Elementalist - D/D Roamer

IMO condi nec is not a counter to D/D eles. --Hanz (talk) 10:58, 3 August 2014 (UTC)

2 Points in Air instead of Earth[edit]

I would rather put 2 points in Air Magic to get Zephyr's Boon for mobility and 100 extra precision and Ferocity, since you are already pretty tanky and dont get much swiftness since the April patch. So some extra fury and Swiftness is not a bad thing to have :)

just noticed it and I agree, ZephYr's Boon is an excellent alternative to the 2 points on Earth. Don't forget your signature when you add a comment! --Billaboong (talk) 11:49, 21 August 2014 (UTC)
Valid point :) Tho having access to Protection on nearly all weapon sets is also a nice thing to have (but the extra fury is great to have I agree). Not sure if we should main-bar it, for now I will just add it as a variant. Or do you think it's better in general? Also, what Billa said, don't forget to use your signature, you can find a button for it on the toolbar above this textbox. --Necromancer Icon Color.pngHanz(talk) 12:05, 21 August 2014 (UTC)
2 points in air should be mainbar imo. That fury is a better upgrade to overall build performance. However the protection should be noted for those that don't care about damage and want to survive better. Chase (talk) 13:48, 21 August 2014 (UTC)
K, adjusted the build :P --Necromancer Icon Color.pngHanz(talk) 14:01, 21 August 2014 (UTC)

Why weapon swap sigils?[edit]

Elementalists do not have weapon swaps. These sigils (Superior Sigil of Battle and Superior Sigil of Doom) are completely useless. Trakis (talk) 12:14, 9 December 2014 (UTC) (late sig, sorry, didn't know how to do it before)

Attunement swap = weapon swap. Just like kit swapping for engi counts as weapon swapping :) --Necromancer Icon Color.pngHanz(talk) 21:50, 7 December 2014 (UTC)
I had NO idea! Thanks so much for this information! Trakis (talk) 12:14, 9 December 2014 (UTC)
As hanz has already stated, and they can even be activated by tonic transforms etc sometimes. wiki post and has been like this for years now forum post « Chase ♥ ♥ ♥ » 22:27, 7 December 2014 (UTC)
I've only played for a few months and there's still so much information I'm still learning. Thanks for the link. I read the wiki a lot, but never made it to that page. Trakis (talk) 12:14, 9 December 2014 (UTC)

Are Runes of Hoelbrak a better choice than Runes of Strength?[edit]

In the structured PvP builds, I've noticed that D/D ele is now suggested to use the Runes of Hoelbrak. Considering that condi damage has become the meta in WvW, do Runes of Hoelbrak work better in WvW 1v1 roamer fights or do Runes of Strength still come out on top?

Food options[edit]

There are a few good options of food that I have been using that I think should be considered/added (even more so since there are none in there)

Sharpening stones - Crit chance is already pretty high

Bowl of lemongrass poultry soup - good for dealing with short duration conditions that an ether renewal or water attunement swap might be wasted on. Even more effective with hoelbrak runes.

Truffle steak - Good if you just want to increase raw damage.

Bowl of sweet and spicy Beans/prickly stuffed nopale - The increased condition duration will help burning for some extra damage and landing a nice fire grab. +70 power is nice as well.

Toxic sharpening stone - Expensive, and a waste unless paired with the previous mentioned +condition duration food, having both would increase the power to 2045 and +50% condition duration which is pretty big.

Glad that you decided to post your opinion here instead :) I have made the suggested changes, feel free to take a look and change the formating if I wrote something wrong. Btw, adding "--~~~~" at the end of your comment will display your signature (username + timestamp) so that we know who and when did leave that comment.-- Galaxian (talk) 17:10, 4 February 2015 (UTC)

Latest adjustments[edit]

I brought a couple sections up to date. Truly sorry for the messy work. Maybe one day I'll actually get good at this.

Feel free to discuss my points.

Semi-related, my youtube channel has some up-to-date roaming footage. I'll let you decide for yourself if it's worth linking.--Elemelentalist (talk) 12:02, 23 April 2015 (UTC)


So what's the deal here? There were a lot of questionable changes. Air as a variant - nevermind the main variant - was removed entirely.

I have to ask, Chase, do you roam on DD ele in WvW? I'm a little offended you'd remove so much of the knowledge I'm trying to share.

