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Elementalist - S/D LH 0/4/5/5/0

This page is unfinished. Also, I've never done any wiki editing before but this platform looks like a good way for me to write up my build guides. Hope you don't mind me adding a few builds and toying around with metabattle's capabilities. - DEKeyz

Feel free, it's a community project afterall :) If someone makes unreasonable changes to a build it can be discussed and either reworked by the community or undone by 1 click of a moderator. Yeah wiki editing seems a bit chaotic at first but after you made your first build it's pretty easy and fast, especially if you can copy another build (by using Edit on the top right instead of Edit on its sections separately) and then just adjust the things you'd like. Some other admins are working on new features and ways to make it easier I think. Also, use the signature button (its among the Icons on the bar above this textbox in edit mode) when discussing - this creates a link to your page + talk page and makes a timestamp. --Hanz (talk) 12:55, 31 July 2014 (UTC)
Hanz beat me to it. HAHA. But yes welcome to the Wiki. As hanz stated just add builds modify builds if you feel they need changing add on to builds what ever floats your boat. I would suggest saying what you changed in the build in the discussions tab to insure people are aware though. Other than that welcome to the wiki. --Josepepowner (talk) 13:16, 31 July 2014 (UTC)

I might make it a little more clear in the description that you're only meant to run this if another ele in the party is running the 6/4/2/2/0 might stacking build already--TV Thief Icon.jpgTahiriVeila(talk) 04:19, 1 August 2014 (UTC)

Noted and agreed that fury needs to be taken care of before running this build. I will add tomorrow if someone doesn't add it to the intro before me. Also, I'd love some input on how to make the rotation look less awful. DEKeyz2Chaos (talk) 06:13, 1 August 2014 (UTC)
Did a bit of formating on rotations, what do you think now? If you don't like it I can revert it with 1 click. --Hanz (talk) 09:07, 1 August 2014 (UTC)
It's definitely better, but I still am not happy with it. I will think on it and play around some more. I know it's more work for the site masters, but if I throw together some concept art for a new module could someone code it up? DEKeyz2Chaos (talk) 13:59, 1 August 2014 (UTC)
With that kind of stuff look for Galaxian / Chase / TahiriVeila I think, but they might be working on some other features now like mousover tooltips for skills and traits /better trait dsiplay / embedding. --Hanz (talk) 14:42, 1 August 2014 (UTC)


What a beast of a guide! Thanks a lot for your work! --Elemelentalist (talk) 10:31, 3 August 2014 (UTC)

Moved it out from testing. --Hanz (talk) 06:56, 5 August 2014 (UTC)

Formating and build rewrite[edit]

This needs another look over to bring it up to the same style as the other pages on the Wiki. And needs some adjustments to remove the FGS strategies. --Human icon.png Dantes (talk) 17:59, 22 September 2014 (UTC)

Could someone take a look at the hammer rotation (style) please? I am not familiar with it and will most likely mess up the rotation.-- Galaxian (talk) 23:20, 4 February 2015 (UTC)

This build still uses FGS[edit]

Thus might be outdated. Archive/Edit? Fredor (talk) 10:43, 8 March 2015 (UTC)

FGS is still the go-to elite for eles in dungeons. You can use skill 5 and 3 in between hammer chains for a dps boost, or you can simply save it for in between boss fights to speed up running around. The only reason to take glyph of elementals is if you need Rocky to help tank a boss (such as Mossman or Mai Trin or High Priest of Balthazar in Arah p4, etc.). Austin (talk) 22:03, 10 March 2015 (UTC)
This build still uses the main fgs rotations which is horribly outdated. Furthermore is this setup specifically traited to achieve maximum damage in the short fgs fights. Otherwise it is imo just not worthwhile to use that one. The lh rotation is also confusingly displayed. Or in other words: This build is in blatant need of editing. Although we also could archive it completly since there is already one LH build on this side to whom we could add the trait variant. Fredor (talk) 06:26, 11 March 2015 (UTC)
As S/F LH seems more effective maybe we could indeed just archive this but don't rush it, I'd like some input from others too. --Necromancer Icon Color.pngHanz(talk) 06:53, 11 March 2015 (UTC)
Well you play the same the same traits with scepter/dagger and scepter/focus since you do not trait sth like dagger cooldown. It can be archived if you ask me, if not it still needs some serious editing. Fredor (talk) 08:40, 11 March 2015 (UTC)

This build is mentioned in the latest video (under scepter for ele about 3 mins in). Perhaps that can give some insight on whether it should be archived or fixed « Chase ♥ ♥ ♥ » 11:49, 11 March 2015 (UTC)

