong bruiser, though it's not as tanky as it used to be. Don't be expecting to hold a 3v1 like you used to, but it's gotten a bit stronger at fighting on point so you don't have to dance for ages waiting for a friend. From Cellofrag himself "the balance patch gave a BUFF to this build. The nerf from Water #2 is very small because the most important (evade + Water field) are untouched. And the DPS increase was very massive. The build is even better than before ! Had 15 win 4 lose since balance patch."

5 stars
Creps244 gave this build 5 stars February 2018

I have been playing this build for a while and it's pretty good though I'm not near as good as cellofrag. It has some damage and cc but lots of sustain which makes it tanky and good to hold points with I think with the upcoming balance change it might become even more viable.

5 stars
Vik gave this build 5 stars January 2018

I have tried cellofrags version and it is by all means a great build, easy targeting, healing and tanking, damage more damage output would be desired but still a great build IMO. I prefere to run a very similar build only difference is Woven Stride vs Invigoration Strikes, final shielding, rune of the monk and Sage Amulet. I found the condition removal was adequate the way it is without Woven Stride and since I'm a bit of a newbie I went for more damage soaking instead.

5 stars
Elr198 gave this build 5 stars January 2018

Good build at the very least.

Really can't kill anything, but that's ok because you'll live long enough to bore them to death. If scourge we're not a thing, this probably would've been a meta bunker spec. Also brings good healing to team fights.

I'll be honest though, if this guy Cellofrag (whose name is too easy to make fun of) ran this build to legendary, in EU no less, then he, and the build itself, probably deserves some credit.

July 2018 Edit: Updating my ranking of this build to great. This stems mostly from some dmg buffs to sword along with nerfs to other classes and meta specs. Playing Weaver now feels much more effective than playing it back in the winter.

5 stars
Cellofrag gave this build 5 stars January 2018

No change for the build post 6th february : the only nerf is about the Heal of Sword #2, the most important was the evade & water field., they are still here. On the other side there is a big buff to DPS Dual skill. This build is doing a bit better than before, to me :)

5 stars
Jbuckman81 gave this build 5 stars January 2018

I use to run condi spec for weaver, then I realized that the condi cleanses that are in the meta currently make that build ineffective. I then went to Fresh Air weaver, which is fun... certainly when you get get a full rotation and a CC on someone, they go poof faster than they could imagine, however, in SPVP at gold and above, most folks react quick enough to avoid the burst and make you blow all your CD's before you can make them go pop. I therefore changed to this build a few weeks ago to give it a go. Honestly, I will never look back, this build is unkillable 1vs1 for the most part. I typically hold my own 1vs2 and in some instanced I have gone 30+ seconds 1vs3 (if all CD's are up). Certainly not going to be topping the damage charts, but can put out enough hurt to not be ignored and to slowly widdle down a warrior 1vs1. The condi cleans is great, so you can stand tall to necro's and mezmer's. Holo's with great timing that catch you down a few CD's can certainly kill you quick, but alas, that can happen to most classes. Definitely recommend giving it a try.