The current version of the guide, despite being cleaner, is in every way worse. --Elemelentalist (talk) 00:26, 16 July 2015 (UTC)

The changes come from Haru our WvW admin. You may discuss them here and I'll point him to it :) To start off go ahead and explain what all you think should be changed, so he has something to work off. « Chase ♥ ♥ ♥ » 00:55, 16 July 2015 (UTC)
Well, in PvP fire >>>>>>>>> air for DD ele, I don't think WvW is too different in this regard. --Necromancer Icon Color.pngHanz(talk) 07:27, 16 July 2015 (UTC)
It is though. The only important metric in WvW is being in control of the engagement, which air does better than fire. By a lot. Also 1vX potential is something PvP doesn't know. Not having perma swiftness on a roamer is utterly laughable. Gear wise running full celestial is also entirely inefficient, and again derived from PvP, where you only do that because you have no choice. I'll be changing it back now. I'm open to hear your argumentation, but highly critical of half-assed and inexperienced reasoning. Excuse the tone.--Elemelentalist (talk) 16:51, 16 July 2015 (UTC)
Nah it's fine we actually need more people like you who don't settle for less viable choices. I don't really roam so I just threw in a PvP POV in defense of fire. Just keep in mind that when you're making edits to popular builds one should go with the most popular version and not personal preferences (I'm not saying you do that, it's more of a general guideline). --Necromancer Icon Color.pngHanz(talk) 17:15, 16 July 2015 (UTC)
You have heard no reasoning from Haru yet. Your tone was not excused, please maintain a civil tone. We're on the same team and work towards bettering the community with builds. This build was split and has entered testing. WvW is a tricky area to rate and roaming more so. Our new builds come from the GvG scene where there are clear victors and better rule sets than open world WvW. « Chase ♥ ♥ ♥ » 17:49, 16 July 2015 (UTC)
I see where you're coming from Hanz, and in my experience air is quite a bit more popular, especially among the competent players. Fire and air are close to one another, with fire coming out slightly ahead in 1v1s, and air taking the cake at just about everything else. Since D/D is such a strong duelist though, people tend not to need fire, and pick air instead for mobility, 1vX potential and quicker cleanups in easy fights. As for Chase, my tone is a result of having large parts of this guide deleted without even the decency of a discussion or argumentation. That's not what 'teammates' would do.--Elemelentalist (talk) 18:26, 16 July 2015 (UTC)
Also, I don't get why the build D/D roamer has to re-enter testing when split into D/D roamer and D/D gvg. It doesn't concern me too much, but it's quite illogical, and should probably be the other way around. --Elemelentalist
Page history keeps track of every edit, so even if it gets deleted/reverted your work is certainly not lost. If we don't trust an editor enough (yet) and we're not sure if the edits are for the better then the safest way is to revert and wait for reasoning. --Necromancer Icon Color.pngHanz(talk) 18:47, 16 July 2015 (UTC)
It takes 10 minutes to undo. Even less time if you're more experienced. No build in WvW has been vetted, aside from the metas formed by GvG after the patch. There is no way to "test" roaming builds so they will all be put into testing. At which point it'll be interesting to see how people rate it. « Chase ♥ ♥ ♥ » 20:47, 16 July 2015 (UTC)


Wouldn't a mid-mid-mid setup make more sense? --Necromancer Icon Color.pngHanz(talk) 06:53, 24 July 2015 (UTC)

Last one must defenetely be Bolt to the Heart (up). For the first one, mid would work only with Fresh Air, so I'd keep it as it is now.--Warrior Icon Color.png Billaboong (billa-talk) 08:59, 24 July 2015 (UTC)
Air grandmasters are all very alluring. In my experience, the reduced recharge on attunements since the patch makes fresh air somewhat redundant. Your rotation is plenty condensed as is. As for bolt to the heart vs lightning rod, forgive the copy+paste, but I answered that question before: "Considering lightning rod hits for around 1.5-2k, crits 3-4k, for bolt to the heart to do more damage you'd need to do approximately 25k damage between lightning rod procs. Because then the 10% average increase would have been more than 3k damage. You probably see where this is going. Hitting a target 3 times with lightning rod is a combined 7.5k damage approximately. It just blows bolt to the heart out of the water in my opinion. Especially with reduced air cooldowns and good usage of shocking aura (getting double stuns). Besides, even if bolt to the heart were to come out slightly better dps-wise, you generally have a very in-and-out playstyle on D/D ele. Using big cooldowns and dipping out, meaning you won't really get a chance to catch up with the additional damage from bolt to the heart, since so much of your damage is centered around those long cooldowns ccs/blinks." One with air vs zephyr's boon is personal preference somewhat, but not having perma swiftness (and fury to a lesser extent) really, really hurts.--Elemelentalist (talk) 19:15, 27 July 2015 (UTC)

It's been over a month now. Do I just give up hope on roaming builds ever existing on this site?--Elemelentalist (talk) 14:34, 21 August 2015 (UTC)

Well, the WvW community in GW2 is by far the most passive when it comes to contributing. So unless we get more contribution there isn't too much hope for roaming, that's why it was merged in the first place. --Necromancer Icon Color.pngHanz(talk) 16:32, 21 August 2015 (UTC)