Next Question: Merge/Edit? Fredor (talk) 12:16, 11 March 2015 (UTC)
Good question. Do not merge. Keep them separate and edit this one properly. Explain where it's used the best and what it can replace and why it should replace it « Chase ♥ ♥ ♥ » 13:33, 11 March 2015 (UTC)
Well it is used best with the old fgs if you were able to use manifold damage modifiers. With the changes it might be severely lacking in damage since there are no additional charges for lh but I am not quite sure. Changing the traits would also change it into the other LB build we already have, which I would always personally recommend over this one. Fredor (talk) 13:53, 11 March 2015 (UTC)
Okay I found a few minutes to watch this video.
  1. dnt treats this build as a variant of the other build - as do i
  2. the rotation only lasts for about 30s then you are out of LHs
  3. this build should only be played by the secondary elementalist when the first stacks fury
  4. this build should only be played by if you have an extremly good group.
Thus merging the builds should be the best option. I kinda do not see why we should maintain a whole page of an extremly niche variant build Fredor (talk) 14:47, 11 March 2015 (UTC)
Merging may be an option, but imo it seems easier now that we have Team build pages to explain what roles each class can take. Esp if this should be only used in such unique conditions which can be explained in the introduction section. That makes it easier for the usage section later on in both builds as opposed to having to constantly think about which build you're explaining inside the main build. « Chase ♥ ♥ ♥ » 13:43, 12 March 2015 (UTC)
That also means that we have to create a whole new page for all the builds which have differing variants right now only to keep it consistent. For example we would have to split the guardian gs sword/focus page into like 3-4 pages since that build has multiple trait- and weaponsvariants. Fredor (talk) 14:44, 12 March 2015 (UTC)
I would need to know what the differences are int hose traits. The scepter makes sense to keep in that build because it's a ranged variant that would be used by the same build. But what are the different uses/purposes of the Main Build and Max DPS? They are very similar imo. That's why I don't think they need to be split. This one is clearly different than the usual ele build, it's actually an off-ele build so deserves it's own page. If there were an "off guard" build then it would also deserve a separate page imo. That way it can be rated properly. If you're bringing a guard for DPS only and not slotting utilities then it deserves to be rated lower and shouldn't be connected to the main build. But again, I have no idea what the different trait tables on that page are for « Chase ♥ ♥ ♥ » 15:30, 12 March 2015 (UTC)
Ok let's try another approach and focus on when to play the main and max dps variants of both classes. You play the guard 45005 for support, if there is already a guard or if no support is needed you swap to 46202 for max dps. The Rotation and the weapons stay the same, the only thing that has changed are the traits. Now to the ele. You play the Scepter/x LH when you need to stack fury and might. If there is already an ele doing that or this kind of support not needed you swap to another build. Eles swap mostly to staff conjure builds because of the superior damage and eay playstyle, but this is also the only time when you play the 04550 scepter lh ele. The Rotation and the weapons stay the same, the only thing that has changed are the traits. So why two pages for the ele and one page for the guard? Fredor (talk) 16:16, 12 March 2015 (UTC)
 :) Fredor (talk) 14:05, 13 March 2015 (UTC)
Sorry for the late reply -- I would honestly rather have two guard build pages then, but I'm not sure it's the best route, just a personal opinion. We have some members of Snow Crows who are going to help with the Dungeon pages. I am hoping a couple of them become dungeon admins as well, then we can ask them what they think :) But if we had two pages we could easily say "If there are two guardian's in a party the second one should run X build". But we can keep them the same and say "If there are two guardian's in a party the second one should run X trait variant" too, no biggie. Would the skill rotations be the same on both? Also the scepter is apparently highest dps against large hit box enemies (according to video) so we should update that on the page, it makes it seem it's max ranged (which it is) but it's even better than melee in some cases, and that's not explained in the build « Chase ♥ ♥ ♥ » 17:45, 13 March 2015 (UTC)
Same weapons same rotations. Gs should always stay the same, but the swap weapons always change, although not much. Fredor (talk) 18:28, 13 March 2015 (UTC)

Alright, jerem says "we could remove the 0/4/5/5/0 (mention it in the s-f build probably) because this build was mainly used before the FGS nerf to get the highest damage. it's not very practical to use it anymore, except maybe a few niche situations" So I will eventually archive this, but I want you guys to be able to refer to this in case you're merging some parts with the main build. Let me know! « Chase ♥ ♥ ♥ » 19:09, 17 March 2015 (UTC)

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